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101
Deck Reviews! / Review: Pinball Playing Cards (Bocopo)
« on: August 05, 2021, 09:05:35 PM »
Pinball Playing Cards

If you're like me, then one of the things you'll enjoy about getting a new desktop computer is checking out all the extra programs that come along with its operating system.  It's the 3D Pinball game from Windows XP that inspired the Pinball deck, which was created by Bocopo Playing Cards. While it is pleasing as a novelty deck for collectors, these playing cards will especially appeal to cardists.

The tuck box already introduces us to the main colours that this deck employs, with hues of blue and beige/orange along with white.  Geometric shapes dominate the look, and that's exactly the kind of thing that we're looking for in a cardistry deck.



The card faces are unapologetically designed with the cardist in mind, which is immediately evident from the touch of colour on the edge of all the faces, which quickly evolves into a moving stripe as the cards are spread face up.

While the design of the court cards shows remnants of the classical court cards that have inspired it, these have a very modern and geometric feel that is in keeping with the overall feel and design of the deck.  They do a particularly good job of complementing the card backs, to ensure a unified look.  I especially like the circles in the middle of the court cards.  Not only are these well suited for executing twirls or spinning packets, but they also bring to mind some of the flipper-like mechanisms you might find in a pinball machine.



The borderless card backs pick up design elements from the tuck case, and use the same mix of colours.  I personally have a soft spot for the combination of blue and orange, so this was a colour palette that immediately appealed to me.  While borderless backs are often less than ideal for card magic or for general usage, they are perfect for cardistry, because they accentuate the visual effect of fans and spreads.  That's certainly the case with this deck, and depending on which way the cards are fanned, it will create a completely different look.

The symmetrical two-way design of the backs ensures that even if they are rotated in packet cuts the visual aesthetic isn't affected.  Strong use of geometric shapes enhances the look of visual card flourishes, and the circular shapes towards the center of the card backs are well chosen to add emphasis to spins and twirls.



The pips are two-toned, and continue a strong geometric look and style that fits with the rest of the deck.  You wouldn't want to use this for an actual card game, since the suits aren't that distinct from one another, and even all the indices use exactly the same colour. But that's because this is a deck designed to be played with in other ways.

With the deck in motion in the hands of a skilled cardist, and with a dose of imagination, these flashes of colour may even bring back some of the nostalgia of the 3D Pinball from Windows XP.  The geometry of the shapes and colours used for the pips gives them a flipper feel, and brings to mind the whirling knobs and action of a pinball machine.  In other words, wherever you look, there are flashes of blue and orange/beige that conjure up images of the arcade - although you'll have to supply your own sound effects. 

I especially like the giant Ace of Spades, which employs twin shapes that bring to mind two pinball flippers.  The two Jokers match one another, one is in blue and the other in beige/orange, and each depict a miniature pinball machines.  Two additional cards are included, one an ad card for Bocopo, the other an ad card for this deck.



The Pinball deck has been printed by the United States Playing Card Company, with their popular air cushion finish, so it handles as well as it looks, and performance should please cardistry fans.  It's not quite the same as being hunched over an actual pinball table, with flashing lights and all the bells and whistles associated with gaming arcades. But it does have a retro look and feel, and there's something pleasantly satisfying about having a custom deck of playing cards that is best enjoyed when used as an exercise of dexterity and skill.

I know exactly what to expect from a Bocopo deck by now.  Typically you get a no-fuss tuck box, without the glamour of foil or embossing, but which does reflect something of the colour of the design inside.  And that's what most Bocopo decks are about: the cards themselves.  Their signature style is to have creative, flashy, and vibrant patterns that are well suited to cardistry, printed on USPCC-produced cards so that they handle consistently and smoothly.  The end result is a fun custom deck that performs well, and is usually at an attractive price point, making it very good value buy.  The Pinball deck certainly hits all of these notes very nicely.
 


Where to get it?  This product is available from your favourite Murphy's Magic retailer.

102
Deck Reviews! / Review: Bug Playing Cards (Bocopo)
« on: August 05, 2021, 10:43:11 AM »
Bug Playing Cards

Many cardistry decks focus on geometric patterns that accentuate flourishes and movements.  Personally, however, I especially enjoy many of the brightly coloured and vibrant decks that have been released by Bocopo Playing Cards, which tend to be far more inexpensive than some of the bigger brands.  Bug Playing Cards, or simply called "Bug Glitch" for short, is one of their newest releases, and is a nice addition to their previous line-up. 

The word "bug" doesn't mean what you might first think.  We're not talking here about bugs that are creepy crawlies from the natural world, but rather bugs that are glitches or errors, like those you might find in a computer program or a bad printing job.  A glitch normally is the result of a malfunction or error in software or hardware, and something to avoid.  But what about if you deliberately introduce bugs into your work, and turn glitches into a form of art?   That's the concept behind this deck.



Besides the black and white canvas that forms the backdrop of the tuck box, the two main colours are a vibrant pink and bright blue.  These lively colours immediately suggest something of the energetic feel that this deck wants us to have.  The name of the deck on the tuck box is quite clear, but the head shot and other aspects of the artwork have been deliberately manipulated to look like they're the result of a glitch in the printing, with deliberate misalignment and apparent digital artefacts.

The card backs take over the image first seen on the back of the tuck box, but combine the pink and blue to create an overall feel of purple, and also add new glitches, along with a mirrored two-way design.  The capital letter B is somewhat reminiscent of Bocopo's own logo, but could equally just be a reference to the word Bug.  Thin white borders and splashes of bright pink and blue on the top left of the card backs ensure that fans and spreads look particularly colourful and pleasing to the eye.  When imperfection is multiplied into a new pattern, it creates something new and appealing, and that's very much the case here.



The face cards are pleasantly usable, because even though the indices have their own style, they remain clear and instantly recognizable, so you could even use this deck for a card game if you really wanted to.  Glitching has been applied to the larger pips on the cards, however, but it is done in a uniform way, so that it doesn't feel completely chaotic.  The Spade and Club pips are a dark purple with a touch of pink, while the Heart and Diamond pips are a bright pink with a touch of purple, to ensure that the suits remain sufficiently distinct.

The court cards employ the same range of colours, with the vibrant blue and pink being the standout colours that emerge from the purple.  The characters have been depicted in the same glitch art style that pervades the entire deck.  These look like they have been inspired by busts of famous historical figures, and perhaps there is some deeper significance here. I've not been able to identify any of them so far myself, but I'd love to know something more about who the personages on the court cards are, assuming they are real people.



So what is the background behind this style of art and design?  The concept of glitch art isn't new, of course.  In fact, already several decades ago someone in the world of programming coined the popular phrase "It's not a bug, but a feature".  And that's really what this deck is all about, but applied to the world of art and design.  Commonly called "glitch art", this style became  a new avenue for creators to explore controlled imperfection, either by turning it into something beautiful, or by using distorted images to convey something about the limits and imperfection of the technology that pervades our lives.

This is certainly not the first time we've seen glitch art in the world of playing cards.    Already back in 2014, Soleil Zumbrunn successfully produced her popular Glitch Playing Cards with the help of Kickstarter funding.  But while that was arguably more of a deck for collectors, Bocopo has come up with their own take on this style of artwork, and applied it in a way that makes it geared more towards cardists, making it a good fit alongside the many other cardistry decks they have released.



Other aspects of customization are just as you would expect from a custom deck.  There's an oversized and colourful Ace of Spades.  Two custom Jokers that continue the glitch art style and apply it to the word "Joker".  Two ad cards round out the deck.  Printing has been done by USPCC, as is typical for a Bocopo deck, so it handles well for cardistry.  For some reason it feels softer out of the box than some of my other Bocopo decks.

 You could certainly use the Bug deck for card games if you enjoy the novelty of this creative deck.  But I think it will especially shine when put through its paces in the hands of an enthusiastic cardist.



Where to get it?  This product is available from your favourite Murphy's Magic retailer.

103
Butterfly Black Playing Cards (Unmarked version)

The Butterfly Black decks are something truly exceptional.  These are direct descendants of the highly regarded Butterfly Deck that was created by Czech magician Ondrej Psenicka.  This remarkable deck was first conceived in 2016 as a marked deck for magicians, and employed a truly innovative system of markings that allowed you to do things that are impossible to do with any other marked deck. Proof of its success was that Ondjej successfully used it to fool Penn and Teller on their Fool Us show.

But aside from the marking system, the original Butterfly deck also garnered praise for its beautiful back design, which was available in your choice of blue or red.  So it's not surprising that ongoing demand led to it being subsequently reprinted in a second version the following year.   The most recent version of the Butterfly deck released in 2020 features an entirely different colour scheme altogether: jet black.  This latest incarnation of this popular deck was made available in two main editions:  Black and Gold, Black and Silver.  A slightly less glamorous and less expensive Black and White was also produced.

More importantly, for the first time this gorgeous deck was not printed exclusively as a marked deck, but in an unmarked version.  That means that the beautiful design you see here can also be enjoyed for card games and poker.



The Black and Gold deck (which is what I have) is basically the same as the Black and Silver deck, except that all the trimmings come in gold instead of silver.  The deck comes with a custom paper sleeve to avoid the need for the usual plastic wrapper.  This sleeve has a busy black and white design, featuring two stylish black butterflies on the front.  Sealed with a round butterfly sticker, it unfolds so that you can keep the wrapper intact even after opening.

The tuck box inside this wrapper looks absolutely stunning.  It relies on an understated matt black, which makes the gold foil butterfly and the gold foil stripe on the front look all the more amazing.  It also has a custom "Black Series" seal which you'll have to crack open to get at the beautiful cards inside, and this custom seal gives an added sense of sophistication.



While the outside of the tuck box looks almost minimalist in its elegance, the interior of the box is anything but that.  Once we open the tuck flap, we are greeted with a shiny patterned gold foil design that decorates the full interior, aside from the words "The sky's the limit" at the bottom of the box.

The cards themselves are equally stunning, with borderless backs that showcase a lush patterned design that goes all the way to the edge of the cards.  The card backs feature nothing less than shiny gold foil for top good looks.  The twin butterflies that are the centrepiece of the back design are created by negative space, which produces a terrific effect on its own.  I particularly love beautiful how the borderless design looks in fans and spreads, and this effect is certainly amplified by the use of shiny gold foil.



And if that isn't enough bling for you, you'll be pleased to learn that the deck is also fully gilded in spectacular gold, so that no matter how you're looking at this deck, it shines.   The golden gleam also includes the faces of the court cards, which are presented using the traditional designs with a simplified colour scheme of red and black, but with one important addition: metallic gold foil.  Yes, you really get gold foil on the fronts, and on the backs, and and on the sides, and words can't convey how luxurious this all-round gleam looks.

The number cards are basically standard, but there are two short lines set at right angles on two opposite corners, which adds to the overall sense of something special and unique.  The Ace of Spades is highly decorated and is also touched with added gold foil. Even the other Aces get an extra measure of loving treatment, with giant pips that reprise some of the patterns from the card backs.



Two Jokers round out the deck, each with a simple butterfly silhouette, one in gold, and the other in black.  A bonus blank faced card is also included.

Once I had separated the cards from some initial stickiness produced by the gilding, the deck handled beautifully. The Butterfly decks are all produced by Cartamundi, so the cards feel very supple and are pleasant and consistent to work with.  As with all Cartamundi decks, the print is spot on.



Besides the Black and Gold and the Black and Silver versions of this deck, a slightly more affordable Black and White deck with black gilding was also released, courtesy of a crowdfunding stretch goal.  But as good as that looks, for me it's really the glamour of the Gold and Silver decks that has the most appeal.  And of course, all three decks are also available in marked versions as well, which gives you access to detailed video tutorials explaining the markings and their potential.

The original Butterfly deck was a huge success in light of its ground-breaking marking system.  But it was just as much a visual triumph as it was a technical one.  The design was a thing of beauty, and now we finally can use a version of this deck at the card table without needing to feel guilty about using a marked deck, and where we can enjoy a thoroughly luxurious look that really takes everything to the next level.  If you want to impress at your next game of cards or poker, this is about as good as it can get.



Where to get it?  This product is available from your favourite Murphy's Magic retailer (Black and Gold, Black and Silver, Black and White)

104
Deck Reviews! / Review: Bold Playing Cards (Elettra Deganello)
« on: August 04, 2021, 09:58:24 AM »
Bold Playing Cards (STD and Deluxe)

Elettra Deganello is an Italian freelance visual designer and illustrator who was only introduced to custom playing cards in 2017.  But it didn't take her long to make an impression.  Her first successful projects were for the Passione Playing Cards label: Pinocchio (2018) and Florentia (2020), and were both artistic designs.  You may have also seen her work in the stunning Blue Jay Dentistry deck, the second installment of the popular Meadowlark Playing Cards series.

The Bold deck represents her first solo project, and is intended to be a more practical design that is well suited to card games or card magic.  It is available in two main styles, starting with the Bold STD deck.



This project arose from a desire to reinterpret the traditional court cards in a modern and sharp way.  Elettra's  experience with typography as well as with graphic design is immediately evident from the striking design of the tuck box, with a period emphasizing the title Bold.  Further emphasis is provided by the stylistic use of circular negative space created by a series of parallel black and white lines.  Despite the use of the two colours black and red only, the overall impact of the design is impressive and - dare we say it - bold.

The hallmark of a good back design is that it has an instantly recognizable main shape, combined with details that reward close observation.  The design of the card backs here features both elements, and draws inspiration from the classic Bicycle rider-back.  The symmetrical design is deliberately intended to mimic some of the elements of the classic design we're all familiar with, while the central circle is an abstract design that represents a wheel with spokes and even pedals.  The two larger circles feature a pattern that consists of exclamation points, borrowing from typography for a sharp and emphatic look.  Meanwhile red circles add some background colour, while thick black lines and corner pieces serve as a striking backdrop.  Elettra has set herself the goal of creating "an elegantly decorated but still clean, modern, and dynamic deck", and this back design accomplishes that very well.



The court cards will look immediately familiar, and so they should, because they are rooted in the signature design of standard Bicycle court cards.  But they have been reinterpreted in line with Elettra's vision for a more modern and sharp look.  As a result, what we see here are solid lines that produce sturdy figures offering a more robust and mature appearance.  If you look closely you'll also discover typographic symbols within the designs, with commas and arabesques used for the eyes, brackets for the lips, and question marks for the mustaches.

Despite the elements of novelty and the fresh look, it's very evident that the Bold deck is a homage to tradition, and descends from our classic court cards.  This ensures that these cards remain very playable and functional, making them ideal for use in card games, and even in card magic.

The Aces further champion the cause of typography, each featuring a single over-sized pip along with a unique typographic symbol.  As you'd expect, the Ace of Spades gets extra love, and features a design that reprises the clever use of negative space that we first saw on the tuck box.  Meanwhile asterisks adorn the corner of the Jokers, which feature a light-hearted Jester for the main artwork.



The Bold Deluxe deck is a close companion to the Bold STD deck, and this is immediately obvious from the tuck box.  But instead of a Pantone print on white paper, the tuck box of the Deluxe deck has premium black textured paper, and utilizes gold and red foils with embossing for more glamour.

It's a very visible upgrade, and the addition of a custom seal adds a further look of luxury.  The end result is a shiny visual treat, that also offers a tactile feel courtesy of the embossing and foil.



Some colour changes have been adopted to the playing cards themselves, particularly the back design.  While the Standard deck relies on a simple black and red colour scheme on a plain white background, the Deluxe deck ramps up the feel of sophistication and style by using bronze metallic ink, along with some circular splashes of vibrant red on a jet black background.  The metallic ink didn't have quite as much shine as I was hoping, especially besides the bling of the tuck box.  Even so, the use of a bronze colour on the card backs instantly changes the overall impression of the back design, and emphasizes different aspects, making the Standard deck look almost anaemic in comparison.  At the same time the use of white borders ensures practicality and usability.

I also prefer the look of the court cards in the Deluxe deck.  Like the Standard deck, they use a simple colour scheme of black, red, yellow, and bronze, which is now further amplified with a background panel in a matching bronze.  The Deluxe deck was advertised as having metallic gold ink on the faces instead of the brown on the standard deck, but I can't see any difference between the two when I compare them.  To me it looks like both decks use an identical bronze or brown colour that doesn't have any real metallic shine.  Even so, in the case of the Deluxe deck this does work particularly well in combination with the style used for the card backs, and on the court cards.



The pips of the number cards have also had a touch of bronze added, with each pip given a bronze coloured outline, to provide a more regal look.  While the design of the pips in both decks is somewhat traditional, it does depart slightly from standard playing cards by offering more refined and delicate shapes, and a colour scheme that has more of an orange feel than the traditional red.

For the rest the two decks are quite similar in terms of design.  Both come with two extra cards, one being a double backer, and the other being an amusing face created entirely from typographical symbols.  The Bold decks are printed by the United States Playing Card Company on their classic Retail (Bicycle) stock, so the handling and performance is just the same as you'd expect from a traditional rider-back.  And while much of the design does offer ever-present hints of our traditional rider-back friends, it's obvious that this is a fresh design that helps bring these classic elements into the 21st century.



Where to get it?  This product is available from your favourite Murphy's Magic retailer (Bold STD deck or Bold Deluxe deck).

105
Deck Reviews! / Review: The Green Man Playing Cards (Jocu Playing Cards)
« on: August 03, 2021, 11:34:58 PM »
The Green Man Playing Cards (Autumn and Spring)

The team at Jocu Playing Cards includes Italian artist Alessandra Gagliano and Anthony Holt, and together they have produced a number of successful playing card projects. Besides their Hops & Barley decks for lovers of ales and beers, they seem to have a special fondness for themes that involve or are inspired by mythical elements, as is evident from their narrative-rich Fillide deck and the vibrant ONDA deck. 

Their Green Man decks are available in two versions, Autumn and Spring, and are both celebrations of the magic and mythology of the plant world.  The two decks are quite similar, but employ slightly different colour schemes: The Autumn deck uses copper foil and a brown palette, while the Spring deck uses bronze foil and a green palette.



The luxurious looking tuck box immediately impresses, with an ornate and intricate design.  The Autumn deck is beautifully finished with embossing and rich layers of copper foil which shine against the backdrop of a matt beige, while the Spring deck relies on green foils.  Intricate foil work is also found inside the box, with full interior printing.  The figure in the center of the front of the box is the Green Man himself, an iconic legendary being that is an important and old symbol of rebirth, closely connected with the cycle of nature.  Many interpretations of this legend exist, but what is clear is that he's closely connected to a plant world that is full of folklore and mythology.

The Green Man himself is typically depicted as a representation of a face, composed of and/or surrounded by leaves, and this is how the motif also appears in various forms throughout this deck's artwork, including the back design.  The richly decorated card backs at first give the impression of a densely detailed design, full of leaves and branches.  But upon closer viewing we see none other than the Green Man peering from among the foliage as part of a symmetrical back design.



Each of the Aces represents a season, and the unique season linked to each of the four Aces is an element that recurs throughout the entire suit corresponding to that Ace.

The court cards are all fully customized as you'd expect.  The characters all draw on themes closely connected with the mythology of the Green Man.  This mythology was new territory for me, so I enjoyed learning something about the significance of each court card as described by the project.



Here's how the ad copy describes each of the four court cards:

● Kings = Lords of the forest: rulers of the woods from various cultures and archetypes of The Green Man himself.
● Queens = Ladies of the forest: ethereal spirits or characters from mythology connected to specific trees or plants.
● Jacks = Those consumed by the forest: those who fell foul of the rules set upon them by the wood spirits, or heroes who never returned from their quests.
● Aces = The Green Man: four interpretations of a kindly 'Father Nature' inspired by his depictions in architecture.



The number cards continue the seasonal theme of the Aces.  Each of these has one or more stylized pips containing a unique plant or flower that corresponds to that suit's season.  A Green Man Companion Booklet was created in combination with the project, and this booklet explains the magical properties associated each of these plants, and tells the story behind each and every card.

The pips have an old-school look which adds to the sense of legend and history.  The delicate font used for the indices helps emphasize this even further.



