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Messages - Fud

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26
Hi Everyone,

Just want to let you know that the awesome MEDIEVAL Deck is now LIVE on KS!

Check it out and pick up some decks :)

https://www.kickstarter.com/projects/585926215/medieval-playing-cards

27
Playing Card Plethora / Re: Pipmen Playing Cards - SHADOW Edition
« on: July 23, 2016, 08:59:26 PM »
Thanks Intlgrrl - I have been getting great feedback from everyone who has received decks so far!

Don - they are up for sale at the EPC website now: http://elephantplayingcards.com/product-category/playing-cards/

28
Playing Card Plethora / Re: Renaissance - playing cards
« on: July 18, 2016, 05:24:15 PM »
Hi Guys,

We will be launching this deck in just under 1 week from now! Very exciting :)

The RENAISSANCE decks will feature:

 - Printed by Legends Playing Cards Company.
 - Thicker Robusto card stock for a genuine medieval feel.
 - Red wax-style seal.
 - Intricate custom numbered seal on the Limited Gold deck (if unlocked)
 - Authentic out-of-the box tuck flap packaging.
 - Beautiful and Intricate 2-way back design for both decks.
 - Unique coat of arms for each suit- subtle background design.
 - Earlybird rewards for the fast backers!
 - FREE shipping to the US!

The designs are super-intricate - make sure to check out the high resolution images of the backs, jokers and courts!

Here is the project preview link if you would like to have a look before it goes live:
https://www.kickstarter.com/projects/585926215/362626449?token=7785d24b

I am very excited to be working with Egor on this project, and hope you will join us next Tuesday 26th July:
3pm UTC
11am EDT
8am PDT

29
Playing Card Plethora / Re: Prism: Day and Dusk
« on: June 16, 2016, 11:20:58 PM »
Hi Everyone,

Unfortunately Prism: Day and Dusk was not successful. Due to a commitment with another designer to help launch his deck, I won’t be relaunching Prism until next year. This gives me plenty of time to make any adjustments which might help it next time.

Does anyone have any suggestions on what could be done better, any changes that should be made, or general advice to help the Prism project succeed the second time around? Anything would be greatly appreciated.

Thanks again to those who supported the project, and I look forward to seeing you with our next one soon :)

Ben

30
Playing Card Plethora / Re: Prism: Day and Dusk - LIVE on KS!
« on: June 01, 2016, 01:47:38 AM »
We've still got a couple of weeks to go! Make sure to check out the project and pick up a few decks!


31
Playing Card Plethora / Re: Prism: Day and Dusk - LIVE on KS!
« on: May 24, 2016, 10:27:20 PM »
Hi Everyone,

The Prism campaign had a great start but seems to have stalled hard. I would like to ask for your advice on why that might be.

I have promoted it to previous backers of other campaigns, gone through social media and various other things, but for some reason the project feels very dead - even with several days of no backers after the initial rush. While I don't expect everything to succeed wonderfully, I am curious and a bit concerned about the lack of response. I did expect to have a decent body of backers from the first Prism project, as well as some from the Pipmen decks, but it seems most have not returned.

I'm going to keep the campaign going, but does anyone have any ideas what I am doing wrong? Any suggestions would be helpful to get the momentum back up again.

Thanks

32
Playing Card Plethora / Re: Prism: Day and Dusk - LIVE on KS!
« on: May 22, 2016, 07:50:53 PM »
The Prism campaign is still going strong! We have died down a bit after the first day push, but there's plenty of time to go!

Please visit the page and pick up some decks - I want to get Dusk unlocked with the shiny tuckbox!

https://www.kickstarter.com/projects/585926215/prism-day-and-dusk-playing-cards

33
Playing Card Plethora / Re: Prism: Day and Dusk - LIVE on KS!
« on: May 20, 2016, 07:44:27 AM »
Thanks!

34
Hi Everyone!

Prism: Day and Dusk is now officially LIVE! Go pick up some decks and help make this deck a reality!!!

https://www.kickstarter.com/projects/585926215/prism-day-and-dusk-playing-cards

Thanks everyone!
Ben

35
Excellent, no video this time then!

I always thought that it added to the project, but you're right - if it's not fantastic or showing off a new aspect then it probably isn't worth it, thanks!

