You are Here:
Kickstarter Game over $1,000,000 on it's first day

Author (Read 9643 times)

Re: Kickstarter Game over $1,000,000 on it's first day
« Reply #25 on: February 14, 2012, 03:38:05 PM »
 

xela

  • Queen of Clubs
  • *
  • 2,474
    Posts
  • Reputation: 171
  • Aspire. Conceive. Create.

  • DeviantArt:

  • YouTube:
Chris, a good point&click does not a good game make. My issue with the genre is that it's very headache inducing. It's not relaxing, at least not to me, when I have to combine reading with the stress of finding the right 3x3 pixels to click.

If you're after characterization, read a novel, that's what I do. It's relaxing and doesn't require your brain to solve ridiculously pointless puzzles while enjoying the plot. From the screen shots of their game I can already tell it's going to be bad, for me anyway. I could enjoy a p&c game if the graphics didn't make me feel like I am in an insane asylum (they have a knack at nailing in the uncanny valley into even inanimate objects!). Maybe if the UI didn't look like it was from the 80s, maybe then I could give it a shot once more.

I'll put it this way: 90s turn-based RPGs were amazing. I would buy the hell out of a FF5/6/7/8 remake. However, modern technology allows for a game engine that goes infinitely further than what we had in the 90s. I wouldn't settle for a remake with updated graphics - gameplay would have to be improved as well.

In summation, there is nothing wrong with what these guys are doing, I just don't think it's worthy of the money they have raised. A game like that costs maybe 10% of what they raised, max.
Forum Founder.
 

Re: Kickstarter Game over $1,000,000 on it's first day
« Reply #26 on: February 14, 2012, 06:10:20 PM »
 

Kanped

  • Frequent Flyer
  • *
  • 887
    Posts
  • Reputation: 29

  • Facebook:
Extra money just means more characters (voice actors) and platforms.  They haven't released any screenshots of THIS game.  There are pictures of 'Stacking' (not point and click), Day of the Tentacle (from the early 90s) and concept art from Psychonaughts (also not a point and click). 

A novel is linear; you can't do things in a different order and none of it is optional.  This character's funny, so I'll ask him a few more questions.  This character isn't, so I'll find out what I need to know and leave.  Little objects have descriptions but it's all optional, all at your discretion and pace; the same is just not true of novels.  As for the reading, they have voice overs now.  I know a bunch of games went nuts with obscure puzzles but Schafer's games have contained almost exclusively very logical and clever puzzles (with a bunch of really easy ones in there, too).  Twitchy fighting games, shooters etc. are surely less relaxing than thinking about a challenging puzzle?
 

Re: Kickstarter Game over $1,000,000 on it's first day
« Reply #27 on: February 14, 2012, 06:45:49 PM »
 

NathanCanadas

  • King of Hearts
  • *
  • 2,749
    Posts
  • Reputation: 65
  • Check out my sales post in my signature!

  • YouTube:
On Kickstarter, good/funny trailer = funded project. This trailer is funny but doesn't say anything about the game itself. + I notice their funds slowed down SO much!
 

Re: Kickstarter Game over $1,000,000 on it's first day
« Reply #28 on: February 15, 2012, 12:28:30 AM »
 

dmbaggs

  • Jack of Diamonds
  • *
  • 1,693
    Posts
  • Reputation: 55

  • Twitter:
On Kickstarter, good/funny trailer = funded project. This trailer is funny but doesn't say anything about the game itself. + I notice their funds slowed down SO much!

I highly doubt that is why this is getting funded. I really like the trailer but I didn't back. I know there are many fans of the classic adventure game and I'm sure they are backing it because of their love for the game and because they want this to succeed. The game hasn't been made yet so the trailer can't say much about it yet. The making of the game is a journey that you are becoming apart of by backing and in the end hopefully there will be a great game that came of it. Also it's very common for the funds to slow down after "the honeymoon period" or whatever you want to call it. The beginning is usually the period with the most funds and then it will often slow down.
Most Recent Addition | White Lions | A. Bandit
Decks I Want | English Laundry | Bape x Bicycle Deck | Absolut Deck
 

Re: Kickstarter Game over $1,000,000 on it's first day
« Reply #29 on: February 15, 2012, 02:45:07 PM »
 

shutupdangit

  • Elite Member
  • *
  • 131
    Posts
  • Reputation: 17
Super Meat Boy
Bastion
Braid
Limbo
Trine


I don't consider myself a "hardcore" gamer, but I'd say all of these were well worth my money. I suggest everyone tries them out.
 