Two charming Jokers and an ad card help fill out the deck past 52 cards.   These decks were printed by Cartamundi on their slimline cardstock with the popular B9 finish.  This means that the cards handle smoothly and consistently, and the print registration and colours are spot on, with no chance of misaligned borders as sometimes happens with USPCC-printed cards.

A limited edition Green Man deck (Winter) was later added to the series by Jocu, and has some further variations, such as a blue colour scheme.



Where to get it?  This product is available from your favourite Murphy's Magic retailer (Autumn deck or Spring deck).

106
Gourmet Playing Cards

The Gourmet deck was the creation of Spanish based illustrator and graphic designer Alba Zapata for the brand Riffle Shuffle.  Alba also produced the Sin City Las Vegas deck, and elements of the style of that previous release are also evident here.

An absolutely gorgeous tuck box greets us, and appropriately so, because we're about to embark on a delicious journey to explore some of the cuisines of Europe as we find them in this House of Gourmets.  A matt black tuck box serves well as a backdrop for dishing up a combination of copper and pink foils, all fully embossed.



The front of the box depicts buildings and boats to help set the atmosphere for our European adventure.  Meanwhile the back of the box has an intricate window-style design that gives us a peek of the artwork we can expect to find inside, including glimpses of wine glasses and casserole dishes.   Once we crack open the custom seal and open the box, we are welcomed inside with the message "Bon Appetit" on the tuck flap.  Next we discover full interior printing inside the box, which offers an exquisite tiled pattern of eats and drinks.

The court cards are the main attraction of this deck, and really showcase Alba Zapata's engaging and striking style.  Each represents a different country and a different dish.  Features include fish skewers in Spain (King of Spades), pizza, pasta and gelato in Venice (Jack of Hearts), wine, cheese and baguettes in France (King of Hearts), waffles and beer in Belgium (King of Clubs), milk and chocolate in Switzerland (Jack of Clubs), and sausage, pretzels, and beer in Germany (Jack of Spades).



With the lavish detail of the court cards, it would be a shame to have ordinary pips on the number cards.  Fortunately they don't disappoint, and the pips have received the benefit of a stylish art nouveau style, with coloured borders and a patterned interior.   

This late 19th century art style has influenced much of the design in this deck.  Even the font used for the indices is far from standard, and every detail has been chosen to contribute to an overall custom look.



Some of the court cards also include pets, such as a rooster or a dove.   My favourite is probably the Queen of Hearts, which features the royal corgis alongside the Queen of England, who is enjoying her cup of tea.

Meanwhile the pink and bronze design of the card backs matches what we've already seen on the back of the card box, with scenes that revolve around a small round dish of shrimp and fish in the middle.



The Aces are deliberately understated, aside from a gorgeous Ace of Spades, which is every deck's signature card.  The two Jokers depict the "House of Gourmets" eating place, the first with an "Open" sign, the second with a "Closed" sign.  The two extra cards are a double-backer and an ad card.

USPCC's thicker Premium stock (Bee Casino) has been used for the printing of this deck.  USPCC decks are notorious for misaligned borders, but everything was right on target with my deck.  It was just a bit of a pity an oversight during the creation of this deck means that the 9 of Hearts is missing the suit symbol on opposite corners.  Fortunately some retailers will provide a corrected 9 of Hearts along with the deck.



Where to get it?  This product is available from your favourite Murphy's Magic retailer.

107
Why You are Probably a Fan of Andrew Dougherty Without Even Knowing It

Many readers will never have heard the name Andrew Dougherty.  Those of you who have can consider yourself somewhat more informed than the average playing card collector.

Considering that Mr Dougherty was born in 1827, you might wonder whether he could possibly have made any contribution to your current collection of playing cards.  After all, the man is long dead and buried, and he certainly hasn't crowdfunded any decks on Kickstarter recently.   He doesn't have any social media channels where you can follow his work.  And you can't have bought any decks from him personally either.

Puzzled yet?  Let me ask you this: have you ever owned or used a Tally Ho deck of playing cards?  If the answer is yes, then you are indebted to Andrew Dougherty.  The United States Playing Card Company (USPCC), maker of the famous Bicycle brand of playing cards, began its life in 1867 as the printing company Russell, Morgan, and Co, and eventually became a separate company dedicated to manufacturing playing cards under the USPCC name in 1894.  As they grew, they began acquiring numerous smaller playing card companies, including that of Andrew Dougherty in 1907.  That's what brought Tally Ho into the fold as a USPCC brand, and it would result in Dougherty's ongoing impact on USPCC even after the man himself was long gone.

But that wasn't Dougherty's only contribution to playing card history.  He was a key player in the development of the American playing card industry in its early stages, and contributed several important innovations in playing cards,  which are part of his ongoing legacy in the playing cards we use and enjoy today.



The early American playing card industry

First, let's go back to the start of this story, and tell you something about the makings of Andrew Dougherty, and his beginnings.  Dougherty was born in Northern Ireland in the year 1827.  Like many others, his parents made their way to the United States to make their fortune as immigrants, taking along young Andrew as a seven year old.   He started a business in manufacturing playing cards as an enterprising 21 year old in 1848.  Because this pre-dates the printer that would eventually become USPCC, it means that Dougherty's contribution to the playing card industry has a longer history than USPCC itself.

For a few short years in the early stages of his company, Dougherty partnered with the Coughtry brothers, during which time his business went under the name Dougherty & Coughtry.  By the mid-1850s he was in a position to continue solo, and the Dougherty company prospered under his leadership.  Andrew Dougherty himself died in 1905, but by this point his thriving business was safely in the hands of his sons, who continued to run it in New York.

In 1907 the Dougherty company was bought out by the United States Playing Card Company, as part of their growing empire.  But USPCC realized the importance of Dougherty's name and brand, and continued to run it as a separate business for many years, until eventually it became a division of USPCC in 1930, under the name Consolidated-Dougherty.



Playing card innovations

When Dougherty began his business, playing cards looked very different from what they do today.  At that time it was common to have one-way court cards, and the use of indices on the corners of the cards was not yet a normal feature of playing cards.  Faro decks were in common use, and these typically had no numbers or indices on the corners to identify the rank of the cards.  These typically also had card backs with a plain or simple pattern, and with square rather than rounded corners.  In addition, court cards were not yet standardized, and a variety of different designs were in use, heavily influenced by the designs coming out of Europe.

It is in the early 1870s that we start seeing Dougherty begin producing decks with double-ended court cards, cards with rounded corners, and cards with indices - all of which were new developments in the playing card industry at the time.  While double-ended court cards had appeared briefly in Europe already in the 17th century, it was only in the late 19th century that they became common in Europe, and American playing card manufacturers were quick to follow the lead of their European counterparts in this respect.

Bear in mind that by the early 1870s Dougherty had already been manufacturing playing cards for nearly 25 years already.  At this point he was producing more than three and a half million decks annually, with the help of more than 100 employees.  Meanwhile the United States Playing Company was only just getting off the ground.  It was still in its initial years as a printing company, and didn't even yet specialize in playing cards, and was still more than 20 years away from becoming a separate company and from getting its USPCC name.  So at this particular time, Dougherty was a much bigger mover and shaker in the playing card industry than the company that would later overtake his company and buy him out.

One of his lasting influences is in the artwork and style of court cards.  The court cards Dougherty would use over the next decade were largely modelled on the European designs from De La Rue.  While these underwent some refinement, these are very recognizable as the ancestors of the court cards that we consider to be standard today.



The Jolly Joker

When playing cards first came to America, decks did not contain Jokers.  This was an American innovation, and appears to be a result of the popularity of the trick-taking game Euchre.  Even today Euchre is played with a smaller deck, and uses cards that function as additional trumps besides those of the nominated suit.   In the early days of Euchre, one of these additional trump cards was called the Bower, and the other was called the Best Bower. 

This led to a Bower or Best Bower card also being included in printed editions of decks with 52 cards.  Most historians agree that this is the likely origin of the Joker card, with the word "Joker" possibly even being a bastardization of the word euchre.  Tally Ho decks today have a signature Tally Ho Joker, but Tally Ho decks originally included a Jolly Joker.  The Joker that we associate with Tally Ho decks today only was used for the first time in the 1900s.



Tally Ho deck

The Tally Ho deck is considered a household name today, and enjoys a classic status alongside iconic decks like the Bicycle Rider Back.  But it only appeared for the first time in 1889, and it was Andrew Dougherty that first produced it.

The Tally Ho No. 9 deck first made its entrance on the playing stage in 1885, albeit with a different look than the one we know today.  The circle-back and fan-back designs that most of us today associate with Tally Ho were a later development.  The original deck came with a "patented" Ace of Spaces that identified Dougherty's company as the manufacturer, and with the Jolly Joker.  This would later become the Tally Ho Joker that is still used today, with artwork drawn from the significance of the phrase "tally ho".  This expression hails back to traditions surrounding fox-hunting in Britain, and was what those on the hunt would shout when seeing a fox.  It also explains why later versions of the deck pictured a fox hunter decked out in riding gear on the Jokers.

Tally Ho decks are still popular today, and are in most respects very much like the original decks that Dougherty first produced.  They are still described as having a Linoid Finish, which was originally patented by Dougherty as a way of making the cards slide more smoothly with the help of a special coating.  Due to the strength of the Tally Ho brand and its associated qualities, USPCC continues to use the "Linoid Finish" as part of their branding and marketing for these classic decks, even though the technology originally used to create a genuinely linoid finish has long been obsolete.   The circle-back and fan-back designs of modern Tally Ho decks are especially appreciated by card flourishers, and have also had a lasting impact on the design of many modern custom playing cards.



Triplicates

An unusual battle was fought in the late 19th century, as American playing card manufacturers competed to determine what the future of playing card faces would look like.  Dougherty's rivals came up with the idea of "Squeezers", which was the popular nickname used to refer to playing cards with indices in the corners.  At the time this was welcomed as a real  innovation, because for the first time game players could easily see the suit and value of all the cards in their hand, without needing to see the entire face of each and every card.

Dougherty was not to be thwarted by this new initiative, and rather than simply copy it, he came up with his own innovation: "Triplicates".    These had the same function as the indices on the early decks of Squeezers, but were miniature versions of the cards in the opposite corners.  While attractive and interesting, these could never be expected to compete seriously with the more practical and simpler use of indices.  As a result the Triplicates were only printed for a relatively brief period of time, and were eventually superseded by the indices that would become the industry standard and are in common use today.

The first Triplicate deck appeared in 1876, and to this day they are treasured items that are valued highly by playing card collectors.  For this reason they have also made wonderful subjects for reproduction versions, including several lovely decks produced in the last decade by Home Run Games.  These decks all come with a decorative Ace of Spades like the original, which depicted a hand of fanned cards with their signature triplicates on the corners.



Final thoughts

A number of iconic decks we enjoy today owe their origins to Andrew Dougherty.  Besides the Tally Ho deck and Triplicate deck already mentioned, another iconic deck from Dougherty is the Murphy's Varnish deck produced in 1883.  It was intended as an advertising deck for the makers of Murphy Varnish, and is one of the best examples of a transformation deck from this era.  The highly creative and amusing artwork surrounding the pips on the number cards continues to be praised, and not surprisingly this classic deck has also been the subject of a gorgeous reproduction version from Home Run Games.

But more importantly, Andrew Dougherty was a big player in manufacturing playing cards in the United States at a time when the American industry was still very much in its infancy, and well before the rise of the United States Playing Card Company.  He was one of the movers and shakers in the industry in an era when playing cards were still evolving and taking the shape that we now know them to be.  Many of the features that we now take for granted on our playing cards, first achieved their success in the American market with the help of Dougherty. 

Dougherty was also known to appreciate detail on his playing cards, as is evident on the Ace of Spades that identified him as the manufacturer.   If Mr Dougherty was alive today, he would undoubtedly appreciate the quality and detail of the many custom decks which the industry would produce in the distant future beyond his time.  As modern collectors, the least we can do is look back in time, and tip our hat to Mr Dougherty in appreciation for what he gave us.



Author's note: I first published this article at PlayingCardDecks here.

108
 Card Night: Classic Games, Classic Decks, and The History Behind Them by Will Roya

A new book with rules for your favourite card games

Overview

I love playing cards.  Put a custom deck of traditional playing cards in my hands, and I'm a happy man.  I enjoy collecting them, and I enjoy using them for things like card magic and card flourishing. But my favourite use for a standard deck of cards is for playing card games.  I love card games, and I've even curated a collection of the all-time best in my article: 40+ Great Card Games for All Occasions.

So it won't surprise anyone that I also have a section on my bookshelf devoted to books with rules about card games.  I've already got some of the best books in the business, such as Bicycle Official Rules of Card Games, Hoyle's Rules of Games, and David Parlett's monumental Penguin Encyclopedia of Card Games.  But I'm all for any new title that promotes enjoying playing card games with a traditional deck of playing cards.

So when I had the opportunity to check out an advance copy of a new book about card games by Will Roya entitled Card Night: Classic Games, Classic Decks, and The History Behind Them, I was quick to agree.  This new title just released on 13 July 2021, and is billed as featuring step-by-step instructions for playing 52 classic card games.



Author

The author of Card Night is Will Roya, a former magician.  For many years, playing cards were the tools of his trade as a professional entertainer.  He's now the founder and owner of PlayingCardDecks.com, a successful retail business that sells playing cards online.  Besides this, he also has produced many custom playing card decks of his own.  He has a passion for playing cards and for card games, and I hold him in high regard for his many contributions to the playing card industry, both as a retailer and as a creator.

In the interests of full disclosure, I contributed a few small parts to this book.  Readers may recognize some of the additional sections that supplement the game rules, such as the opening segment about the history of playing cards, the section about the use of playing cards in war, and an overview of the relationship between a standard deck and the tarot deck.  But that's about it, because for the rest I had no involvement whatsoever with this project.

I also have no official relationship with Will Roya or his PlayingCardDecks business, other than that I have an arrangement with Will where he publishes my articles on his blog - although I also cross-post them on other sites from time to time as well.  I've actually never met Will personally, and I've never even had a telephone conversation with him, although I've corresponded with him over email many times.

But I do know that Will Roya is a stand-up guy, who I respect highly for his involvement and expertise in the playing card industry. He has built up a successful business which offers a tremendous range of custom playing cards to collectors at reasonable prices and with good customer service.  Although I occasionally purchase playing cards elsewhere, PlayingCardDecks is my first option and my main source when I personally buy playing cards.

What's more, Will has made a terrific contribution to the industry as a creator, having brought dozens of new custom decks to the marketplace. His reproduction decks, especially the delightful transformation decks from the 19th century that he's brought back into print in high quality editions, are among my personal favourites.

So am I biased?  Of course.  But I'd like to think that I can still share some helpful information about this new release that he's bringing to market.



Contents

Card Night is a well-bound hard-cover book that consists of 234 pages, and is divided into four main sections, each covering a selection of classic card games:

1. Classic Games: "Almost as soon as playing cards were invented, they became a popular way to have fun and pass the time.  No matter how old you are or where you're from, you can always enjoy a good game of cards, either by yourself or with your friends and family."

Included here are: Bingo, Crazy Eights, Cribbage, Devil's Grip, Egyptian Rat Screw, Go Fish, I Doubt It, Ninety-Nine, Old Maid, Pig, Six-Card Golf, SlapJack, Snap, Snip Snap Snorem, Solitaire, Spit, and War.

2. Rummy Games: "Rummy games are a group of games that revolve around the simple concept of matching cards of the same rank or sequences of the same suit.  These beloved games have multiple variations and are played in all corners of the world."

Included here are: Rummy, Gin Rummy, Canasta, Hand and Foot, Tunk, and  Conquian.

3. Trick-taking Games: "A trick-taking card game is one in which each player in the game contributes a single card, and the highest-ranking card played wins the round, or "trick."  Often played in teams, trick-taking games are perfect for gatherings of friends or family.  The basic objective of any trick-taking game is to win more tricks than your opponents."

Included here are: Bezique, Bridge, California Jack, Cinch, Euchre, Forty-Five, Go Boom, Hearts, Idiot, Napoleon, Oh Hell, Pinochle, Piquet, Pitch, President, Sixty-Six, Spades, and Whist.

4. Gambling and Casino Games: "The games in this section involve betting, and some of these games, such as Baccarat, are popular in casinos around the world.  However, many players get just as much enjoyment from playing these games at home with bottle caps, pennies, candy, or other small items you can find in quantity around the house."

Included here are: Baccarat, Blackjack, Booray, Fan Tan, Guts, In-Between, Michigan, Red or Black, Seven-Card Stud, Texas Hold 'Em, and Thirty-One.



In addition there are several information sections scattered throughout the book, starting with a 13 page introduction about the development and history of the standard deck.  Other smaller essays of about half a dozen pages each include a section about playing cards as weapons of war, the history of court cards, and the relationship between playing cards and Tarot cards.  For some reason none of these additional materials are mentioned on the Table of Contents page, but you'll come across them naturally as you explore the book.

Throughout the book there are also one page overviews in the relevant section that are devoted to the history of specific games like Cribbage, Solitaire, Rummy, Euchre, Hearts, Pinochle, Pitch, Spades, Whist, Poker, and Thirty-One.  So in fact there's quite a bit of content besides just the game rules, which are obviously the main feature.

The book is rounded out with a ten page glossary of common terms used in the world of playing cards and card games, plus an index that arranges all the games into levels of difficulty (easy, moderate, or difficult), and another index that conveniently arranges them by the minimum number of players required (from 1-4 or more players).



Games included

One of the first things I did when I got the book was check the table of contents to see which games were included.  It's a very solid collection, but I was disappointed to see a handful of my favourites missing, such as Knockout Whist and Palace.  The choice to include only two solitaire games - Solitaire and Devil's Grip - also seemed surprising initially.

But when I started reading through the book, I discovered that some games are simply listed under their less common names, while others are included as variations.  So it turned out that Palace is included under the name Idiot, while Knockout Whist is included as a variation of Whist.  As a result, there's many more games here than you'd think when first perusing the table of contents page.  Similarly you'll find common favourites like Beggar My Neighbour listed as a variation under Egyptian Rat Screw, and Spoons under Pig.   As for solitaire games, I was pleased to notice that in fact there are half a dozen different ones listed as variations, including the very unique and thematic Bowling Solitaire.  It's just a bit of a pity that all these variations aren't also mentioned in the indices at the end, to make them easier to find.  But in reality there's a lot more card games that are included than simply 52, and there must be rules for well over a hundred games altogether.

 Overall the inclusions and arrangement of material seems to be influenced by the categorization of games on the Bicycle How to Play website, which also corresponds to a free app available for iOS and Android.  While this has its merits, it isn't without fault, and as a result games like Idiot and President are incorrectly categorized as trick-taking games, when in fact they are climbing or shedding games.  Perhaps this possible influence also explains the inclusion of some less familiar games that I haven't played before, like Conquian, Tunk, California Jack, Napoleon, and Cinch.  Personally, I'd also have been inclined to have moved some of the titles from Classic Games into a separate section for Children's Games or Light Games.  The inclusion of King's Cribbage (p.12) as a variation was also rather unexpected and surprising, since it requires specialty components.

But these minor criticisms notwithstanding, generally speaking this is a very solid collection of proven favourites, and most classic card games are covered.  I've had a lot of experience playing card games, and have played most of the games that are included in the book.  I did think that the omission of the classic game Scopa was a pity, and I would also have liked to have seen the excellent German Whist included as a variation of Whist, since not many solid trick-taking games for just two players exist.  Climbing or shedding games are also under-represented, and while the popular President is included, something like Big Two would have been a welcome inclusion alongside it.  Competitive patience style games like the real time Nertz and the more leisurely Spite and Malice would also have made good additions as variations.  But that's just my subjective opinion, and any book with card games will omit some personal favourites.

Given the limitation of 52 games, the author has done well to include as many games as he has.  All the tried-and-true classics you'd expect are included, like Rummy, Canasta, Cribbage, Bridge, Hearts, and Spades.  There's also a strong selection of popular games ideal for casual play, or for enjoying with families and children, like Crazy Eights, Go Fish, I Doubt It, Pig, Slapjack, and Spit.  Some of these will even be suitable for parties and social gatherings.  There's a good range from light games to serious games, and you're certain to find some great new card games that you haven't played before.  After all, given that some of the "variations" are sometimes in fact different games, strictly speaking there are more than one hundred games covered here.  And if you do want more, you can find a slightly longer list on Will Roya's website, including instructions for additional games that didn't make the cut for the book.