36
mmm, I'm not very good at video editing so would rather not do one if possible. Do you think the project page is sufficient by itself without a video?

37
Thanks guys, I'm excited!

Just trying to put a decent header video together now...

38
1 week until Prism: Day and Dusk!

Check out the project preview link:
https://www.kickstarter.com/projects/585926215/299773121?token=da4fa5cc

39
Playing Card Plethora / Re: Prism: Day and Dusk
« on: May 03, 2016, 10:42:04 PM »
Sorry all,

Due to a miscalculation of time, I have to postpone the launch of the Prism decks for 1 week. The new launch date will be TUESDAY the 17th of MAY!

I'll update the launch notice soon :)

40
Playing Card Plethora / Prism: Day and Dusk
« on: April 29, 2016, 11:51:08 PM »


Hi Everyone,

I would like to let you know that in a little under 2 weeks we will be launching Prism: Day and Dusk - the final decks in the incredible Prism series!

This has been a project in the works for over a year now so it is really exciting to see it finally come to this point. If you have already picked up a deck of the original Prism: Night cards, you will know how awesome they turned out, and I am confident that these next 2 decks will be even better! There are a few bells and whistles which the first deck didn't have and I know they are going to make an amazing trilogy!

Stay tuned for more spoilers and updates, and mark your calendars: May 17th!

41
Design & Development / Re: Binary/Circuit deck - In development
« on: April 26, 2016, 10:39:04 PM »
Got it :)

I have a pretty good idea on direction now. I'll put my current ideas together, and let you know how it goes!

42
Design & Development / Re: Binary/Circuit deck - In development
« on: April 25, 2016, 05:47:46 PM »
Like this?

43
Design & Development / Re: Binary/Circuit deck - In development
« on: April 24, 2016, 08:01:37 PM »
Another attempt at the 4 pips. I have increased the size of the backing circuits which rationalized the hardware components - made them look more logical. I like the way the hearts, diamonds and clubs look (and I will put a circuit border for the hearts as well), but the spades seem a bit chunky. Using a chip the way I have necessitates the whole package to be large maintain the relative size of the pip - do you think that's too large though?

On there I have resistors (Diamonds), Capacitors (Clubs), LED lights (Hearts) and EPROM chips (Spades, thanks Don)

I'm liking this style, so unless you have some other great ideas (of which many have already been given), then I'll start to make up the deck :)

44
Design & Development / Re: Binary/Circuit deck - In development
« on: April 16, 2016, 10:00:18 PM »
I've had a bit of a muck around with a 'realistic' design. I've come to the conclusion that it looks really bad; there may be a way to make the idea I have in my mind better but I think it is a bit of a lost cause... I've put in a pic of 2 of the test ones I tries - making the spades an IC, the diamonds some resistors, the clubs capacitors and the hearts (LED's??). Either way I personally think it fell quite short.

I have an idea to continue using the realistic green and silver concept, but this time with a blank printed circuit board concept - where the circuits are there, and just the outlines of the various components are printed on. It should be clearer, simpler, and hopefully much nicer.

I've spent a bit more time on the first concept  - the black-on-white ciruitboard, and have some more pics for your comments. I have made self-contained pips, but am unsure of how large or how dark to make the background. I have tested it with a small and intricate circuit pattern in the background, and with a much larger one - what do you think? I've also put up my first draft card back; the circuits bounding the back will be a similar concept for how I will bound the face cards... The Ace of Spades is not complete - it was a roughup to see how the size of the background looked.

Thanks for your comments!

45
Design & Development / Re: Binary/Circuit deck - In development
« on: April 14, 2016, 11:06:44 PM »
Great ideas Don. I am erring with keeping the 'realistic' design as close to a standard circuit board as possible - green backing, silver circuits with white marking for indicators.

I have some ideas for the pips and borders; give me some time to put some test ones together to see if they look any good, and I'll come back with some options :)

46
Design & Development / Re: Binary/Circuit deck - In development
« on: April 12, 2016, 05:30:20 PM »
I do think that it's looking like a 2-design series - one white and similar to the original design, one representing a green pcb with a more realistic colorscale. If I was going to make the colorful one, I would err towards keeping it a green background as that is instantly recogniseable. I see the market for this concept as a computer-enthusiast who would get it for the similarity to a real circuitboard - something novel but also functional and a talking point. If I go too far into the conceptual I'll lost that and it will merge into an interesting line design. My issue is that with certain shades of green, gold and silver are less noticeable than with black. However, I don't think that will be a problem with the correct shade of color or design.