Re: Kickstarter Game over $1,000,000 on it's first day
« Reply #30 on: February 15, 2012, 09:01:42 PM »
 

Kanped

  • Frequent Flyer
  • *
  • 887
    Posts
  • Reputation: 29

  • Facebook:
Definitely agree with the 'try them out' sentiment but a quick review, anyway (one man's opinion);

Super Meat Boy; A worthwhile challenge you can enjoy at your own pace.  Can be very difficult and controls while accurate can be hard to grasp

Bastion; Haven't played it yet but I did d/l it

Braid; Slightly pretentious with awkward, broken story telling but puzzles are second to none; exceptional gameplay if you approach it with the right mindset.

Limbo; Atmospheric masterpiece but gameplay isn't the best and the puzzles are often trial and error.  Unique experience worth having, nonetheless.  Short and sweet but the experience comes entirely from the atmosphere so you need to bring a bit of yourself along for the ride.

Trine; Haven't played it, probably will do.
 

Re: Kickstarter Game over $1,000,000 on it's first day
« Reply #31 on: February 16, 2012, 02:01:23 AM »
 

shutupdangit

  • Elite Member
  • *
  • 131
    Posts
  • Reputation: 17
Super Meat Boy; A worthwhile challenge you can enjoy at your own pace.  Can be very difficult and controls while accurate can be hard to grasp.
Understatement of the year.

Quote
Bastion; Haven't played it yet but I did d/l it
Lots of customization, I still haven't beaten it though.

Quote
Braid; Slightly pretentious with awkward, broken story telling but puzzles are second to none; exceptional gameplay if you approach it with the right mindset.
I wouldn't say the story telling is broken, just that the story gets more complex than it needs to be. If you've beaten the game then you know what I'm talking about. Everything else I agree with.

Quote
Limbo; Atmospheric masterpiece but gameplay isn't the best and the puzzles are often trial and error.  Unique experience worth having, nonetheless.  Short and sweet but the experience comes entirely from the atmosphere so you need to bring a bit of yourself along for the ride.
Couldn't have said it better myself.

Quote
Trine; Haven't played it, probably will do.
To sum it up, 2D platforming done well (and beautifully).
 

Re: Kickstarter Game over $1,000,000 on it's first day
« Reply #32 on: February 16, 2012, 03:05:26 AM »
 

xela

  • Queen of Clubs
  • *
  • 2,474
    Posts
  • Reputation: 171
  • Aspire. Conceive. Create.

  • DeviantArt:

  • YouTube:
Trine was a lot of fun. :)

Alright so I rewatched the trailer and now I am a bit lost - what exactly is this game? How are people backing it without trailers, gameplay concepts, screenshots or anything substantial? I've bought almost every COD game released and despite that, I would never commit to buying the next title without intricate details of the gameplay. This is for a game I am already a huge fan of.

It's the same reasons I skipped FFXIII-2, it's why I don't commit to buying a game when I am told its official launch name by Kotaku. I wait until there is tangible information that tells me exactly what product I am shelling out cash for.

Chris - enlighten me on exactly what this KS project is because I'm a bit lost right now. :P
Forum Founder.
 

Re: Kickstarter Game over $1,000,000 on it's first day
« Reply #33 on: February 16, 2012, 04:26:57 AM »
 

Kanped

  • Frequent Flyer
  • *
  • 887
    Posts
  • Reputation: 29

  • Facebook:
Well, a lot of it is down to the faith people have in Schafer and it's probably the last chance to get this kind of game made by a proper dev team.  Nobody knows what the game is going to BE yet but many elements will be implemented from suggestions by backers; there's going to be a forum for people to give feedback and the dev team will take that on board.