Format

From a production perspective, this is easily one of the nicest books with rules about card games that I own.  It's a very sturdy hard-cover volume that isn't too large or unwieldy.  Navigating to the appropriate sections is quick and easy with the help of a clear table of contents and the two useful indices.

The pages are quite thick and glossy, and make an immediate positive impression.  Colours are used throughout, with clear and consistent headings that make good use of both black and red.  Breakout sections relating to history and other information are presented in blue panels to make them easily distinct from the main text.   Reference charts for scoring are printed in a similar manner. There are ample diagrams throughout, which illustrate how to set-up the various games, or explain aspects of game-play.   It's all very nicely done.

The arrangement of material within the rules for each game is presented in a consistent format as well, starting with a short overview of what the game is about and how many players it is suitable for.  Then come separate headings covering Setup, How to Play, Scoring, and where appropriate, Gameplay Examples, and variations.  Each game is explained independently, with full instructions, so you don't need to rely on information from other parts of the book to figure out how to play.



Other impressions

Unlike the more cut-and-dried approach of many similar titles that contain rules for card games, Card Night doesn't make the mistake of being too concise or clinical, and it is generally pleasant to read.  But the actual description of the rules isn't one of the book's strongest points.  At times the writing style feels a little amateurish, and there are even a couple of inaccuracies I noticed with specific rules e.g. turning up a Jack as the Starter Card in Cribbage (p.10) is mistakenly described as earning 1 point instead of 2 points; and the scoring rules for California Jack (p.111) cover the three Trick Points but omit mention of the all-important Game Point, as well as the fact that this game is a favourite for just two players.

Having said that, traditional card games are notorious for having a multitude of variations, which are often localized and regional.  Card Night isn't about to become a standard reference text to supplant existing books like David Parlett's Penguin Encyclopedia,  but that's also not its intent.  The real value of a book like this in my view is that it introduces people to new games and kindles a love for playing cards and traditional card games.  Once you've found a game that interests you, it provides you with the tools you need to learn the basic rules.  But from there it's always going to be a good idea to consult other sources to check for popular variations, and even to help learn how to play the game.



Additional helps

If there was one omission, it would be mention of further resources that would complement this book.  When it comes to rules for standard card games, the most authoritative and comprehensive website in the world on the subject is Pagat.com.  So if you're enjoying a game that you've learned from Card Night, I'd highly recommend also heading to Pagat, to learn more about typical rule variations and other information about that specific game.

But first, you should head to the section on Will Roya's own website with Card Game Rules.  There's a lot of overlap there with material from the book, but there's one terrific resource that you'll find on the page for each game, which will prove to be an extremely valuable complement to the material in the book.  And that is the excellent video tutorials produced by Triple S Games, the creation of which has been sponsored by PlayingCardDecks.  I've watched a number of these instructional videos (e.g. How to play Cribbage, or How to play Golf), and they are really well done, with the game rules explained very accurately and clearly.

Card games like Cribbage and Bridge are notoriously difficult to learn from the written rules alone.  And that's where watching a video tutorial in conjunction with the book will provide you with the best of both worlds, and really help jump start your experience with a new game.  I highly recommend using these video tutorials in conjunction with the information in the book itself.  If you come across a game in the book that sounds interesting, my advice is to watch the instructional video provided on the website, and using that together with written rules in the book in order to learn the game.



Recommendation

I'm not exaggerating when I say that the overall presentation of this book was much nicer than I was expecting.  Card Night: Classic Games, Classic Decks, and The History Behind Them is a high quality book that looks great, and really stands out from the run-of-the-mill books that I have with card game rules, most of which have received a budget printing in plain black and white. Not only does that make Card Night a pleasant book to read, use, and enjoy, but it also makes it well suited as a gift.  It certainly would be a fine choice to give away as a present together with a quality deck of custom playing cards.

This book is by no means the final word in card game rules, nor does it cover the many hundreds of card games that exist, or all of their many variations.  But it is an excellent launching point for discovering and learning some proven classics.  I applaud anything that gets people dusting off their playing cards and enjoying them together around the table.  And this book will do a fine job of helping you do exactly that.

Where to get it? Card Night released on 13 July 2021, and the recommended retail price is US$21.  PlayingCardDecks has a limited supply here, but it is also available in hard-cover (US$21) or as an ebook (US$12) from the many retailers listed on the publisher's product page.



Author's note: I first published this article at PlayingCardDecks here.

109
Kickstarter Rockstars, Part 1: The Top 20 Most Funded Decks of Playing Cards of All Time

Popularity doesn't necessarily equate to quality. But certainly when something is extremely popular, it is a reliable indication that something about it has a real appeal.  Over two articles, we'll take a look at the 40 most funded decks of playing cards of all time on Kickstarter.  This is effectively a "greatest hits" compilation, and is a showcase of the custom decks that have been the most successful on this crowdfunding platform over the last decade.

When Kickstarter first emerged as a viable platform for crowdfunding around 2009, few could have anticipated its remarkable success. According to Kickstarter's official stats from early June 2021, it has been used to successfully fund over 200,000 projects, to the tune of almost $6 billion raised.  Just to be clear, that is a 6 followed by nine zeros.  In other words, Kickstarter has helped raise a million bucks nearly 6000 times over.  And it has accomplished that with the help of nearly 20 million backers and over 70 million total pledges.  Those are extraordinary numbers!   Over 500 of these projects have single-handedly brought in over a million dollars' worth of funding each, which is an indication of Kickstarter's remarkable popularity.  One project, Pebble Time, even brought in a cool $20 million all by itself, making it #1 in the official list of Kickstarter's most funded projects of all time.  Admittedly there are  crowdfunding platforms that have generated even bigger numbers (see this list of examples), but most of them are blockchain related, so Kickstarter remains the platform of choice for the average creator and consumer.

There is no doubt that Kickstarter has had a huge impact on the custom playing card industry as well.  Collectors of custom playing cards in the 1990s and early 2000s typically found themselves relying on big publishers like Ellusionist and Theory11 to provide them with new and interesting custom decks.  But Kickstarter has changed all that.  We now live in an era where the enterprising designer can create an original and attractive deck of playing cards on his personal computer, partner with a reputable printer like USPCC or Cartamundi to produce a quality product, and fund the whole endeavour through Kickstarter.  As a result, the custom playing card industry has exploded.  In any given week there is a brand new crop of custom decks seeking funding on Kickstarter, often with original features and creativity the likes of which have never been seen before.  Some big name playing card designers owe their success almost entirely to this platform, after attracting a loyal following of appreciative supporters who are willing to support their creativity in return for getting beautiful custom playing cards.

So let's have a look back over the last decade, and take you on a tour of the forty playing card projects that have reached the greatest heights of support on Kickstarter.  In this article we'll start with the top 20 most funded playing cards of all time on Kickstarter, listed in order by the total amount of funding, based on the numbers from early June 2021.  In a follow-up article, we'll list the next 20 highest projects and come to some conclusions.  So without further ado, here are Kickstarter's top 20 heaviest hitters.

== The Top 10 ==

1. The Name of the Wind Art Deck -  $630,300



Deck: The Name of the Wind Art Deck by Elodin Enterprises
Funding: $630,300 raised by 10,090 backers
Year: 2017

The remarkable success of this Kickstarter project was due in no small part to the fact that it was based on the popular novel of the same name by Patrick Rothfuss.  The project had his blessing, and was a collaboration with fantasy artist Echo Chernik.  The deck featured characters from The Name of the Wind, which is the first book of Rothfuss' Kingkiller Chronicles series.  The cards were beautifully illustrated with a colourful and classic style.  It is not hard to see how this became a runaway success for the legions of fans who were devoted to the series, and for playing card enthusiasts generally.

2. The Name of the Wind - $589,660



Deck: The Name of the Wind by Albino Dragon
Funding: $589,660 raised by 11,334 backers
Year: 2013

Somewhat surprisingly, the deck in the #2 spot is based on the same book, and goes all the way back to 2013.  But this project was produced by Albino Dragon, a publisher that specializes in creating licensed playing cards, and has been responsible for creating a significant number of lovely custom decks.  The wonderful illustrations were by a different artist than the later Art Deck.  What makes this project notable is that no single deck in this top 40 list has had as many backers, with a massive 11,334.  The reason for its success is much the same as with the previous project, namely that it was wedded to a successful novel, and had the support and involvement of the author.

3. MINT 2 - $564,558



Deck: MINT 2 by 52Kards (product page)
Funding: $564,558 raised by 5,671 backers
Year: 2018

52Kards is the brand of Asad Chaudhry, a popular youtuber who has been producing helpful magic tutorials for over a decade.  He now has over 1 million subscribers, so he could tap into a strong existing support base when producing his own decks.  This project was a follow up to his first MINT deck, which proved very popular.  The back design had a very appealing look, and incorporated a clever coded marking system, making it an attractive choice for magicians wanting a good marked deck.  MINT 2 saw the original design tweaked and improved, plus new colours: Blueberry Mint, Cucumber Mint, and a limited edition Frost Mint.

4. Jerry's Nugget - $477,229



Deck: Jerry's Nugget by Expert Playing Card Company (product page)
Funding: $477,229 raised by 4,094 backers
Year: 2019

The story of the legendary Jerry's Nugget decks is a fascinating tale, which even has aspects of mystery about it.  These iconic decks were originally produced in the early 1970s.  Over the last couple of decades they have gained a holy grail status due to their popularity, and an original deck now typically sells for $500.  Cardists have praised the legendary handling of the unique stock used for these cards. Expert Playing Card Company partnered with the Jerry's Nugget Casino to bring these back to modern collectors, in the original blue and red colours and in a range of further colours, albeit with modern stock.

5. The Eye of the Ocean - $393,000



Deck: The Eye of the Ocean by Stockholm17
Funding:  $393,000 (?323,377) raised by 2,217 backers
Year: 2021

Lorenzo Gaggiotti, more commonly known in the world of playing cards as Stockholm17, is one of the most sought after playing card designers today.  His previous decks have won numerous awards in playing card circles. This most recent project only just finished funding in May 2021, and is perhaps his best yet.  It has stunning custom artwork on the cards, a unique tuck box the likes of which we've not seen before, and add-ons that include a novel, a metal astrolabe, and an inbuilt puzzle.

6. The Photography Deck - $364,000



Deck: The Photography Deck by Travel9to5
Funding: $364,000 (?309,119) raised by 10,736 backers       
Year: 2020

This is one of only three decks on the top 40 list which have had over 10,000 backers.  The man behind the project, Eric Bohring, is a creator and adventurer behind the brand Travel9to5, and specializes in travel, film, and photos.  These cards feature camera and photography tips and tricks, hence the deck's subtitle: "Camera Cheat Sheet Playing Cards".  The fact that it effectively doubles as a camera reference sheet with rules and techniques about photography was a big factor in its high level of support.  Unsurprisingly it was featured in a lot of photography websites and had a lot of positive press generally.

7. Anubis & Osiris Shadow - $321,052



Deck: Anubis & Osiris Shadow by Steve Minty
Funding: $321,052 raised by 3,617 backers
Year: 2021

Steve Minty is one of the rock stars in the world of playing cards.  The stunning Egyptian themed Anubis and Osiris decks that he first created in 2016 were a huge hit, and are still highly sought after by collectors.  The beautiful design and gold foil on the back of all the cards and on the tuck box makes them a work of art and luxury, and they can reach prices of well over $150.  With the Anubis and Osiris Shadow decks, Steve Minty reprised the originals in updated colours of purple and green, along with some small changes to the design, and the luxury of foil on both sides of all the cards.

8. The NOC Luxury Collection - $287,813



Deck: The NOC Luxury Collection by Riffle Shuffle x House of Playing Cards (product page)
Funding: $287,813 raised by 2,038 backers
Year: 2020

NOC was originally conceived as an acronym for Nothing Only Colour.  It represented an approach of sheer minimalism towards the backs of playing cards, which consisted simply of a single block of colour within white borders.  The concept proved surprisingly popular with cardists, and spawned a large series of NOC decks in different colours and styles.  In this collaboration between Riffle Shuffle (Kevin Yu) and House of Playing Cards (Alex Pandrea), the NOC decks get the most luxurious treatment imaginable, with holographic foil on all the cards, in three different decks: Gold, Silver, and Bronze.

9. Arrow & Shield Playing Cards -  $265,200



Deck: Arrow & Shield Playing Cards by Card Mafia
Funding:  $265,200 (HK$2,056,227) raised by 2,484 backers       
Year: 2020

If you need evidence that supporters are willing to pay for an extravagant and creative tuck box, this project is all the proof you need.  Creator Kevin Yu from Card Mafia had already produced a stunning tuck box with his Trident & Sword project, which appears later on this list.  The Arrow & Shield project capitalized on that earlier success with a new pair of decks, this time inspired by Apollo, the Greek God of the Sun.  While the cards themselves are beautiful, the chief attraction here is the deluxe tuck box, which features a magnetic opening and closing and self-locking system.

10. Kingdom & Kinghood - $250,887



Deck: Kingdom & Kinghood by Artisan Playing Cards
Funding: $250,887 (HK$1,947,197) raised by 727 backers
Year: 2021

This is the third project from creator Artisan Playing Cards (better known as Ark Playing Cards), following their debut Card College  and Tempo projects, both of which also appear in this top 40 list.  They already showed what they could do in the area of innovative tuck boxes and packaging with those previous efforts.  But they've really outdone themselves with the Kingdom and Kinghood project, which features box sets presented as luxurious gift boxes, glamorous foiled tuck boxes, and playing cards the likes of which have never been seen before.

==  The Top 20 ==

11. Trident & Sword Playing Cards - $238,600



Deck: Trident & Sword Playing Cards by Card Mafia (product page)
Funding: $238,600 (HK$1,852,031) raised by 2,946 backers   
Year: 2020

This is the project from Kevin Yu's Card Mafia that preceded his Arrow & Shield decks that are in the #9 spot, and was inspired by the god Poseidon from Greek mythology.  With Trident & Sword he debuted his magnificent tuck boxes, with their unique magnetic open and closing system and a self-locking system.  Besides these Deluxe editions, the two decks also had a Classic edition.  But we all know that the more complex tuck box for the Deluxe edition is easily the star attraction here.  Each tuck box required eight times more paper than a standard tuck box, and when fully opened it spreads out into a 145 degree angle.

12. Butterfly Black - $219,800



Deck: Butterfly Black by Ondrej Psenicka (product page)
Funding: $219,800 (SEK2,117,815) raised by 1,466 backers
Year: 2019

Ondrej Psenicka has enjoyed success as a magician, fooling Penn and Teller twice on their show Fool Us.  His innovative Butterfly Playing Cards were originally crowdfunded in 2016, and came with an ingenious marking system that was truly ground-breaking.  Not only could these escape detection from many magicians, but they could also accomplish things not possible with other marked decks.  Building on this success, this more recent project presented the most luxurious versions imaginable of the Butterfly decks.  They include gold and silver foil, gilded edges, and the option of unmarked versions.

13. The Tale of the Tempest - $194,187



Deck: The Tale of the Tempest by The Gentleman Wake.
Funding: $194,187 raised by 1,235 backers
Year: 2020

Many playing card collectors will be familiar with The Gentleman Wake, courtesy of his superb skill as a videographer and reviewer on youtube.   In 2019 he teamed up with popular playing card designer Stockholm17 to create The Parlour Playing Cards.  The Tale of the Tempest was his follow-up project the next year, this time in tandem with Lotrek, who is arguably today's #1 designer of luxury playing cards.  Even though this more recent project didn't have as many supporters as the previous ones (1235 compared with 1697), the playing cards were more customized and luxurious, and so the overall level of support was considerably higher.

14. Arcana - $190,592



Deck: Arcana by Chris Ovdiyenko
Funding: $190,592 raised by 3,199 backers
Year: 2015

There is a huge demand for Tarot cards, and the Arcana deck bridges the gap between standard playing cards and the traditional Tarot.  It serves as a regular deck of cards, while still drawing on the imagery and symbols from the world of Tarot, particularly the popular 1910 Rider-Waite-Smith Tarot deck.  The cards incorporate regular pips along with the wands, swords, cups, and pentacles familiar from Tarot, and four Major Arcana cards (Fool, Lovers, Death, Tower) were included instead of Jokers and ad cards.  It is first and foremost a deck of playing cards, however, rather than a full 78 card Tarot deck, and the engraved style helped make it a winner.

15. Federal 52 Part 2 - $188,005



Deck: Federal 52 Part 2 by Jackson Robinson
Funding: $188,005 raised by 2,705 backers
Year: 2013

Jackson Robinson from King's Wild Project has the unique achievement of being one of the world's only full-time professional playing card designers.    His original Federal 52 project in 2013 was a deck of cards inspired by currency, and featured a style that reflected the traditional engraving designs of bank notes.  It was an instant hit with nearly 3,000 backers, and Jackson's work was soon in high demand from collectors.    This follow-up from the same year featured a Reserve Note deck and Silver Certificate deck.  It continued the same successful formula, including embossed tuck cases stamped with foil.

16. The Apothecary 2 - $184,339



Deck: The Apothecary 2 by Alexander Chin  (product page)
Funding: $184,339 raised by 2,348 backers
Year: 2018

Alexander Chin is one of today's hottest playing card designers, and has won numerous industry awards in packaging for his designs with Seasons Playing Cards, and Deck of the Year Awards for his NPCCD decks.  This pair of Apothecary decks were entitled Seronda Sentiments (Fall) and Verana Virtues (Summer), and were a sequel to his earlier release, Primavera Ponderings (Spring) and Inverno Insights (Winter).  The series of Apothecary decks explores "intangible curiosities from the other side", and wants us to focus on physical things that can be touched, felt, and held.   The White Label edition is the highlight, with gilded edges, and a colour changing tuck box that responds to heat and touch.

17. Tempo - $175,100



Deck: Tempo by Ark Playing Card Co
Funding: $175,100 (HK$1,358,230) raised by 1,033 backers
Year: 2021

This isn't the first entry from Ark Playing Cards on this list, with their Kingdom & Kinghood project appearing already.   It's not surprising given their focus on pushing innovation to the extreme.  Tempo was their sophomore effort, and followed their successful debut Card College release.  Several decks were part of the Tempo project, including a telescopic and a mechanical flip box design at the entry level.  In addition they produced a UV electro-optic box set that came with a UV torch and that made use of UV light fluorescence technology on all the actual cards.  Also available was an edition with a sunlight colour-changing tuck box.

18. Air Deck 3.0 - $164,100



Deck: Air Deck 3.0 by TipTop Things (product page)
Funding: $164,100 (HK$1,275,853) raised by 6,690 backers
Year: 2020

People like novelty, as the Air Deck 3.0 project demonstrates, with the healthy support of nearly 7,000 backers.  The creator Tip Top Things was able to capitalize on earlier successes that included three versions of their clever Nanobag shopping bag, and two previous versions of their Air Deck.  Marketed as "cool playing cards for travellers", the Air Deck 3.0 offered more of the same, but with seven new designs.  Their successful travel-optimized deck was billed as waterproof, compact, lightweight, and durable.  Its small size and waterproof PVC card stock certainly made it eye-catching and popular.

19. Muertos Day of the Dead - $159,706



Deck: Muertos Day of the Dead by Steve Minty
Funding: $159,706 raised by 2,793 backers
Year: 2014

The Muertos collection was inspired by the Mexican holiday that celebrates life and death: Dia De Los Muertos, also known as the Day of the Dead.   Produced in 2014, it was one of Steve Minty's first deck designs, and had a modest funding goal of $13,000.  This was absolutely blown away when a staggering $159,706 was raised.  Steve tried to capture and convey the combination of sorrow and laughter that the Day of the Dead is about, with a blend of the sombre and the playful.  Classical aesthetics were combined with a style that respectfully honours the traditional message of Dia De Los Muertos, and several different colours gave consumers plenty of choice.