I've mocked up a quick gold and silver-on-black with a bit of a shadow to give a raised impression. I think the silver looks good, but the gold might be a bit hard to identify quickly. Having said that, I know I can still play with the colors a bit to make it more shiny/interesting/obvious.

I do need to change the corner indice pip to be made up of circuits - a more simple configuration than before due to size. It's on the to-do list, I am wanting to nail down the design concept before marching ahead.

Thoughts?

47
Design & Development / Re: Binary/Circuit deck - In development
« on: April 12, 2016, 04:18:37 AM »

I don't think a block-like font would be an improvement.  The only things still using that kind of font are digital watches - and even there, many have higher-resolution screens on them.  It's more of a throwback to the 1970s and 1980s than a nod to what's modern.  There is, however, a typeface that's used for writing identification markings on a circuit board - THAT would be a good font to use.

Have you considered flipping this around a bit?  By that, I'm thinking that you make the circuit board the size of the entire card.  Leave "cutouts" for the indices and put in voids in the shapes of pips, configured where the pips would go, with the boards being your pip colors.  For example, use a dark green for black pips, a pale green for light/red pips, run circuit lines everyone EXCEPT where the pips are supposed to go, etc.  Visually, I think it would be more attention getting and would have more of the look of a circuit board to it - I should know, my dad used to design simple computers back in the '70s!

Good suggestions as always Don. I've tracked down the printed circuit board font (not easy!) and had a go at an 'inverted' green circuitboard design more reminiscent of a classical pcb. What do you think?

I'm not sure if the colors are too indistinct, and the corner indices should be white similar to the printed style. It's a lot of work working the circuits around the individual pips, but if it works it works :) The colors of the suits will be harder - I'm thinking making the pip shape either black or red, that way the circuitboard remains a constant color.

48
Design & Development / Re: Binary/Circuit deck - In development
« on: April 09, 2016, 09:33:28 PM »
I have dropped the binary deck from development for the time being as it is proving that my initial ideas don't look as good on paper as they did in my mind :) But that's the beauty of design and development, isn't it? I think I'll focus on the circuit deck, and come back to the binary one if a brainwave (or suggestion) strikes me as to how to get them better.

Either way, I have experimented with the pips on the face cards; making them self-contained and more intricate. What do you think about these? Should I have the faint circuit background behind the pips? And in a halo around the pips, or a more central and uniform pattern? I have also removed the border around the pips as I think the circuit pattern is clear enough - thoughts?

I also think that the corner numbers should be in a more block-ish font more suitable to a computer theme. I'll get there...

49
Design & Development / Re: Binary/Circuit deck - In development
« on: April 07, 2016, 03:02:38 AM »
The circuit deck back at the moment...

I am thinking of including a few long circuits underneath the corner indices to give a pseudo-border similar to the binary numbers on that deck - I mocked it up on the Ace of Spades below.

Looking at it now it seems like the background pattern for the ace is a bit light, and the back design is all scratchy - I must have saved it as a very small file then expanded it :S It will be smooth for final.

50
Design & Development / Binary/Circuit deck - In development
« on: April 07, 2016, 03:01:51 AM »
Hi guys,

While I wait for Pipmen production to finish, and Prism Day/Dusk prototypes to arrive, I have started designing another set of decks which I am calling 'binary' and 'circuit' (for obvious reasons). At the moment they are intended to be a 2-deck set with similar styles, though one will be a binary theme and the other circuit. I have mocked up a few designs, including a back, and would like your suggestions. I think it has a way to go to get the detail to pop, but would like to see if you think I am on the right track...

The obvious market for these would be computer enthusiasts and the like, but I am hoping the simple, clear artwork will also be interesting enough for the playing card community at large. I am not in a rush with this as I am looking to get it right the first time. Any suggestions would be great :)

Ben

(The grey borders are just to show the cut lines on the cards...)

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