20. Royales - $158,200



Deck: Royales by Lee McKenzie
Funding: $158,200 (?118,466) raised by 1,713 backers
Year: 2020

Playing card designer Lee McKenzie from Kings and Crooks doesn't nearly get the credit he deserves.  He designed decks for Ellusionist at the time they were one of the biggest players in the custom playing card industry, and had a big hand in their popular decks like Arcane, Artifice, and Infinity.  He embarked on his own with the launch of his popular Empire decks in 2013.  But the tremendous success of Royales has proved that he's finally emerging into his own right as an elite designer.  This luxurious Monte Carlo styled deck is available in several versions, and the gorgeous card faces are a real highlight.

==  The Top 40 ==

In the next article, we'll showcase the remaining decks from Kickstarter's top 40 most funded playing card projects, by taking a look at the projects ranked #31 through #40.

So are there any conclusions we can draw from all of this?  For sure, but we'll save that for the end of the next article, after we've completed our tour.  Meanwhile, enjoy the creativity and beauty of these wonderful projects, which represent the 20 heaviest hitters produced with the help of Kickstarter.  But there's plenty of more good stuff to come!



Notes about the statistics:
1. This list was compiled on 14 June 2021, and doesn't reflect Kickstarters that were launched or funded after this time.
2. Determining the most funded Kickstarters for playing cards is not as simple as looking at the Most Funded Projects in the Playing Card category.  A number of earlier projects weren't categorized as Playing Cards, or were categorized differently, and thus will be missing from that list.  Besides some important omissions, a list generated in this way also includes card games and some other projects that aren't directly playing card related.
3. I've not included projects like Iron Clays & Spades by Roxley Games, since the bulk if its funding was for gaming counters (over 3500 backers) rather than for playing cards (only 175 backers). 
4. Some of the projects used foreign currencies.  I have converted these into the equivalent amount in US currency for the date when they were funded.  This is also what Kickstarter platform appears to do when ranking the most funded projects in order.


Author's note: I first published this article at PlayingCardDecks here.

110
If there was a scientific name for a deck of playing cards, then Carduelis carduelis would have to make a good candidate.  After all, it's got the word "card" in it quite prominently.  And the concept of "duel" could certainly fit what you do with playing cards in a card game.

As it turns out, Carduelis carduelis is the actual scientific name for the European goldfinch.



Did this play a role in the choosing of the name for The Feather Deck: Goldfinch Edition, a relatively new release from Joshua Jay and Vanishing Inc Magic?  I don't know, but seeing the name Carduelis carduelis in luxurious gold metallic ink on the tuck box does make for a unique conversation point, and seems most fitting.

This unique and beautiful deck immediately makes a striking impression with its elegant tuck box, with the outstretched wingspan of a goldfinch in flight on one side, and a single feather on the other.



Two versions of the deck were created. The Gold Edition comes in a purple tuck box that employs gold ink for a truly royal look, while the card backs feature orange.

A unique seal finishes a thoroughly custom look.



The Teal Edition switches this up for a dark navy tuck box which employs a vibrant teal ink. In both cases the metallic and reflective shine of the ink looks amazing when held up to the light.

So what is the story behind this lovely deck?  Design credits for this deck go to illustrator Travis DeMello and magician Joshua Jay.  Together with magician Andi Gladwin, Josh runs the successful online retail site Vanishing Inc Magic.   In an article about the development of the deck, he explains the vision and concept behind the Feather Deck.   He's been somewhat disillusioned with the commercialism of the custom playing card industry, and wanted to produce a deck that didn't merely showcase aesthetic beauty, but combined this with a deeper subtext.



In the case of The Feather Deck, that subtext relates to a celebration of the awe-inspiring beauty of the natural world, by reminding us of the inner-beauty found in the simplest of objects: a bird's feather.

Here's how Joshua Jay puts it: "Feathers are beautiful but they are also tools. Moved in just the right way, at just the right angle, feathers fly. And this is the thrust of the Feather Deck: cards can be beautiful and aesthetically attractive, but at their core they are our tools, to elevate our work to new heights. With the Feather Deck, we have sought a delicate balance between an embrace of the natural world's perfection, but expressed in a way that is undeniably artistic and man-made. We hope that when used in your own work, you'll find this same balance with your magic."



This deck is intended to function as a celebration of "the splendors of the natural world through the lens of human artistry", while evoking a sense of wonder just like the art of magic itself. Josh's goal was to seek out "a delicate balance between an embrace of the natural world's perfection, but expressed in a way that is undeniably artistic and man-made".

So how did Joshua Jay make this vision of a feather being symbolic of sleight-of-hand a reality?   For the visual artistry required to accomplish this, he sought out artist Travis DaMello from Brooklyn Fire Proof Creative.   Travis' signature style involves intimate painting work, typically with gouache on cut paper.  The Feather Deck presented a new challenge, and while Travis had produced a lot of precise anatomical drawings, this was a somewhat different project, and it was important to keep Josh's vision in mind.



Travis selected the goldfinch feather to function as the sleight-of-hand emblem that underlies this deck, in light of its ergonomic and symmetrical shape.  Perhaps the scientific name Carduelis carduelis was just a coincidence, but if so, then it is a happy one.  The back design features two feathers pointing in opposite directions, and despite the photo realistic look, it was actually drawn entirely by hand, right down to each and every bristle.

But the stunning beauty of the feather design on the card backs really comes to life when the cards are held up to the light. Not only has the rectangular border of the cards been touched with gold foil, but the yellow bristles of the feather have also received the luxury of gold foil embossing. The net result produces a visual effect that is just stunning, and has to be seen first-hand to be appreciated.  If you think it looks good on pictures, just wait till you see the backs of these cards in your hands!



As for the card faces, these are mostly quite standard, although there's plenty of customization here too.  This deck is intended first of all to function as a classy set of playing cards for magicians or card gamers, so we don't want something too out of the ordinary.  As a result all the court cards and number cards have an instantly familiar look.  But when we take the time to examine them more closely, we notice some striking differences.

First of all, the court cards employ a more muted colour scheme, with dark navy, maroon, and gold replacing the usual garish blue, red, and yellow.  The artwork for the court characters had also been tweaked slightly, and instead of wielding axes and swords, or holding flowers, our regal folk are now holding feathers.  It's a small detail that almost goes unnoticed at first, so it creates a welcome sense of customization without drawing attention to itself.



The number cards also benefit from some customization, and while some are completely standard, about half of the cards have a single pip that has been recoloured to match the card back, i.e. orange or teal.  In some cases it's the index pip that has been recoloured, which I personally found a little confusing when holding a hand of cards, because it injects something unexpected which can detract from instantly identifying the suit. But it's only ever a single pip, so this can easily be solved by rotating the card in question 180 degrees.  And when using the deck for some card games, my fellow gamer actually enjoyed this aspect of the design, and didn't find it an issue at all.

Customization of the Ace of Spades is more extensive, with the giant pip consisting of a flock of goldfinches taking wing.  Matching Jokers feature a mono-coloured silhouette of our goldfinch friends in flight, set against a larger backdrop of crossed feathers.  The deck is rounded out by two bonus cards, which are blank-faced.



Everything about The Feather Deck is exquisite, and that includes the card stock.  Previous decks produced by Vanishing Inc Magic have been printed with EPCC (Dapper Deck V1, Dead Man's Deck, World Tour Decks), and the United States Playing Card Company (Dapper Deck V2).  While very durable, EPCC's stock feels thicker and snappier, and tends not to spread smoothly for a consistent length of time.  USPCC's stock is softer and handles more reliably, but their printing isn't always spot on.

For this project, the team at Vanishing Inc Magic has opted to print The Feather Deck with Cartamundi's Slimline card-stock.  This is a perfect choice, first of all because Cartamundi is known for precise registration during their printing process, which is essential for the aesthetic vision to be transferred accurately onto the cards.  What's more, their Slimline stock is very thin and super soft.   You could describe it as the most "feather-light" of modern card-stocks, making it perfect for this deck given the artistic concept behind it.  Whether you're using this for card magic or for playing card games, it feels terrific.



I now have several of the decks that Vanishing Inc Magic has produced. Along with their Dapper Deck, The Feather Deck: Goldfinch Edition is arguably their best yet.  It makes a striking impression from the moment you first set your eyes on the tuck box, and exudes elegance and sophistication.  The gold foil accents on the back of the cards adds a real sense of luxury and style, and the lightweight feel and smooth handling of the thin card-stock ensures performance to match the visual beauty.

In short, The Feather Deck achieves exactly what Joshua Jay set out to produce.  As he puts it: "What I'm most proud about with the Feather Deck is that we've managed to straddle two concepts at the same time: a gorgeous-looking deck of cards that also has some meaningful heft behind it."  Anyone who gets the chance to own one of these beautiful decks will have to agree.



Where to get it: The Feather Deck: Goldfinch Edition can be obtained directly from Vanishing Inc Magic for $11.95.  It comes in gold or teal, and is also available from your favourite Murphy's Magic retailer.


111
Playing Card Plethora / World Record Card Houses
« on: June 26, 2021, 12:01:58 AM »
World Record Card Houses: Literally taking your playing cards to the next level

Card stacking

Most people know what is meant by the phrase "stacking the deck".  It refers to a technique where you cheat in a card game, by arranging the cards in a particular order.  The expression has even entered the English language, and can be used figuratively.  Misleading your hearers by cherry-picking evidence and arguments to present only one side of a story is also known as "card stacking", and is frequently used in advertising and politics.

But today we're concerned with stacking cards in a more literal sense.  Because card stacking can also refer to the literal stacking of cards into a building-like structure.  In other words, it's when you place cards on top of each other to build what is commonly called a house of cards.



The phrase "house of cards" has also migrated into the English language, and is used metaphorically to refer to a situation that is highly unstable or volatile, or to anything likely to fail or collapse.  It's not hard to see why it has this meaning.  As you'll know if you've ever tried to build one, a house of cards is a very precarious structure that requires a delicate touch and much care.  You only have to bump it slightly, or place one card wrong, and the whole structure collapses in an instant.

The appropriateness of the image and its wide use in the English language proves that building an actual house of cards with real playing cards is incredibly difficult to do.  But there are people who can pull this off successfully, and build card houses of incredible size.  In this elite group, one man stands tall - though dwarfed by his card houses.  That man is world record holder Bryan Berg.



Bryan Berg

Bryan Berg describes himself as a "cardstacker", hence his official website cardstacker.com.  His remarkable credentials are confirmed by the four separate World Records related to cardstacking that he currently holds.

Tallest House of Freestanding Playing Cards (set in 1992)
Largest House of Freestanding Playing Cards (set in 2004)
Tallest House of Freestanding Playing Cards Built in 12 Hours (set in 2016)
Tallest House of Freestanding Playing Cards Built in One Hour (set in 2018)

If those categories don't sound challenging enough, consider the fact that the third of these (tallest house built in 12 hours) was constructed on a running, fully loaded washing machine!  He set the first of these records at the age of 17, with a 4.4 meter tower.  He's bettered several of these records more than once since setting them, and has broken his record for the tallest house around ten times.  In numerous instances his record-breaking attempts have been commissioned by sponsors.   His 2004 record for largest structure was a new category that Guinness created especially for him, and was a replica of Cinderella's Castle for Walt Disney World, which took 24 days to build.



It's worth mentioning here that the world record for the tallest house of cards has increased significantly since the early 1900s.  That's when record-breaking card towers began receiving attention in the media, and reports indicated that the best structures from that time ranged in size from 15 stories or layers high to as many as 25 stories.    In 1972 Guinness listed the highest authenticated claim as being 27 stories high.

The 1972 record was absolutely decimated by James Warnock in 1978 with a creation that consisted of an incredible 61 stories, which John Slain managed to increase to 68 stories in 1983.  This lasted until Bryan's record breaking attempt in 1992, which increased the bar to 75 stories.  At the State Fair of Texas in 2007 he built a tower that was almost 8 meters high for the current world record.  The size was limited only by the ceiling of the room in which it was built, and even then some ceiling tiles were removed to give extra building room into the attic!

To give an idea of the amount of cards required, here are some figures for a 7.6m high card tower that Bryan built in 1998.  It used over 1500 decks, weighed more than 110 kg, and took more than two weeks to build.   Or consider the replica of the Venetian Macao resort hotel which he spent 44 days building in 2010.  It was 3 metres tall and 10.5 metres long, used over 4,000 decks (representing over 218,000 cards), and weighed more than 272 kg.



Bryan's academic background is in architecture, but he insists that it was his love for cardstacking that led him in that direction, not the other way around.  He credits his grandfather for introducing him to cardstacking at the age of 8, as an amusing activity between the many card games that his family played.  But what his grandfather sparked was a love for building, rather than a specific method.  Bryan continued experimenting with different methods, teaching himself different card stacking techniques, and perfecting the art.  What he knows about building card houses is simply the result of continued experimentation - although he's learned a lot about the structural behaviour of real buildings as a result of his expertise with playing cards.   Remarkably, his incredible structures are all freestanding, and he uses no tape, glue, or tricks like bending or manipulating the cards in any way.

He turned professional in 1994, which gives him the unique position of being the only person in the world that actually earns a full-time living by stacking playing cards.  So where does he make his money?  He travels around the US and even the world, putting his card stacking skills on show.  The instant appeal and visual impact of his remarkable card houses makes Bryan's creations a real attraction, and this makes his work ideal to feature at the center of a special event, advertising campaign, or museum.  For example, in 2005 he built a replica of the New York skyline using 178,000 cards, to represent those whose lives were lost in the 2014 Boxing Day tsunami, a project that gave supporters the opportunity to donate to survivors through several charities.  He's had clients around the world who have sought him out for his work.  What he does is arguably a performance art.



The method

When most people try building a house of cards, they use the pyramid or triangle shape as the main building block, with the aim of building another layer on top of this.  A structure of this sort is notoriously difficult to build, and if you manage to get anything beyond three levels high, you can quite rightly be quite proud of your achievement.

Bryan has developed an entirely different technique, however.  And given his success, it's hard to argue with him.  Instead of using the classic triangular shape as his base building block, he builds towers using square shapes.  It's a self-taught method, but it's incredibly effective, and can support an incredible amount of weight.  According to Berg, the higher the tower goes, the more solid the lower layers become, due to the physics behind this design.  The combined weight of the cards actually makes the structure more stable.  Moreover, because he arranges the cards in a grid-like structure, they prevent each other from falling over or bending, further increasing their strength and stability.   Here's a video clip from WIRED that features Bryan explaining his card stacking technique:

https://youtube.com/watch?v=5F6j4e1C4Zk

This repeated geometric pattern is surprisingly simple to learn, and is also the secret behind the large structures Bryan builds.  You then  cover the basic honeycomb shapes with cards, and go on to build the next layer on top.  Once you master this basic concept, you can apply the same pattern for building walls, columns, and beams, which enables you to create variety in shapes.  The result is surprisingly strong.  In fact, to destroy his creations, Bryan typically uses a leaf-blower.  Yes, really - you can even see him do this on video!



Give it a try!

Now it's your turn.  Would you like to try your hand at cardstacking using Bryan's method?  It's not something he's kept secret, and he's published a book entitled Stacking the Deck: Secrets of the World?s Master Card Architect which reveals all.  But he's also explained the basics of his method on videos readily available online.  In addition to the video clip above from WIRED, you can see another helpful explanation from Bryan about his method in the following video:

https://www.youtube.com/watch?v=NnPaEU3-H0k

Key to his success is a simple four card cell structure, which is repeated over and over, in a manner that can best be compared to a beehive or honeycomb shape, or even a waffle.  Armed with his basic approach, will quickly be able to take your card stacking skills to the next level.  Perhaps you won't quite be building as elaborate structures as Bryan, who has created a wide range of architectural styles that range from stadiums and churches to pyramids and temples, and even replicas of specific structures like the Empire State Building.  But when you try Bryan's method it is remarkable how much you can achieve.  You may be surprised to learn that Bryan even considers himself to be rather clumsy - but his solid design structure and his methodical approach have rescued him more than once.



Here are some helpful tips you should keep in mind, when trying to beat your "personal best":
Use new cards.  Old cards tend to have bends in them, so it is recommended that you use new or near-new playing cards for the best results.
Use embossed cards.  Most playing cards have an embossed or "air cushion" finish.  That is preferable to using cards with a high gloss and smooth finish, because they typically will prove too slippery.
Build on the floor.  It's tempting to build your structure on a table, but tables invariably wobble.  You only need to give your table an accidental bump and your house of cards will come crashing down.
Avoid slippery surfaces.  Don't build on something slippery, like shiny wood.  Particle board can work, or else a non-plush carpet that is tightly woven together.
Use Bryan's method.  Instead of building with triangles, place the cards on their sides at right angles to each other, forming squares in a repeated pattern.  To make the structure self-supporting, lean the cards against each other using the T shapes that this involves.
Stay relaxed.  Tension is your enemy, because your hands will shake if you are tense, increasing the risk of accidentally destroying your own building efforts.  That makes it all the more important to stay relaxed.
Watch your grip.  Especially when  you're building on upper layers, Bryan recommends letting the card rest between your fingers rather than holding the card, due to the increased risk of transferring your "shakes" to the structure.
Don't give up too easily.  Patience is a virtue, and you'll need lots of it to be successful in building a house of cards.  This is a skill you can learn, but don't expect to become an expert right away.

Bryan's method will help you improve almost instantly, but don't be surprised to have your structure fall down.  Persist, and keep on trying, because like any skill in life, it's by persevering and by learning from your mistakes that you'll improve.



Final thoughts

If you think that you go through a lot of decks a year, spare a thought for Bryan, who estimates that he goes through well over 5,000 decks a year.

But Bryan's achievements also teach us something truly important.  While most people are wary of anything that is considered to be "a house of cards" due to its potential to collapse, Bryan shows that it's possible to make a living from building a house of cards.  He's found a way to turn to the kind of structure that most of us consider a disaster into his bread and butter.

So perhaps the lesson in this is that there are times where we shouldn't shy away from what seems initially difficult, and by persevering, we may sometimes even accomplish something very important.  Spending time building a house of cards may even have rewards you never expected.  So what are you waiting for - get out those playing cards, and give it a try for yourself!

Want to learn more about Bryan Berg?
Official site
Guinness World Records - Largest Playing Card Structure

Want to see videos with Bryan and learn his techniques?
How this guy stacks playing cards impossibly high (WIRED)
How to stack playing cards (WIRED)
Record holder profile (Part 1) (Guinness World Records)
Record holder profile (Part 2) (Guinness World Records)
World's best card stacker builds insane outdoor card tower (Coolest Thing)

Images courtesy of Bryan Berg, and used with permission.



Author's note: I first published this article at PlayingCardDecks here: World Record Card Houses.

112
Cotta's Almanac Transformation Playing Cards (1810) - Reproduction Deck #5 (Kickstarter)

https://www.kickstarter.com/projects/playingcarddecks/cottas-almanac-5-transformation-playing-cards-reproduction

1810 "Pantheon" Deck 5 of 6 in a series - Precisely Hand-Recreated & Printed by USPCC - 2 Limited Editions

Cost: ~US$10 per standard deck, US$12 for limited edition deck
Current funding level: already funded!
Kickstarter ends: Thursday July 1, 2021



Transformation playing cards involve cleverly incorporating the pips on the cards into a larger picture. So an imaginative artist might transform the Heart pips into faces, the Diamond pips into hats, or the Club pips into paw prints.  Transformation playing cards exhibit a level of creativity and ingenuity like few other decks, because the artists creating them must work within the limitations produced by the need to incorporate the pips into their design, and work with this in a creative, imaginative, and original manner. 

Transformation playing cards first started appearing in the 1800s, and especially in the latter half of the nineteenth century there was a real boom.  But the honour of the very first published and complete deck of transformation cards goes to Johann Freidrich Cotta, the man at the helm of publishing house J.G. Cotta from T?bingen, Germany, around 1804. J.F. Cotta went on to produce a series of six playing card almanacs in successive years from 1805-1811, with a new deck appearing in all but one of those years.

A special project is underway, spearheaded by Will Roya from PlayingCardDecks, to produce reproductions of these rare and historic decks.  Roya has engaged the assistance of graphic designer Azured Ox, who recreates the cards digitally.  The plan is to produce all six Cotta decks individually over the next year or two.  The first deck of the series has already been printed and will be available from the publisher soon, and the second deck is now up for crowdfunding on Kickstarter.   



The fifth deck of the playing card almanac series was issued in 1810, and was themed around the classical pantheon of gods. The court cards depict various mythological characters, while the number cards include caricatures of famous people like Napoleon, and a variety of comical subjects.

As with the previous reproduction decks produced by Will Roya and PlayingCardDecks, the Cotta decks are being printed by United States Playing Card Company, makers of the well-known Bicycle brand. This means we can expect a quality product with good looks and good handling. Funding will come with the help of Kickstarter, and Will Roya is an experienced and respected creator with a proven track record. He has often used crowdfunding to produce his decks, typically with a fairly quick turnaround.



The Cotta transformation decks are extremely significant, given the many transformation decks they subsequently inspired, and the unique place they occupy in playing card history. To be able to enjoy them in a fine modern version that carefully reproduces these keystone decks is a real privilege, and I'm delighted that these classics are being brought to contemporary audiences with a quality edition!

The five previous reproduction decks in this series can be purchased here.



Here is an article with more information about the whole project: The Famous J.G. Cotta Transformation Decks.

Kickstarter link:

https://www.kickstarter.com/projects/playingcarddecks/cottas-almanac-5-transformation-playing-cards-reproduction



113
The Impact of Cardistry on the Playing Card Industry

Modern cardistry: what is it?

Most readers will already know what cardistry is. But for the benefit of those somewhat unfamiliar with the concept, cardistry is often described as juggling with playing cards.  It's the fastest growing art-form involving playing cards, and has experienced huge growth in the past decade.  The term is derived by combining the words "card" and "artistry", which is what cardistry is all about.  It involves flourishing playing cards in an aesthetically pleasing display, which can happen by spins, aerials, cuts, and a whole range of other skilful moves.

The idea itself is not entirely new.  Already in the 1800s when card magic was popularized, it was common for magicians to demonstrate their skill with cards by adding card flourishes to their routines.   Even today many magicians are good at cardistry, and it can be a way to enhance a performance.  But cardistry is something altogether different from sleight of hand card magic, even though it can be used to augment it.  It's a separate art-form that is a performance art of its own, which focuses on creativity, and often involves a high degree of skill.  And it need not even be performed for others, because for most cardists there's reward simply in mastering a complicated move, and in enjoying the process of manipulating cards in a pleasing way.



The current cardistry boom

As an independent art form, cardistry has really come into its own over the last ten years, and enjoyed tremendous popularity.  As evidence that it has evolved into an independent and legitimate modern art form is the annual Cardistry Con, which is an international convention for cardists.  This has been held annually since 2014, and attracts hundreds of cardists from all over the world.

Further proof lies in the many channels and forums devoted to card flourishing.  These are constantly buzzing with discussions, and videos are regularly shared and admired by card flourishing enthusiasts on social media platforms like Instagram and Youtube.  The number of subscribers that are part of the cardistry subforum on Reddit are a good illustration of this significant upward trend in subscribers.  This subreddit came into operation around 2012, and by early 2019 had gained around 45,000 subscribers.  Over the last two years alone this number has practically doubled, and is now over 90,000.



In addition, some cardists have become quite famous, even managing to build a career founded almost entirely on their achievements with cardistry.  Magician twins Dan and Dave Buck are a prime example of this kind of success.  While strictly speaking the roots of cardistry do go back further than the modern era, the Buck twins are considered by many to be the fathers of cardistry, due to the tremendous influence of their cardistry tutorials and their involvement with card flourishing.  The success of Dan and Dave's "Art of Play" brand is directly linked to their success with cardistry, and even now they continue to produce luxury cardistry decks on a regular basis.

Other cardists like Zach Mueller, the man behind the tremendously successful Fontaine brand of playing cards, have also been able to generate a very comfortable income in a similar way.  The income generated by his brand is a six digit figure, and is almost entirely the result of combining viral cardistry videos with some clever business management and a line of brand-name decks.  Besides Fontaines, there are many other brands of playing cards that are targeted entirely to cardists, and the fact that the market can support this is proof positive of a significant demand in this sector.

The single biggest factor that has enabled all this to happen is the internet.  The cardistry movement has especially thrived with the help of social media, which allows people around the world to connect easily and to share new moves and ideas.  Improved video technology has been a significant factor as well.  Most people today have smartphones that give them access to sophisticated video cameras they can use to film their cardistry, edit and supplement it with music, and then easily share it courtesy of high speed internet connections.  As a result, cardistry has seen a rapid development that would simply have been impossible and unimaginable in a pre-internet age.



An increased demand for quality decks

And that brings us to the impact of cardistry on the playing card industry.  At its most basic level, cardistry has the very simplest of requirements: all you need is a deck of playing cards.  The growth of cardistry has witnessed a corresponding increase in the demand for playing cards, but playing cards don't last forever.  Paper is the key component used to manufacture decent playing cards that are suited to card flourishing, and that means that a typical deck of playing cards used by cardists is a consumable.  All decks of playing cards will wear out eventually, but the intense demands of the flourishing actions of cardistry means that playing cards will wear out quicker than ever. It's not unheard of for a dedicated cardists to go through a brand new deck in little more than a couple of days.   Not only are more people buying playing cards as a result of the popularity of cardistry, but each of them is also buying more new playing cards on a regular basis.

Along with the increased demand for playing cards, comes a demand for increased quality.  Due to the kinds of moves that card flourishers engage in, cardistry requires its own benchmark, which will typically be much higher than what is needed for a deck of cards used in a casual card game.  Since cardistry is all about the manipulation of playing cards, the most essential requirement has to do with handling and performance.  Even if you're using a dull looking deck of playing cards, you want your cards to fan and spread consistently, and you want to be able to rely on your playing cards to perform well.

As a result, cardists are rightly very fussy about the playing cards they use.  This isn't just about being picky, but it's all about performance.  Many cardists like their playing cards to be very soft and supple, and this has led to the popularity of "thin crush stock" from printing companies like USPCC, and the softer decks that have been produced in recent years by Cartamundi.  You absolutely must have a decent deck to enjoy cardistry, and while this won't break the bank, because even a standard Bicycle rider-back deck will do the job just fine, it's really not worth wasting your time with a low quality deck from the dollar store.



A new demand for cardistry specific decks

But the evolution of cardistry has also had a big impact on the design of playing cards.  With a new art form comes the demand for new equipment.   Since card flourishing is all about visual aesthetics, it was only to be expected to see this visual emphasis reflected in the looks of new custom playing cards appearing on the market.  As a result we've witnessed an ever-growing amount of decks designed purely to look good for card flourishing.  Some of these decks are so far removed from the traditional deck of playing cards, that you wouldn't actually want to ever play an actual game of cards with them. But they often have borders that lend themselves well to fans and spreads, and incorporate designs that are emphasized with cuts, spins, pivots, and twirls, and eye-catching colours and patterns.

As a result, today the playing card market is experiencing an explosion of new decks created specifically for card flourishing.  One of the best known examples of a cardistry deck is the popular series created by the Singapore-based cardistry group The Virts. Their Virtuoso decks are often regarded as the world's first deck of playing cards specifically designed for cardistry, and have spawned a range of copycats and spin-offs.  Everything about the graphic design was optimized for use in cardistry, and to maximize the visual impact of different flourishes.  The Virts were initially uncertain how their ground-breaking cardistry deck would be received.  But its subsequent tremendous success and the ongoing demand for more decks like it have proved beyond a doubt that the cardistry community was large enough to support the creation and production of custom decks made exclusively to be used for cardistry.

As a standard part of their promotion and marketing, Kickstarter projects for new cardistry decks typically include promotional videos of cardists using their decks.  And it works. Today a growing number of young cardists are happy to throw money at projects and creators that will keep feeding them with creative custom decks, and good cardistry decks can be genuine money-makers.  Many popular cardistry brands specialize in creating luxury decks for cardists, and the demand for them only continues to grow, especially as creators come up with new ideas.  Clearly we are at a new juncture in the playing card industry, where the cardistry deck has become a viable sub-genre of its own.  It was a natural development for cardistry to employ playing cards with aesthetics that visually accent every card flourish, and that are even designed purely with this in mind. And there are enough cardists to make it viable.



An evolution towards non-standard cards

But as the cardistry deck continued to evolve, it would be inevitable that playing cards would move even further away from their original purpose in playing card games.    At the extreme end of this trend are the School of Cardistry decks from the New Deck Order.  The New Deck Order was formed in 2013 by well-known cardist Jaspas Deck (real name Justin Ye) and Loretta Sze.  Their web-site aimed to be a portal for bringing together cardistry fans from around the world, and was combined with a popular youtube channel, School of Cardistry, which provided free instructional videos on cardistry. 

In 2014, the New Deck Order team took the cardistry deck to the next level, by producing something that went much further than the cardistry decks that had preceded them.  They took their starting point in the fact that a traditional deck of playing cards has one big limitation that until now had not been overcome, namely the need for 52 different faces.  You need these for playing card games, but these different faces are arguably an obstacle for aesthetics, no matter how they are designed.  So why not abandon the idea of having 52 different cards altogether?  How about completely doing away with the idea of a traditional deck, and make the cards ideal for cardistry - back and front?!

So they created a deck intended from the ground up to be used simply for card flourishing.  And in the process they birthed what they described as a new standard for cardistry: non-standard playing cards.  With these non-standard decks, playing cards have arrived at a point where they have not been before.  Until that point, cardistry decks still included traditional suits and values on all the cards, even though optimizing their designs for cardistry in a creative and colourful fashion often made them quite unsuitable for playing a card game or performing card magic.  But now the cardistry deck had arrived at a new place altogether, by consisting of 52 completely identical cards, front and back.

This was truly something designed purely for cardistry, and was further removed from the original purpose of a deck of traditional playing cards than ever before!   The evolution of the playing card deck was now truly at an unparalleled point in its history, moving yet another step further away from its originally designed purpose as a gaming tool, and now turning it into a tool of choice for an entirely new game: cardistry.



Ongoing evolution and new ideas

Cardistry is rapidly maturing as an art form, but it continues to evolve.  As new enthusiasts join the fast-moving bandwagon of cardistry, they bring their own ideas to the table, and come up with new moves and showcase new concepts.  Those on the cutting edge of cardistry are regularly producing stunning videos of things that we've never seen before.  And the beauty is that it's a creative art that even a complete unknown can jump into, coming up with some original moves and concepts that leave old-timers in awe of the craft and ingenuity required.

It's no surprise that alongside this constantly evolving discipline we're seeing an evolution in custom playing cards, to help meet the existing demand from cardists, and to open up new possibilities.  Besides the non-standard decks shown above, all of which remove values and pips entirely, there's also a list of hybrid cardistry decks, which still retain indices in some form, as a nod to tradition, but have the same repeating shape or image on every face.  Examples of popular decks of this sort include the award-winning Echo deck from cardistry brand Lotusinhand, which features a circular target on all the card faces and backs, and the ground-breaking ArrowDynamix deck, which features arrows pointing in different directions on both sides of the cards.

In recent years we've seen a growing variety of custom card flourishing decks appear on the market. We've seen innovative decks that have different artwork on the front and on the back of each and every card.  We've seen decks designed to be used in tandem with an ultraviolet light.   With cardistry, suddenly nothing is standard anymore.  Anything is fair game, and deck designs and ideas are limited only by your imagination.  These are good times to be alive!



Final thoughts

Clearly we haven't yet seen everything that cardistry has to offer.  The future promises new and exciting flourishes from new and exciting talent - some of whom are yet to discover the joy of cardistry, and whom we'll only meet in the next decade.  But with the help of social media and online videos, they will eventually discover and explore cardistry, emerge onto the public stage, and make their own contributions to this growing art form.

But besides new talent, the future also promises new tools for this burgeoning art, as creators think of new things to do with playing cards, and new designs for the cards themselves.  It may take us further away from playing cards as tools for playing card games.  But if it brings us to new forms of artistry, I'm all for it!



Author's note: I first published this article at PlayingCardDecks here.

114
I used the symbol for Euro (?) in one of my posts in the forum, and it couldn't reproduce it properly. 

Screenshot (since I can't produce the symbol here normally):



It shows up fine when doing "Preview", but as soon as you click "Post", it fails and converts it to a ? symbol.

115
Magical Cardistry Bonanza / Review: B'Wave (by Max Maven)
« on: May 25, 2021, 12:35:51 AM »
Created by Max Maven (aka Phil Goldstein), B'Wave is a classic among packet tricks.  If you look at lists of the all time most favourite and popular packet effects, you're almost certain to find B'Wave mentioned right near the top.   

The basic effect is that the spectator's selected queen is shown to be the only one face up.  Then as a kicker the remaining three cards are shown to be blank. The routine is somewhat similar to The Parade of the Kings, which is an obvious influence, but the final reveal makes it an even stronger effect.

B'Wave involves just four cards, has minimal set-up and handling, and is very easy to learn and perform, and is largely all about the presentation.  With the right patter, it can generate a very strong reaction.
 It can be performed either as a magical effect or as a feat of mentalism, the latter being the recommended and most common way to do it.

This is an excellent packet trick that is ideal for strolling magic, or for keeping in your pocket or wallet whenever you are called upon at short notice to do a card trick. Highly recommended!


116
Magical Cardistry Bonanza / Review: Wandcraft (Judge Gary Brown)
« on: May 24, 2021, 02:21:17 AM »
Wandcraft: Making and Using a Magic Wand (Judge Gary Brown)

An excellent primer on making and using wands, covering the hows and the whys

Overview

Like many people, I've usually dismissed a wand as something that belongs to the stereotypical magician of yesteryear, and as an outdated accessory that goes along with his top hat and coat-tails. In other words, something that is largely obsolete and irrelevant for the modern magician.  In his book Wandcraft: Making and Using a Magic Wand, Judge Gary Brown has set himself the tough goal of convincing us that we should set aside our misgivings about the wand, and discover its benefits, which are more than just serving as a dusty symbol to represent the art of magic.

In my case anyway, he's succeeded, and I'm much more prepared to take a magic wand seriously, and realize how it can actually hold a magician in good stead.  And with Brown's help, this book has also taught me how to make my own magic wand, and given me half a dozen solid routines that use one.



I admit that when I first picked up Wandcraft, I had almost as many misgivings about it as I did about wands.  After all, what can you expect from a book authored by someone whose first name is "Judge"?  But then with the help of Wikipedia I discovered that the author is in fact a real life United States District Judge, who just happens to have a serious interest in magic.  Not only is Gary Brown respected for his judicial achievements, but he's authored books on magic, delivered magic lectures, created magic effects, and even won a magic award.  I beg your pardon Judge, and I apologize for mis-judging you.  You now you have my full attention, and I'm ready to take you and your book seriously. And maybe even wands seriously!

To add to the credibility of this work is the fact that it's published by Lawrence Hass's Theory and Art of Magic Press, an outfit that has the goal of publishing books and routines by leading performers and teachers in order to advance the art of magic.  The dust-cover jacket also comes with endorsements from some big names like Jeff McBride, Steve Cohen, and George Schindler.  At the very least, I had to give this book a closer look.



Contents

Between an introductory section about the utility of wands (Ch. 1 "Words About Wands"), and a concluding section about wands you can purchase (Ch. 7 "Don't Try This at Home"), there are two main topics that make up the bulk of the book in terms of content:

Making wands: Instructions for how to construct five different wands (The Pex Wand, The Painted or Stained Wand, The Willard the Wizard Bullet Wand, The Deco Wand, and The Rolled Card Wand), along with tips to keep in mind during construction (Wandwork Parts 1-5).

Using wands: Six routines that employ a wand (The Twenty-First Century Anti-Gravity Wand, The Heartbroken Wand, The Basic Wand Routine, Touchless Okito, Wandrous, and Photo Finish).

If I had a criticism here, it would be about the organization of the content.  Rather than have separate sections of the book about making wands, and about using wands, these are all interspersed together.  In other words, first you might get a description of how to make a particular wand, then some general tips about wand making, and then a routine; then instructions about making a different kind of wand, and so on.  To me it seems more sensible to put the sections with similar content together, i.e. first tell us how to make five different wands, then give us some general art-and-craft tips, and then give us all the routines.  This would have been a more natural way of organizing the material, rather than feeling somewhat like an omelette where everything has been mixed together.



Wand Theory

Judge Brown is certainly endeavouring hard to make a case for the wand as an important instrument for a magician given its many practical advantages.  He even likens it to a physician armed with a stethoscope.  Probably the most important chapter is the first one: Words About Wands.  This could easily published as an essay in its own right, and even if you don't read anything else in the book, this is well worth reading.

Among other things, in this chapter Brown explains no less than ten benefits of an ungimmicked wand:
Summon: to strengthen the summoning of objects using audible resonance.
Flourish: to add visual grace and elegance in order to establish your mastery.
Direct/misdirect: to strategically draw attention of your audience towards or away from areas.
Conceal: to help you hide an object in your hand naturally.
Transfer: to help you easily transfer an object between your hands by transferring the wand.
Prove: to act as a convincer about the reality of an object such as by striking it.
Load/ditch: to cover the act of retrieving or dropping an object.
Isolate: to emphasize distance in time or space between objects that have already been manipulated.
Symbolize: to function as a visible image of your ability to perform magic.
Empower: to enhance your own confidence and give you something natural to do with your hands.

The chapter concludes with an overview of some of the literature about wands, and some sections about what a wand really is and how to source one.  As the book notes in one of the later chapters, if anything the public interest in Harry Potter should only make it easier for us to justify the use of a wand, and find natural ways to use it to connect with our audience, such as by making reference to J.K. Rowling's books, characters, and storylines.



Making Wands

Many magicians might identify a wand as a gimmicked object that helps accomplish part of the method.  But Brown wants us to see the benefits of an ungimmicked wand.  So rather than send us out to our favourite magic shop to buy one, he sets out to explain several ways we can make our own: using plastic pipe, or wood, or even using playing cards.

Here's a list of all the wands that Judge Brown teaches us to make:
1. The Pex Wand: an inexpensive and easy-to-make wand made out of white pex tubing and duct tape.
2. The Painted or Stained Wand: another inexpensive wand constructed from wooden dowel, and then painted or stained.
3. The Willard the Wizard Bullet Wand: a more impressive dowel wand that uses bullet casings as ends.
4. The Deco Wand: a unique and beautiful wand finished with decoupage using printed matter such as playing card artwork.
5. The Rolled Card Wand: another simple wand constructed from a rolled playing card, with ends that use bullet casings or lip balm tube caps.

I especially loved the Deco Wand, which creatively uses decoupage, a technique I've long wanted to try.



In addition there are some "Wandwork" sections, which give DIY tips about things like safety, different kinds of woods, paints and other products to use, and how to get a glossy finish:
Part 1. Warnings: very basic safety information (e.g. be careful with power tools and knives, read directions) that is mostly self-evident.
Part 2. Notes On Wood Finishing: a brief overview of different finishes like paint, stain, ink, sealer, and polyurethane.
Part 3. Some Sticky Notes on Adhesive: how to use superglue, gorilla glue, or two-part epoxy to affix hardware like a bullet casing to your wand.
Part 4. Rare Tips and Exotic Woods: some suggestions for unique custom tips and special woods.
Part 5. Adding Some Weight: a few ideas for adding weight to the ends of wands.

Really all these sections really function as an elementary DIY manual for magicians, with basic information about the arts and crafts involved in constructing a wand.  Much of this material can undoubtedly be found on hobbyist woodworking sites, and will already be common sense to those who have some experience with crafting.  But it was nice to have this all brought together in one place for magicians wanting to make a wand.

One drawback of the sections about making wands is that this is especially geared to American readers.  Imperial measurements are used throughout, and specific product names (e.g. Mod Podge) are referenced.  This may make these projects substantially more difficult for many readers in other parts of the world.  Judge Brown also appears to enjoy hunting as a hobby besides magic, because several of the projects require items like bullet casings, and in one instance even the center section of a shotgun cleaning rod is used.  Sourcing material associated with firearms may be commonplace for a member of American law enforcement or a member of the judiciary, and I'm sure I'm not the only reader who wouldn't have a clue where to obtain things like this.



Using Wands

For me, routines that employ magic wands were always going to be more interesting to read about than instructions about how to make them.

Judge Brown carefully teaches us the following half a dozen effects in detail:
1. The Anti-Gravity Wand: This is a fairly well-known idea, and can even be attempted with a pencil or pen, so nobody has an excuse not to give this visual trick a go.
2. The Heartbroken Wand: This is a broken-and restored wand effect, and you'll need multiple wands because each performance will require you to destroy one. 
3. The Basic Wand Routine: This involves some basic sleight of hand moves (e.g. false transfer) to illustrat the versatility of the wand, which you use to produce to produce and then vanish a bill.
4. Touchless Okito: This takes its name from the famous Okito Box (which you'll need to supply to do this), as you use your wand to vanish a coin and make it magically reappears in what was clearly an empty box.
5. Wandrous: This is an excellent lesson in basic equivoque, where your spectator uses a wand to eliminate cards in stages until he ends up with the Queen of Spades, which turns out to be the card wand in his hand.
6. Photo Finish: This is really more of a promotion idea than a magic trick, and explains how you can take a selfie where "lens flare" makes it seem that light is coming out of your wand.

As a fan of card magic, I particularly enjoyed the presentational ideas for "Wandrous".  The added section from publisher Lawrence Hass with an alternative approach to the equivoque used in this trick is especially good, and I recommend his approach.  Involving a wand as Brown describes really enhances the presentation, and gives a lot of possibilities for creatively adding story to the effect. His suggested script is an excellent starting point for you to work with.  The idea of having a spectator unknowingly hold the forced card in their hand all along as a "card wand" is especially terrific.   This reminds me of some "card to Sharpie" tricks, notably the recent release "Summit" by The Other Brothers.  I plan to combine the presentational ideas of "Wandrous" and "Summit" by using a permanent marker as a wand, placing a double-ended court card (as suggested by Hass) inside the Sharpie for the final reveal.

The written instructions helpfully give a full script for all except the last routine.   In terms of the difficulty level, everything is fairly easy, to the point that an experienced magician might be disappointed at the content and be hoping for more. But this is perfectly suited to intermediate magicians.  An ability with elementary skills like palming a crumpled note or executing a French drop with a coin is assumed, but little more is needed.  And while wands are used in all the routines, the value here isn't simply about wand use: actually what you learn here has application and usefulness (e.g. equivoque) even if you never use a wand.



Format

The book is a slender hard cover volume that consists of just under 100 pages.  It has a good table of contents, clear headings, easy-to-read print, and a select bibliography.  The style is easy to read, and the material is such that you can readily browse to sections that are of particular interest. 

While Wandcraft is pleasant to read, as mentioned earlier, I'd have preferred that the chapters had been organized like this review above, rather than mingling the DIY sections and Performance sections throughout.  I can understand the reasons why the material has been organized as it has, since many of the routines employ a specific wand whose construction has just been described.  Even so I think that separating the material would have been more logical and clear.

There's quite a number of footnotes throughout the book, which is well referenced and sourced.  You can even download a free bookmark from Judge Brown's website with QR codes for the web resources mentioned in the book.  My only concern here is that in numerous instances the book makes reference to specific websites or youtube videos, and that many of these links may become defunct or obsolete over time, limiting the long-term usefulness of these sources.

Where appropriate, the text is accompanied by occasional helpful black-and-white photographs and illustrations.  I do wish that there were more illustrations in places, especially since the sections describing the construction of your own wands really benefit from visual guides.  For example, the section describing how to make the Willard the Wizard Bullet Wand (ch. 4) had no accompanying pictures whatsoever, leaving you a bit on your own to figure things out, although in most instances the necessary images are supplied.  While not mentioned in the book, it's worth noting here that Gary Brown has since produced some online materials to supplement the book.  His personal youtube channel has some helpful videos, including a performance of the basic wand routine, and a fun field goal flourish (also seen here) to conclude an Okito Box routine.



Final Thoughts

Contrary to what I was expecting, Wandcraft isn't a manual featuring advanced wand techniques for expert magicians.  It's more of an introductory work for intermediate magicians that is very accessible and readable.  In fact, Judge Brown's book will be of real interest to every magician, in that it gives a good survey about how wands can be used, some basic tricks, and of course how to have make the wands themselves.

The fact that half of the book is about the practical arts and crafts involved in creating your own wand will be less useful to some readers, particularly so if you're unfamiliar with imperial measurements or don't have ready access to items like bullet casings. On the other hand, you might just surprise yourself and find yourself branching out into an area of magic and into a DIY project that you'd never previously considered trying.

The other half of the book has some good reading about the history and theory of wands.  But it's the six routines included that are the feature pieces here.  However it should be noted that while the book is advertised as having "six fully-scripted routines", this isn't quite accurate.  The last last of these ("Photo Finish") is more of a presentational gimmick, and even though it offers a lovely idea for giving your spectator a unique souvenir, it isn't really a magic routine, and doesn't have any script.  And if you are like me and don't have the Okito Box needed for the fourth routine, that leaves you with just four routines you can actually use.  But these are all quite straight forward, offer good variety, and in the process will get you working with different aspects of magic,like sleight of hand and equivoque. 

Even though I'm not ready to add a wand as a standard feature of my performing persona just yet, I'm still very glad to have read this book.  I have gained a new appreciation for how useful wands can be, and I can see that especially when doing sleight of hand with small objects, a wand can prove a wonderful ally and essential assistant.  My personal area of interest and focus is card magic, which is a genre of magic that doesn't typically see a lot of wand use. But even for my card magic, the presentational ideas I got from the "Wandrous" routine alone made this book well worthwhile.   This trick deserves special praise, and I look forward to experimenting further with its ideas, either by using a card wand, or by placing a card inside a Sharpie for the final reveal, and giving my spectator the Sharpie to use as a magic wand.



Recommendation

So what's the final verdict, Judge?  In the end, Wandcraft is a book that deserves to be read by all magicians, not just those who already love or use wands.

Wandcraft will help you appreciate their importance and utility, and especially the initial chapter about this is a good and important read.  The book gives you all the information you need to make your own wand, and even if this doesn't motivate you to get busy with art and crafts, you'll enjoy learning about the different kinds of wands that you can make, and their possibilities.  And there's some very good and fully scripted routines you are taught that demonstrate that any effort you do put into making a wand is well worthwhile.  For me, the presentational possibilities offered by "Wandrous" single-handedly made it worth the price.

After reading this book, you might just find yourself revising your opinion about using a wand, and perhaps even thinking about making your own.  The fact that Judge Gary Brown has even made me consider doing this, already proves that he's won me over with his book.  Judge, I rest my case.



Where to get it? Wandcraft is available from your favorite Murphy's Magic retailer .


117
Frost (Mikey V and Abstract Effects)

A gimmicked deck where all the cards turn blank on both sides ... except your spectator's selection!

Overview

First a confession. I love gaffed decks.  Trick decks like the Invisible Deck, Brainwave Deck, Mental Photography Deck, and Card Toon deck make me salivate.  So when I heard about the  new blank deck effect entitled Frost which involves a gimmicked deck, I was ready to take the bait quite quickly.  Here's the ad copy that describes the basic idea of this gaffed deck:

"Frost is a completely gaffed deck that does all the work for you making it one of the easiest and most fooling, self-working card effects you will do! Printed with high quality stock at the United States Playing Card Company, Frost comes ready to go right out of the box!

Start by showing a full deck of 52 cards front and back, and with the snap of a finger reveal that every single card has become blank on the front and back except for the spectator's chosen card. You not only get the visual of showing all of the faces blank, but also get an extra kicker when you reveal that all of the backs have also turned blank except for their signed card! Your spectators can see the deck visually change around their card!
"

Anyone who's been around in magic for a while that reads a description like this will immediately have questions at this point.  What kind of sleight of hand is needed?  Does it rely on a rough-and-smooth principle?  Do you need to do any arts-and-crafts?  What's the card quality like?  The creators have anticipated these questions from us, and that's why the ad copy goes on to describe Frost with these characteristics:

"Visual, Easy to do, Self working, Ready to go out of the box, Printed by USPCC, Instant reset, No rough & smooth, No flaps, Full routine taught plus bonus visuals that are perfect for social media!"

Seriously?  That does sound promising! But does it live up to what it promises?  Let's find out.



The effect

The basic effect of Frost is that you can show a deck, front and back, apparently normal on both sides.  In an instant, you make the entire deck turn blank, again showing both sides of the cards.  In both cases you show all the cards.  Front and back printed.  Then front and back blank.

But that's merely how the Frost deck works at its most rudimentary level.  As a tool, you can easily incorporate this with many other elements, such as having a spectator's signed selection become the only printed card in a deck that has gone entirely blank, for example.  With that plot, you'd have a card selected and returned to the deck, and then the entire deck turns blank except the chosen card.

To whet your appetite, see the official trailer here, which shows this deck doing exactly what the ad copy has said it will do.



What you get

Inside a zip-locked bag, which is presented with an appropriately chilly looking "Frost" packaging, we get our new toy: a complete deck of gaffed playing cards.  Our deck comes inside a standard tuck box of Bicycle rider back cards, so from the outside everything looks normal.

Also included is a small card, which has the link to a special page over on the Murphy's Magic website.  Using the password provided, you get access to a 35 minute tutorial video which you can watch with streaming video or download (762 MB).



The cards

The cards are the usual Bicycle quality in red, and are poker-sized with have an embossed air cushion finish.  They're printed by USPCC so the quality is excellent.  But as you'd expect, they are gaffed.  The gaffed cards use the Maiden Back design, since USPCC no longer allows tinkering with the Rider Back design for gaff cards.  In light of the fact that it's a Maiden Back design, I was a bit surprised that the two "regular" cards included along with the gaffed deck were Rider Backs, but in reality these are so similar to Maiden Backs that I didn't even notice the difference until I looked really closely.

As mentioned, the cards are very gaffed.  But only in the sense that there's no way you could make a deck like this yourself, with the help of roughing spray or doing some arts-and-crafts.  Just as the ad copy promises, there's no rough-and-smooth, flaps, or anything like that.  Instead all the trickery lies in the printing, and everything else about the deck is normal.  There's a couple of "normal" cards in there too, as well as some cards which are just partially gaffed.  But the bulk of what you get is a deck of completely gimmicked cards that will work the magic.   What helps strengthen this trick is that both sides are gaffed, and if you're familiar with marketed effects like the Monte Cristo deck (Mastermind deck) and the Knockout Deck (Sneek-A-Peek), you'll have some idea of what's going on here.



The video

The video is quite good, and the 35 minute run time means that you don't just get the bare bones.  Everything is covered, from how the deck works, how to set it up, how to do the required moves, and some of the possibilities for routines and presentation.  There's no real close-ups, but you don't really need them either.  The sound is clear, everything is easy to follow, and you get plenty of ideas for polishing elements of the basic routine, and ideas for taking the routine in different directions.

The majority of the teaching is done by the Other Brothers from Abstract Effects, and is filmed from a single camera angle.  Part of the video also features Las Vegas magician and creator Mikey V, who tells something about how the deck originated, and offers an alternate way to present aspects of the routine, including a colour change ala Erdnase.



Difficulty

In terms of difficulty, Frost genuinely can be considered relatively easy to perform, and is almost self-working.  The deck does all the work for you, and as long as you can fan and spread cards relatively evenly, there's little to worry about.  If you're no good at fanning, then you do risk flashing the secret to your spectators, so some proficiency here is a prerequisite. In terms of the moves required to accomplish the "magic", all you need to do is displace a card or two, and rotate the deck, both of which can be done openly because a motivation for doing this is provided.

If you have the chops, you can easily add in sleights like an Erdnase Colour Change, to enhance aspects of the routine, and that is covered in the video tutorial.  But that's optional, and when all is said and done, Frost is very much on the easier side of things, and no real sleight of hand is required, which means you can focus on the presentation.



Other blank deck tricks

The concept of a blank deck begs comparison with other blank deck effects, the most well known of these of course being the Mental Photography deck.  A big difference is that the presentation of the Mental Photography deck has you to begin with a deck that is entirely blank, and then "print" cards.  I do really like that presentation, but the Mental Photography deck has some drawbacks as well.  One of the strengths of Frost is that you begin by apparently showing and handling a "normal" deck, so the instant that the entire deck turns blank becomes an incredibly surprising and completely unexpected magical moment.  Frost is also gaffed very differently, so you don't have to worry about operating with rough-and-smooth cards or anything like that.  In fact, Frost is much easier to use than the Mental Photography Deck in that respect.  The fact that you can incorporate Frost as a way to reveal a selected card is another positive, because it gives you more possibilities.  Personally I don't think Frost overlaps too much with the Mental Photography Deck, not just due to it using a completely different and easier method, but because it is really about a different effect, and because it can be used in combination with revealing a spectator's selection.

I've seen people compare Frost with other effects like Shin Lim's 52 Shades of Red.  I have no first-hand experience with this Shin Lim trick, other than knowing that 52 Shades of Red is heavily gimmicked in more unorthodox ways, whereas Frost is more of an ordinary deck that you can handle easily and that requires no sleight of hand.  Frost has also been compared with Dean Dill's Blizzard, which is a very popular trick that has been around for almost 20 years now. The effect of Blizzard involves your spectator freely naming any card, and after you take out that card and its three mates, you reveal that the named card is the only printed card in the deck while all the rest are blank.  It's a powerful trick, but it relies on a special gimmick, along with one very, very bold move.  This can create some practical challenges, and many magicians will simply be too nervous to do this.  Besides these there's plenty of other blank deck effects e.g. John Lovick's I Dream of Mindreading, Joshua Jay's Out of Sight, Caleb Wiles' Holy Blank, and others.  If you already have some blank deck tricks in your arsenal, you might pass on Frost.  But the method that Frost uses definitely makes it quite appealing, given how easy it is to use, and the different emphasis of its effect.



Other impressions

One nice thing about how Frost's deck is gaffed is how easy it is to display.  Once you're showing the backs as normal by fanning out the deck, you can immediately show the faces as normal, without needing to do any moves. What's more, when showing the faces to be blank you can also spread the cards quite wide, which really adds to the illusion that all the printing is completely gone.  And unlike some similar blank deck effects, the fact that you can show both sides to be printed, and then both sides to be blank, is a real strength of Frost.  It's worth highlighting that you genuinely can show virtually all the cards, because it's not as if the deck simply consists only of a bank of regular cards and a bank of bank cards, limiting you to just showing half of the deck.  So there are several elements that Frost offers in presentation that just aren't possible with some other blank deck tricks.

It won't come as a surprise that you can't hand the deck or the cards out for examination.  But that's true of the majority of blank deck tricks, due to the nature of the gaffed cards required.  You also can't show the full face and back of all the cards, although this can be done with some of the cards.  Because you display these as "convincers", there's no reason for your spectators to want to see the front and back of all the cards anyway.   What's more, when spreading the deck you can run through the entire deck, so your spectator also has no reason to think that he's only seeing part of the deck.  This can be an issue with the Mental Photography Deck, where you're really only showing half the cards with a double thickness, whereas in Frost you are genuinely showing all the cards from the entire deck on both sides, first printed and then blank.  By ruling out possible methods in your spectator's mind in this way, the end result feels more impossible.



Recommendation

To some extent Frost is a one-trick pony, in the sense that you're just going to use it for a single trick on its own.  But much like other popular gaff decks such as the Invisible Deck, the strength of the magic you can produce with this can make this worthwhile.  What's more, you aren't limited to just a single presentation, and can use this as a tool to do other things, such as by combining it with a spectator selecting a card and using it for the revelation.  Because Frost begins by having you show the cards as normal at the outset, you can also use it as a follow-up to a number of tricks performed with a regular deck, which will take the heat off the cards.  If you can find a way to ring in Frost with a deck switch after first performing some other card magic, you'd be set to produce a real miracle.

Admittedly the suggested retail price for Frost isn't cheap, clocking in at around $40.  But nowadays we're seeing a lot of marketed releases getting up around that price bracket, including specialty gaff decks used to perform a single routine (e.g. Brent Braun's Position Impossible).  Some tricks like Joshua Jay's Out Of Sight retail for almost double that at around $75.  But if you get a powerful routine that fries your audience, this price tag can be worth it.   The asking price will hold some people back, but given that the quality of the gaff deck itself is good, and that it's so easy to learn and perform, and that it comes with over half an hour of video instruction with tips and ideas, for many people Frost will be worth it.

A `blank deck' routine isn't exactly novel at this point, and the existing competition in this niche may cause the reception of Frost to be somewhat more `cool' than it deserves.  But Frost is something genuinely and entirely different from The Mental Photography deck, and deserves to be compared with other blank deck tricks rather than that classic.  It relies on a very different and yet clever method, is easy to use, and does offer some good possibilities for presentation and performance.  So if you like the idea of what you see in the trailer, then I definitely recommend giving Frost a look.

Frost is is available from your favorite Murphy's Magic retailer.


118
 Playing Cards with the Novelty of Flip-book Animation

I'm a real sucker for novelty.  So any deck of playing cards that has something especially unusual about it, will immediately have my attention.  A deck with a novel tuck case?  Unique artwork?  Novel features?  I'm definitely the target market for all of that.  That makes me the perfect candidate for decks of playing cards that feature flip-book animation.

So what is flip-book animation?  A flip-book is a book consisting of a series of images, one per page, so that when you flip through the pages quickly in succession, it produces an animated image.  Interestingly, the German term for a flip-book (daumenkino) literally means "thumb cinema".  It is a perfect term, because that's exactly how this works: you flip through the pages, to create a cinematic animation.  The resulting animated film may be somewhat primitive in form, but it is surprisingly effective, and it is certainly very novel.

It is not hard to see how playing cards can serve as the perfect canvas for flip-book animation.  A deck of cards consists of around 50 pieces of thin card-stock, and they are ideal in size and thickness for flipping through with your thumb.  You'll occasionally hear it described as "taking a deck to the movies".

The first time I saw this concept applied to playing cards was in the world of card magic, with Dan Harlan's stunning card trick "Cardtoon".  It has become a modern classic, and Jamie Raven successfully performed it on Britain's Got Talent.  The creator Dan Harlan even performed it himself on Fool Us, incorporating an unexpected twist that left Penn and  Teller baffled.

But you don't have to be into card magic to enjoy the novelty of a deck of playing cards with flipboard animation.  Here are some great custom decks that have this fun feature built into their design and artwork.

Bicycle Cinema deck

Created by Collectable Playing Cards and printed by USPCC, the Bicycle Cinema Playing Cards brings the magic of old time movies to playing cards.



In the words of the creative team, "The look is inspired by the golden age of film, including retro film, reels, comfy red seats and projectors."

The card design looks just like a film strip, with the cards having a classic yellowed finish to give a nostalgic and old time look. If you look carefully, you'll notice how the card values and their pips are carefully positioned along the sides inside the film strip.



One of the really unique things about this deck is the animation feature - you can flip through the cards to do a 3-2-1 count-down, just like in the old movies.   The film strip sides also appear to move vertically during this animation, which looks really cool.

Even though this feature does take away something from the functionality of the deck (since all the card backs are unique and could be memorized), it has been well implemented, and it gives added appeal for collectors.  Extra details like Joker holding a bag of popcorn add to the thematic charm.



Mechanic deck

The Mechanic Deck is the signature and feature deck from the creative magic team at Mechanic Industries.  First created in 2012, its success saw the release of a new and improved V2. The whole concept revolves around gears, cogs, and chains, which are depicted with a metal look.



But the real point of interest is the card backs, where the design has a metal feel, helping create the impression that what you are holding in your hands a miniature working factory, with churning metal cogs.  You won't need to rely on your imagination to see the gears turning, because the flip-book animation allows you to flip through the cards and actually see the gears turning through the deck - check the video trailer to see this amazing effect in action!  Riffling through these cards becomes an immensely satisfying experience - far more than with an ordinary deck.

It won't come as a surprise that these animations also mean that there's a built-in marking system, making this deck ideal for card magic too.  As well as a gaff card, the Jokers are also geared towards magic tricks.  And on the company website, there's tons of resources for magic routines that specifically take advantage of the features of this unique deck.



Metallic Mechanic Decks

To celebrate the fifth birthday of Mechanic Industries, a very special version of the Mechanic deck was produced: a pair of Metallic Mechanic decks, dubbed Glimmer (gold) and Shiner (silver).



For added luxury, the interior of both of these decks is entirely foiled, producing a very shiny and stunning look. To match the stylish tuck boxes, metallic gold and silver inks were used on the card faces.

Like the Mechanic Deck, these decks have a flip-book animation system and a marking system built into the card backs. The design is similar to the original Mechanic decks, but metallic gold and silver inks give a more glamorous look.  Riffling through the deck shows the cogs turning, as shown in the official video trailer.



Optricks deck

The guys at Mechanic Industries are also the team behind the Optricks Deck. Be warned, because flipping through this deck may result in temporary confusion or a hypnotic state, due to the optical illusion produced by the card backs.



The cumulative impact of the geometric pattern of red and white lines on the back design  creates a hypnotising look that can start making you go giddy just by staring at it.  But when this deck is riffled, so that each card flips from one to next, slight variations in the artwork on the card backs produce a mesmerising and hypnotic illusion. The squares animate and appear to sink into each other and come to a point, making for a wonderful optical illusion, which you can see demonstrated in the video trailer.

While the face cards are relatively standard, this deck is especially great for magicians, because it comes with access to free video tutorials, and some very unique gaff cards: the "Anamorphic Queen Gaff", and the "Optibox Gaff" - both of which are used to create unique illusions of their own.



Roulette deck

I'm amazed someone didn't previously think of applying flip-book animation to a roulette wheel on the card backs, so trust the guys of Mechanic Industries to use their expertise to produce an amazing deck that does exactly this with their Roulette deck.



The tuck box has a roulette style betting chart on the front, while the back pictures the roulette wheel that is also the chief feature of the card backs.  When flipping through the cards, the backs produce an animation of the roulette wheel spinning around, which you can see in action in the video trailer.   The roulette concept has been applied to other aspects of these playing cards as well, and the court characters have been provided with accessories like a roulette ball, rake, and handfuls of money.

Collectors will be happy enough with the amusing novelty of the flipboard animation.  But purchasing the deck also gives you access to two hours of video instruction online for a large number of gambling-themed card tricks you can do with this deck, as demonstrated in this performance video.  This deck is more than just a novelty deck of cards, but is a complete toolbox of magic effects.  The low price makes it an outstanding value for magicians who like gambling routines.



Clockwork Empire City deck

Designer and animator Stephen W. Brandt has created several "Clockwork" decks that all feature striking flip-book animation, beginning with his Clockwork Empire City deck, which features art deco style of New York City.  Stephen is an animator, graphic designer, and art director who works for commercial television and has experience in making animated shorts, so playing cards with flip-book animation are an ideal way for him to combine his skills into one creative product.



Clockwork naturally lends itself to animation, and this particular deck has flip-book animation on both sides of the cards, which immediately adds extra interest for collectors.  On the faces the animation includes a changing logo (with a raven landing and taking off), moving letters that make up a short phrase, as well as moving cogs and gears.  Check out the flip-book animation for yourself via this animated gif.

The back of the cards feature an intricate series of cogs and gears, and when animated using the flip-book technique, the main framework of the artwork remains static while the internal mechanism rotates.  You can see this animation in action via this animated gif.



Clockwork La Ville Lumiere deck

The Clockwork La Ville Lumiere deck is the second deck in this series.  Each of the Clockwork decks focuses on a different city or theme, which in this case is the French city of Paris, featuring the Art Nouveau style.



With the La Ville Lumiere deck the card backs feature a static picture that matches the artwork on the tuck box, thus avoiding any issue with this becoming a marked deck, which would make it less practical to use.

The aim of the animations on the card faces was to give viewers the sense of holding in their hands an exquisite clockwork jewel box in action.  The highlight is the intricate and moving clock mechanism, which has a 3D feel courtesy of the details.  There's also an animated logo, and an image that slowly rotates to show a change from day (sun) to night (moon), with clouds and sunshine giving way to stars.  You can see the effect in this animated gif.



Clockwork Quackington deck

Clockwork Quackington deck is themed around the city of London, England.



The "quack" in the title already gives an indication that this is a more whimsical entry in the series, and gives a hint of what you can expect to find inside: toy ducks.   The overall presentation is inspired by children's books from the 1950s. The artwork pictures a town full of yellow rubber ducks, which represent important British royals and literary figures.

As you can see from this animated gif, the flip-book animation of the faces of the cards shows a clockwork style setting, with arcade-like ducks swimming and diving.  It is highly entertaining, giving this deck a less serious and more playful feel than its predecessors.



Clockwork Montana Mustache Manufacturing Co deck

The most recent project in this series is Clockwork Montana Mustache Manufacturing Co deck.



This deck has retro feel inspired by late 19th century illustrations, and features the state of Montana. It also has attractive features like custom pips in an unusual elongated style.

But the real attraction is the extensive animations on the card faces, with Monty Python-esque humour being an obvious influence in the art style used.  The centerpiece is a heavily mustachioed character, with a clockwork style machine protruding from the top of his head, as seen in this animated gif.



Wonderland and Looking-glass Flip-Book decks

As their names suggest, the Wonderland and Looking-glass decks are inspired by Lewis Carroll's famous Alice in Wonderland.  This pair of decks were only recently produced, and the Looking Glass deck is already out of print.



The artwork on the tuck boxes and card backs were the creator's own homage to these timeless classics, in his own personal style.

The card faces feature animated artwork based on John Tenniel's well-known illustrations.  In the first deck Alice grows and shrinks, while in the second deck she gesticulates to Humpty Dumpty as he falls off the wall, as shown in this animated gif.  The court cards feature key characters from the tales.



The third deck in the fig. 23 "Storybook" series of animated playing cards is the Wizard of Oz deck, which is currently up for crowdfunding on Kickstarter.  There are plans to follow this up with a Pinocchio deck.

The Wizard of Oz deck features W.W. Denslow's original illustrations from L. Frank Baum's original book published in 1900, including all the notable characters familiar from the story.   When the cards are animated, we see Dorothy's house being whirled around inside the tornado that transports her to the land of Oz in the story, as shown in this animated gif.  In a fitting tribute to the story, all the diamond pips in the deck are an emerald green.



Other decks

The above decks serve well to demonstrate the wonderful creativity that is possible with flip-book animation, but by no means exhausts the list of decks that have this feature.  Other decks that have this unique feature include:

Axis deck

This deck was a collaboration between Riffle Shuffle and Occupied Co, and has artwork inspired by Neo-Tokyo designs and spy movies from the early 2000s.  The card backs picture two world globes, and flip-book animation will cause these to rotate 360 degrees.



Fantastique deck

From noted magicians and cardists Dan and Dave Buck comes the Fantastique deck, which was produced in 2011 and is now a collector's item.  It was inspired by the automatons of famous magician Robert-Houdin.  With artwork by Sveta Dorosheva, riffling through the deck makes the illustrations of two famous illusions come to life.  An orange tree blossoms out of the top hat of an acrobat, while a woman is sawed in half and pulled apart.



VHS 1982 deck

This deck is from Jackson Robinson and Kings Wild Project, and is designed to bring back the nostalgia of classic video tapes and VCRs from the 1980s. The back design of the cards is styled after a classic VHS cassette, and the flip-book animation produces a rewind effect, which you can see in this animated gif.



Moonphases deck

The creators (Perpetual Playing Card Co) have a real love for the beautiful display that the lunar cycle can produce when well implemented on a mechanical watch, and that's what their flip-book animation replicates.  The card faces are heavily customized as well with plenty of clocks and cogs, tying together the central theme of the movement of time, as represented by the changing phases of the moon.  See the animation in this animated gif.



John Littleboy decks

John Littleboy is the creator of several semi-transformation decks, each with its own theme: Popinjay (birds), Mermaid Queen (sea creatures), Kitten Club (cats), Pack of Dogs (dogs), and Bag of Bones (skeletons).  The number cards in each separate suit feature a progressive image, which is effectively a miniature flip-book animation consisting of just ten cards; each deck thus creating four separate animations.



Orbit V8 deck

The Orbit decks are an extremely popular series of decks that are odes to space exploration.  Version 8 is the latest release, and takes us to the red planet: Mars.  The rocks around the white circle represent an asteroid belt, which comes to life and revolves around the planet when the deck is riffled in new deck order, as shown in this Instagram video.



Final Thoughts

A deck of playing cards is effectively a miniature portfolio that contains around 50 separate works of art.  So it is no surprise that someone would take advantage of the fact that these artworks can be combined together in a single whole, by turning these separate illustrations into a single cinematic work via flip-book animation.

All this just goes to show what can happen when some clever ingenuity and originality is applied to a custom deck, and what smart creators can accomplish.  It certainly makes for some great novelty decks, and these decks are wonderful choices for collectors, and certain to impress all who see them.



Author's note: I first published this article at PlayingCardDecks.

119
Lightwave ESP Kit (Adam Cooper)

A less macabre and welcome update of a clever deck of marked ESP cards

The predecessor

In 2020, Adam Cooper released his Darkwave ESP Kit with Big Blind Media.  This immediately got my attention and interest, because it was an ESP deck with many clever features and applications.  The 30 cards that came with the deck used the Zener symbols associated with ESP, but then strengthened the potential by adding a word and image on each card. It also included an ingenious marking system on the card backs that revealed all of the above information, and a lengthy video tutorial.

This features were fantastic, but there was one drawback that held me back and kept me from being more enthusiastic: the thematically dark tone of the artwork. Many of the cards had apocalyptic and religious overtones that made me uncomfortable, such as Exorcist, Satanic, Devil, Ouija, and Crucifix. It didn't help that this was combined with sinister artwork featuring vampires and undead, and had images that some would consider disturbing or inappropriate.  While this might work for some people, it definitely wasn't for me given the creepy artwork and focus.

In light of this, it came as good news to hear that Big Blind Media was producing a brand new version of this deck, appropriately entitled Lightwave ESP Kit.  It is effectively the same product that has all the same clever features, but this simply has been given a fresh coat of paint to remove all the elements that made the original kit a no-go for some of us.  So I'm very pleased about this new release, which should make this ingenious deck of ESP cards available in a form that is more broadly accessible.



Overview

Here's the ad copy that describes the basic idea of this deck:

"Like the Darkwave, the Lightwave ESP Deck uses Adam Cooper's ingenious system with each ESP Card featuring THREE bits of information - an ESP symbol, a word and an image! And hidden away (in plain sight) on the back of each card is a brilliantly camouflaged marking system. This will allow you, in a fraction of a second, to divine both the symbol printed on the card and its colour. But that's only the beginning ... armed with this knowledge you can then employ Adam's devious secondary system to go on to reveal both the word AND the picture. Each phase is more impossible than the last, and it's all made possible with one quick glance.

These extra features allow for a huge amount of effect to be wrung from just a single selection. This is an entire act squeezed into one special deck.

What's more, this is EASY TO DO! Adam's innovative design means that you DON'T EVEN NEED to memorize anything - everything is printed on the card box. And it can be left in plain view - hidden in plain sight! The deck really does the majority of the work for you!
"

To whet your appetite, see the official trailer here.



What you get

Here's what you get with the product, which comes inside a zip-lock bag with appropriate packaging.

Firstly there's the cards themselves.  These are packaged inside a matt black tuck box, which has the name and an official looking logo of the faux "British Institute Paranormal Research" on the front.  An all-seeing eye enclosed in a pyramid adds to the mystical feel and authenticity of the logo.  The back of the box has some information that indicates that this is a set of ESP cards, and appears to be an innocuous description of the possibilities for "advanced testing", which we'll later discover doubles a crib sheet.

Also included is a small reference card, which has the link to a purchaser's page over on Big Blind Media's website.  From here you can download a PDF guide to the secrets of the deck, and learn how to access a password protected video serves as a complete tutorial.  Darkwave also came with a small 18 page instructional booklet that explained the markings, but with Lightwave the same information is provided in the PDF.



The cards

The Lightwave cards are poker sized, and have a quality air cushion style linen finish, for good handling and durability.  While the Darkwave deck had red cards and black cards, the Lightwave deck has green cards and purple cards.  They depict the five classic Zener symbols: a hollow circle, a plus sign, three vertical wavy lines, a hollow square, and a hollow five-pointed star.   

While a typical Zener deck consists of 25 cards (five identical cards for each symbol), this deck has 30 cards: 15 in green, and 15 in purple.  Besides the Zener symbol, each card has an image and a corresponding word (e.g. world, love, virtue, guide, archer, righteous, explore).  The 15 cards in purple are identical to the green cards, but are simply a different colour.   Besides the 30 cards that comprise the main deck, there's also a few extra gaff cards.

So here's the complete list:
● 30 cards (15 green and 15 purple)
● 4 double-facer cards
● 1 double-backer card
● 1 blank-faced card



The marking system

The marking system is quite clever in how it enables you to get all the information you need about the card faces just by looking at the card backs.  The colour (purple or green) is indicated by a well-placed dot. The Zener symbol is indicated by an instantly recognizable feature of the artwork (which you spectators will never notice), with the location corresponding to one of the five symbols.

While there are 30 cards in total, in reality each symbol can only be one of three different words/images.  Adam has come up with an ingenious way to figure out what the word/image on the selected card is.  To do this, you'll ask whether a specific letter is in the word, and use the clever system he's come up with for this, with the help of the crib that is in plain sight on the back of the tuck box.



The video

The 8 page PDF will give you a quick-start guide to the deck, and explains how the marking system works.  Once you've read that, you'll be all set to use the deck as you wish.  But in addition to this document, there is an excellent video tutorial that runs for over 90 minutes, and covers everything in detail, as well as several possible routines.  Since they had already produced a highly polished video tutorial for Darkwave, the Big Blind Media team have opted not to film a completely new tutorial, but simply to provide the existing video for Darkwave.  Even though it features the other deck, the marking system is basically the same idea, and the way that you use the deck doesn't change, so what's taught there applies in the same way to the Lightwave deck. As you'd expect from Big Blind Media, the production quality of the video is very high, with excellent visuals and sounds.

In terms of the content, the initial part of the video covers what you get, and then explains the marking system.  The largest part of this section is reserved for teaching how to divine the word and picture with the help of the crib and by asking your spectator the right questions.  The rest of the video explains some handling techniques (including the Jay Ose false cut), and teaches four great routines, including a powerful Out of This World presentation.



Impressions
 
The concept:  I really love the idea of dressing up an ESP deck as an official tool of the "British Institute Paranormal Research".  This makes it feel very authentic, and really helps with the presentation. It also gives a very natural way of justifying the design on the back of the cards, which does a good job of hiding the markings.  This concept is combined with high quality cards that do the job well.  I also like the fact that besides the Zener symbols, there's the potential to go deeper by adding words and images.  This really opens up a lot of presentational possibilities, and gives everything a professional feel.

The routines: Although the routines in the video were performed and taught for the Darkwave deck, they easily apply to the Lightwave deck too.  "Basic Read" has you identify the card selected by one or two spectators.  "Synchronicity" has a Spectator Cuts to the Aces feel.  It has more of a magical than a mentalist vibe, especially in light of the unexpected but strong twist this includes at the end. "Prediction" is exactly what it sounds, where you make a prediction in advance of an apparently free choice made by your spectator.  Finally you're provided with three different versions of Paul Curry's classic "Out of This World" routine.  There's some good variety here, and everything is taught clearly and well.

The system: I love the way that you can instantly figure out the colour of the card and which of the Zener symbols it has by easily reading the markings.  That information is well hidden on the back of the cards, and yet easy for the enlightened to recognize.  But from then you have a bit of work to do to figure out the word, because the information about the image and word isn't on the back of the cards.  The system Adam Cooper has come up to accomplish this is very clever, especially in conjunction with crib provided.  Effectively you'll have to ask your spectator at least a couple of questions to narrow down the options from three to one.  Some basic "fishing" by asking if a word has a particular letter will easily fit with the presentational style many mind-readers and mentalists use.  You'll have to be alert and it won't suit everyone's style, but this isn't difficult to do, and the crib helps you know which letter to ask about.  There's no real problem in having the crib openly displayed, because it simply seems to be part of the research kit, and even if they examine it there's no way your spectator will have any idea there's a system associated with it.



Recommendation

The Lightwave Deck is going to be a very powerful took in the right hands.  Big Blind Media made a good decision to provide this as an alternative product alongside the Darkwave Deck, for the many people who will find the original too macabre.

It does fall into the "easier" side of the difficulty spectrum, because it genuinely doesn't require any sleight of hand or memorization, just as the ad copy promises.  Figuring out the card's colour and Zener symbol is a cinch, and you'll know this in an instant just by looking at the card back.  Determining the word and accompanying image will require you to ask your spectator a couple of questions about letters contained in their word, and will require some on the fly `cold reading', but typically that's the kind of approach you'll want to have in presenting this anyway.  And even that part doesn't require memorization, because the crib on the back of the box provides you with all the information you need at a glance. 

You can of course use a deck like this as a tool to do all kinds of mentalism or magic, but the four routines that are taught give you some really good options for performance.  This is definitely a strong tool that a lot of people are going to love.

Want to learn more?
Product links: Lightwave ESP Kit, Darkwave ESP Kit
Big Blind Media: Official website, Facebook, Twitter, Youtube
This product is also available from your favorite Murphy's Magic retailer.


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What is Carat Case Creations?

The playing card industry has exploded over the last decade, especially with constantly improving technology, and the arrival of crowdfunding platforms like Kickstarter.  Software gives creative designers the ability to produce high quality custom decks on their own computers, to partner with printing companies that can produce these decks at a high quality and in large numbers, and to connect with consumers that will provide the financial backing and market to make it all worthwhile and possible.

As a result of this, the playing card marketplace is thriving today like never before.   Big-name publishers like USPCC and Cartamundi are booming, and there is a growing number of independent playing card manufacturers emerging that are producing high quality cards out of countries like Taiwan.  Internet forums see high amounts of regular traffic from enthusiastic collectors, and the secondary market continues to do well.  The number of online retailers specializing in custom playing cards continues to grow as well.  The result is that we have a very lively industry that provides us with everything that modern collectors need.  Surely all the pieces of the puzzle are solidly in place: designers, printers, and retailers, alongside reviewers and writers that cover the latest and greatest products.

Or are they?  In my view there is one important gap in this market, which is begging to be filled.  And that is: attractive and affordable ways to display your collection.  What products are there for collectors to protect an individual deck, or more importantly, to show off part of their collection?  This is a much smaller niche, and while there are some products on the market already that fit into this category, there's not a lot of them.  Part of the problem is that any kind of storage unit is going to take up more space than a deck of cards, and so shipping costs quickly start becoming a bigger factor.  But even so, there's a need here, just waiting for an enterprising creator to step into the gap, and take advantage of it.

That enterprising creator is Sherman Tsao.  An enthusiastic and passionate collector himself, Sherman is the man behind Carat Case Creations.  Under this brand, he produces the famous Carat Cases that many of us have already come to know and love in recent years, as one of the very best ways to showcase the favourite decks from our collection.  We were able to arrange an interview with Sherman to find out more about the man himself, about his carat cases, and about his company.



The Interview

General background

For those who don't know anything about you, what can you tell us about what you contribute to the playing card industry?

I have been collecting cards for over 5 years and during this time, I have had the pleasure to meet and work with most of the top artists in the modern playing card community as well as get to know some of the most knowledgeable people in regards to vintage playing cards, which gives me a different insight than most.

Therefore, I believe that I contribute to the community in various ways, including:
(1) filling a gap/need in the market by providing quality products that allow collectors to protect and display their valued collection at a reasonable price so that the average card collector can afford and utilize them.
(2) providing knowledge about playing cards (history, odd bits of info, value, etc) through my Instagram posts, various forums and via personal discussions.
(3) supporting and giving back to the community by donating my products for events (various CardCons and similar events) and organizations (Magic Beyond Borders) as well as supporting various giveaways.


What can you tell us about yourself and your own background and expertise?

I graduated University with a Bachelors in Business Logistics (which I believe is called Supply Chain Management today).  I worked for the oil industry in the US briefly (2 yrs) before moving to Asia to work in pharmaceutical distribution initially (5 yrs), and finally ending up in pharmaceutical informatics (20+ yrs).
 
What you do for a day job, and/or what are some of your other interests besides playing card related products?

I work for a Chinese company that develops and distributes clinical information on pharmaceuticals to hospitals, clinics and pharmacies as well as to governmental agencies.  This information is embedded into their systems and allows them to screen patients' profiles to identify potential medication errors or complications, as well as provide referential information on drugs when needed.

What involvement and experience with playing cards did you have before you started Carat Case Creations?

Playing card games (i.e. Poker, Gin, Rummy, Bridge and Euchre) and gambling in Atlantic City and Vegas.  I had been collecting cards for a little over a year before Carat Case Creations came into fruition.

How did you begin having an interest in playing cards?

I have always liked playing card games, but always with a standard Bicycle Rider Back or whatever souvenir/airline deck that was available.  It was in late 2013 when I started to notice various well designed playing cards on Kickstarter and began to back a few projects.

The first project that caught my eye and which I backed was the Bicycle Emperor Playing Cards by Joanne Lin.  I regret backing for only two red standard decks... of course, now I have multiple copies of both decks, though at a cost.   The next deck that caught my eye was the Edgy Bros Bicycle Dia De Los Muertos and I backed it immediately as well.

But I think the deck that sent me down the rabbit hole was Lotrek's Icons Imperial.  When I first saw the price of one deck (US$80), my first thought was 'What deck is worth US$80?', but as I read the description and learned more about Lotrek, I was more and more intrigued.  I was so intrigued that by the end of the campaign, I had backed the highest tier.  After that, I had to have more, and started acquiring more - a lot more.




Carat Case Creations

When did you start Carat Case Creations, and how did this come about?

After collecting for about a year and amassing a number of expensive decks, I started to look for ways to store, protect and display my decks, but the lowest price for a playing card deck display was US$50 for a single deck.  Being based in China, I decided to look around to see whether there were any factories that I could work with to develop cases for my own use and after reviewing a bunch of different acrylics manufacturers, I selected one to work with on my design.  The minimum order quantity was quite high, but I figured I could use a good portion of the cases for my collection as well as try to sell the extras in the card collecting forum that I belonged to, United Cardists.

To my pleasant surprise, I sold out of over 500 extra cases that I had in less than a week.  At that point, I realized that there was a need in the market and thus decided to improve upon the design a little (bevelled edges and rounded corners) as well as develop newer models to accommodate displaying multi-decks.  Over the years, I just kept developing new cases as well as started to branch off into different mediums other than just acrylic (PET, Cardboard and now Wood).


What was your initial vision for the company, and how has that changed over time?

To be honest, I never really had a vision for the company as I didn't think of it as a business at the start and still I don't really treat it as one now.  It is a side business that I run during my free time and I will continue to run it this way as long as it is fun and profitable.  At the moment, I don't make much off of sales as I try to keep retail prices as low as possible while allowing resellers to have a good portion of the profits ... unfortunately, shipping is one of the biggest costs of the equation.

Besides yourself, how many people are involved with Carat Case Creations, and what role do they play?

Carat Case Creations is a one man operation, unless you want to count my son, who helps me out on occasion whenever I have to sort out issues with a particular production run or project.



Carat Cases

What is the origin and meaning of the name "carat case"?

Carat was suggested to me by a friend when I started to think about coming up with a brand name after I made the first single deck cases and was considering making different models.

Even though 'carat' is a unit of mass for gem stones and pearls, when I first heard the suggestion, I thought of diamonds, which to me connotes something precious, beautiful and shiny as well being one of the hardest substances on earth.  Because of that, the name just stuck in my head and I went with it.


What types of people would especially benefit from your carat cases?

Anyone that has a deck that is precious to them in any way that they want to protect from being damaged yet still be able to enjoy admiring it whenever they wish to.

What are the benefits of a carat case, and why should playing card enthusiasts consider getting them?

Carat Cases are made of 5mm acrylic plates, which is an archival quality material, meaning that it is acid free and won't contribute to the deterioration of anything stored inside.  The acrylic is clear so that you have unobstructed views of the deck stored inside from every angle.

The lid is attached via neodymium magnets, which are 10 times stronger than regular magnets, allowing for the lid to be secured to the case bottom tightly while still allowing for easy access to the deck when and if needed.

For the multi-deck cases, I provide removable inserts to allow for displaying of decks separated or right next to each other if the decks form an image when placed together.  This also allows for tuck boxes in varying sizes.




What should we know about the quality and components of a good carat case?

Aside from the material (5mm acrylic and neodymium magnets) used, which is the foundation of a good product, the design and craftsmanship of the cases is just as important.

When designing the cases, I wanted to try and make a case that was versatile and capable of storing various sized tuck boxes as opposed to just the most popular decks.

In terms of the craftsmanship of the cases, I wanted them to feel comfortable when being handled, so I had the edges bevelled and corners rounded.


What can you tell us about the acrylic used for your card cases?

It is 5mm clear acrylic, unless it is for a custom case, which I have made for various artists in red, white and black.



What can you tell us about the magnets used for your card cases?

The magnets used in the Carat Cases are neodymium magnets.  These are 10x stronger than normal magnets, and  provide a stronger hold, so that the lid is securely attached to the case, yet allowing for easy removal when needed.

What can you tell us about the rubber pads used for your card cases?

The rubber pads are provided to give the end user the option to adhere to the case to prevent it from sliding around on a surface, which would result in scratching of the case as well as possibly the surface it is on.

Where are carat cases made, and what is involved in making a carat case?

Carat Cases are made in China.  It basically involves me coming up with a design and creating a drawing of the design for the factory with all the specifications.  I am old fashioned, so I draw everything out by hand on graph paper and to scale.

Once the design is completed, I have the factory make a prototype to test and make sure that all aspects of the case are as I want them to be.  Once I am satisfied with the prototype, I place an order for a production run.


What have been some of the biggest challenges involved in making carat cases?

I think I have been lucky with making Carat Cases, especially since I am based in China so I have easy access to the manufacturers that help me produce all my products.  This cuts down on production time, especially when developing new products, as well as costs.

The biggest challenges I have faced so far are shipping fees (which never seem to stop increasing) and copycat producers.  I spend a lot of time and energy developing my products and it gets disheartening when others take my ideas, copy them and then try and compete with me in the market by undercutting my pricing.




Are there any imitation or lower quality cases we should be wary of?

Since I started making the Carat Cases 5 years ago, various companies have come out with similar competing products, with the majority of them based out of China.  Most of these don't sell outside of China, but one or two do.

Though they use the same basic materials, my main competitor's design is specific to USPCC decks, which makes their cases too small for many decks which have slightly larger sized tucks, whereas my cases are larger and thus more versatile. They also originally had permanent dividers in their cases, also making them less versatile, but it appears that they now offer removable inserts with the newer versions of their cases as well.

Finally, from my understanding, their customer service is somewhat lacking and I have had many people who have purchased cases from them ask me if I can help them fix the issues with their cases, which I unfortunately cannot.  For me, quality is first and foremost and if a customer has an issue with any of my cases, I will do my best to rectify the situation, as I myself am an avid collector and have higher expectations of my cases than anyone else.


What is involved between the process of making a carat case and getting it into a customer's home?

At this point and time, it is much easier for me to get a Carat Case to the end user as I have been lucky enough to build a good relationship with Murphy's Magic, the world's largest magic and playing cards wholesaler.  Instead of having to deal with customers individually, which was quite cost prohibitive, especially with small orders due to high shipping costs, I can ship larger quantities to Murphy's, which then sells to their resellers around the world, who then sell to the end user.

What tips do you have for taking care of a carat case, and using it?

Carat Cases are quite sturdy and don't require too much maintenance.  The acrylic can get scratched up a little, but I have found that once something is displayed inside, small scratches are barely visible.

Have you come across any interesting or creative uses of carat cases?

The most interesting use of a Carat Case that I have come across is by Lorenzo Gaggiotti of Stockholm 17.  He is making a wooden frame for a single deck and has embedded magnets into the back of the frame so that a deck can be placed in the middle of the frame and the bottom of the case placed over it, yet securely to the frame for display.

Which of your products is the most popular, and why might this be?

The Carat DS1 Deck Sleeves are probably my most popular item, followed by the Carat X1 Single Deck Case.  The DS1 Deck Sleeve is inexpensive and compact, yet provides great protection for both everyday carry as well as for storage and display.  The X1 Single Deck Case is a more elegant display case that enhances the deck on display and can be used with most standard poker sized deck.



Other products

What are the benefits of using your Carat DS 1 Deck Sleeve?

The Carat DS1 is a light weight, low profile and inexpensive way to protect your decks while still allowing unobstructed views from all sides.  When unfolded, they are flat and can be easily shipped while their lightweight nature helps keep shipping costs down.  They also don't add much more size or weight to the deck, providing good protection for your deck when you are on the go, whether it be in your pocket, backpack or travel bag.

Are there any other important features we should know about these deck sleeves?

There are currently two different styles of Deck Sleeves, the Standard and the EDC (everyday carry).  There are now a few different kind of Standard Deck Sleeves, including: the original DS1 for most standard poker sized decks; the newly released DS1L, which is for slightly larger single decks like Regalia and Touch sized tucks; a custom made DS2A, which is for two decks side-by-side; and the soon to be released HB1A for custom half brick boxes.  All of the standard sleeves are mainly meant for protection of the decks or half bricks while displaying, storing or shipping.

The DS1 EDC is a single deck sleeve that is meant for opened decks that are used regularly.  It is the same size as the Standard DS1, but has some revisions to make it more user friendly with open decks including: a longer rounded flap with an incision in it to insert the tuck box flap so that when the EDC flap is opened, it opens the tuck box flap at the same time.  The two side flaps at the top opening have been removed to provide easier and unobstructed access to the cards when opened.

All of the sleeves are made of 0.3mm or thicker recyclable clear PET plastic, which provides excellent protection for your decks against accidental dents or dings while allowing for full viewing of the decks inside.  They are lightweight and very low profile, so they don't add too much weight or take up too much extra space.  When folded, they are quite compact and can be easily shipped or stored.




How do your Carat XCB brick boxes compare with a standard brick box we might get from a playing card supplier?

The Carat XCB Brick Box is made of a sturdy three-ply construction, with a 350gsm paper matte lamination outer layer, B9 corrugated cardboard middle layer and a 250gsm paper gloss lamination inner layer.

The biggest difference between the Carat XCB and other brick boxes is the lid, which has a 21cm x 6.5cm clear 1mm acrylic window, providing stability to the lid, while allowing you to view all the decks inside the brick box without having to open it up, making it much easier and less time consuming to find a deck amongst multiple brick boxes.




What products beside carat cases and the above two items do you produce?

Most of the items I produce are playing card protection related for both storage and display, but I have also made a few coin displays, including one for Dead on Paper's Hobo Coin Collection.  I have been recently developing a new bamboo product line with the Carat B4x3 Twelve Deck Tray w/lid and the Carat X12 and X24 Brick and Double Brick Boxes as the first product offerings.  I have also produced a few custom folding magnetic brick boxes for some various playing card designers including Butterfly Playing Cards, Stockholm17 and Thirdway Industries.

Where can we buy your products?

It's easiest to purchase my products through Murphy's Magic (if you're a retailer) or one of their resellers like PlayingCardDecks. 

Are there any forthcoming new products we should know about?

I have just recently released a deck rack (Carat XDR24 & Carat XDR24L), similar to the old tape cassette racks, and is available with and without a lid. It features 3 columns of 8 slots for a total of 24 decks and the back has 4 countersunk holes to provide you with the ability to hang the rack up. Screws and wall anchors as well as silicone plugs for the holes if you decide not to hang it are also included.

I will be releasing a deck rack (Carat XDR24 & Carat XDR24L), similar to the old tape cassette racks, and will be available with and without a lid.  It will feature 3 columns of 8 slots for a total of 24 decks and the back will have 4 countersunk holes to provide you with the ability to hang the rack up.  Screws and wall anchors as well as silicone plugs for the holes if you decide not to hang it will also be included.


What can we expect from you in the future with Carat Case Creations?

At the moment, I will still continue to develop products for the playing card market as playing cards is what I know and love and I still have some ideas for displaying and storing playing cards.  This doesn't mean that I won't dabble in new things and possibly new markets.  But for the time being, I will mainly be focusing on the playing card market.



Collecting playing cards

What is your own interest in playing cards, and how do you use them?

I have been enjoying collecting playing cards for over 5 years now.  Though I initially started out purchasing two of every deck, one to open and one to keep pristine in my collection, I have long stopped opening decks as I just have too many.  I guess you can call me a 'Tuckist' or a collector who likes to keep their decks unopened, thus only really being able to enjoy the tuck, though I still do enjoy the deck via viewing them on the internet.

When did you start collecting playing cards, and what got you started?

The first deck of playing cards I purchased for collecting purposes was in late 2013 when I backed the Bicycle Emperor Playing Cards by Joanne Lin on Kickstarter.  It was the first time I saw custom Bicycle cards and the theme resonated with me as I am of Chinese decent and have always been intrigued with Chinese Opera masks.

The next custom deck that intrigued me was the Bicycle Dia de los Muertos by the Edgy Brothers, another theme that has always intrigued me.  After that, I started to specifically look for KS playing card projects as well as online to discover more about the custom playing card market, and that's all she wrote.


How many decks would you estimate that you currently have in your collection?

Probably somewhere between 4,000 - 5,000 unique decks and another 2,000 - 3,000 duplicate decks.



How do you organize and display your collection of playing cards?

My playing card collection is scattered between my home in China and my father's house in the US.  At home, I store and display my collection in my own cases.  Most of my more expensive and rare decks are stored in individual Carat Cases, some of which are displayed on metal storage racks in my basement or on my shelves in my office.  The rest of my collection is either stored in a Carat X12 acrylic brick box (unique decks) or a Carat XCB cardboard brick box (duplicates) on racks and cabinets in my basement.

I organize my collection mainly by brand (Bicycle), producer (AOP, E and T11), artist or brand (Alex Chin, KWP, Lotrek, S17, TWI, Fontaine, Fulton, etc.) and miscellaneous, which is generally sorted by printer and then by artist/producer/series.


Do you have any special categories of decks that you focus on collecting, and what are your favourite types of decks to collect?

I collect a wide range of decks and don't know if I really have a favorite type.  I definitely like to collect Bicycle decks, but don't collect them just because they are Bicycle branded.  The theme has to appeal to me and the price has to be right for what the deck has to offer.

Though I like a lot of different artists, I do focus on some particular ones, such as those mentioned above.


Which deck (or decks) in your collection is your favourite, and why?

Here are some of my favorite decks:

Zenith by Paul Carpenter (I love the back design and have everything produced by Paul in regards to the Zenith deck including the uncut and only prototype tuck box.)

White Tuck James Coffee by AoP (I love the simply, yet elegant design and it is only 1 of 12 produced.)

Tally Ho Legacy Decks by Jackson Robinson (I love Tally Ho's and especially the ones designed by Jackson.  All five wooden Legacy decks are No 6 of 50.)

National Playing Card Collection Day Palace Editions by Alex Chin (Alex always produces amazing work that pushes the boundaries of playing cards and art.  I love the story behind the cards as well as the execution of the playing cards, tucks and how they interact together to be something more.)

Golden Oath by Lotrek (This is four foiled deck that shows off the mastery that Lotrek has when producing playing cards.  Lotrek is always pushing the boundaries of playing card production as well as striving for perfection in every deck he makes.  Golden Oath is the industry's first inkless (all foil) playing cards...the precision in which the foils were applied and the artwork are amazing).




What would the most valuable deck in your collection be, and what accounts for its value?

I honestly don't know as I do have some vintage decks that have increased in value tremendously over the past few years (i.e. Steamboats) and am not sure what their value is these days.

I also have a lot of very limited decks by KWP, Lotrek, Stockholm17 and others that many collectors are willing to pay high sums, but I am not sure what they are valued at as I am not willing to part with them.


What are some of the things you especially enjoy about collecting playing cards?

When I first started collecting playing cards, I was attracted to the fact that playing cards provided creators with a compact and portable canvas to present their art and stories.  But after engaging in the community, it became more about the comradery and sharing in the hobby.

If you would start collecting all over again today, would you do anything different?

I would try and control what I collected and what I purchased more, instead of trying to buy anything and everything I could get my hands on.

What advice would you give someone just starting to collect playing cards today?

Collect what you like and not what seems to be popular.  Don't collect to try and make a profit - there are many easier ways to make money.

In what ways has the playing card industry changed over the years?

I don't think I have been collecting long enough to see many drastic changes.  But ever since I have started collecting, it seems that there have been more and more custom playing card decks produced each year.

Due to the latest technologies there have been much fancier decks produced with foiling and gilding, but that has also increased the prices of playing cards.  When I started collecting, decks were around $10 per deck on average as compared to now where they are $15 per deck on average, for a standard deck while fancier or limited decks can command prices of $20 or more.


What thoughts do you have on the explosion of custom playing cards that we are seeing today?

I think that the recent explosion of playing cards is a good thing overall as it provides collectors with a large variety of decks to choose from.  Though the down side is that that means there are a lot more not so great decks as well.

What impact do you think crowdfunding like Kickstarter has had on playing cards and on collecting?

I think the biggest benefits of crowdfunding platforms like KS are the expansive audience it gives a creator access to (that's how I got interested in collecting playing cards) as well as the means to produce a deck when they normally wouldn't have the funds to do so.  In most cases, it also gives a creator the opportunity to interact with collectors to refine their work and make them even more desirable, if they are interested in doing so.



Conclusion

The kind of people that the playing card industry needs most are passionate collectors of playing cards.  I'm not just talking about the need for consumers that buy playing cards.  Rather, this is a quality that is essential any other person involved in the process of getting custom playing cards to our door.  There's a lot of key players in the playing card industry that all make important contributions to help us get our hands on the decks that we love.  From designers, to consultants, to manufacturers, to retailers, to writers - these all play valuable roles, and without them the industry wouldn't be what it is today.  But the kinds of people who will do this best are those who are informed collectors themselves.  If someone is knowledgeable and passionate about playing cards, they're far more likely to do a better job in designing them, making them, selling them, or whatever other role they play.

Sherman Tsao is unquestionably the kind of individual who meets these criteria.  He's first and foremost an enthusiastic collector himself, so he knows what collectors look for in their playing cards.  His comments about collecting playing cards are fascinating to read, in light of his personal experience as a collector.  In other words, he understands people like you and me.  But this also means that he understands the kinds of things that we like and appreciate - including our need to show off our favourite decks, while ensuring that they remain well looked after at the same time.

That makes him very well placed to step up and try to find ways to meet one area that has been sorely lacking in the playing card industry, namely attractive and quality ways to display our custom decks.  With Carat Case Creations he has produced some wonderful and innovative products to help us do exactly that.  He didn't come up with these as a way of making money, but because he saw a need as a passionate collector himself.  Even now, his profit margins are small, because he realizes that shipping costs will be high, and he wants these to be viable for retailers to sell and for collectors to buy.

The Carat Cases that Sherman produces, and his other associated products, are undoubtedly the modern benchmark if you are looking for a quality item that displays your best decks, and protects them at the same time.  If you've not checked out his range of products yet, you owe it to yourself to take a look at what he offers, and consider picking something up for yourself.  While getting these shipped to your house may sometimes cost you a bit more than the cost of your typical deck, it is well worthwhile given the quality and attractive looks these offer.  After all, anything that enables us to make our favourite decks look even better, has to be good, right?!



Where to learn more?  Check out the official sites:
● Official websites: caratcasecreations.com and caratcardcases.com
● Social media: Instagram, Email (info@caratcasecreations.com)

Where to get them?  Most products from Carat Case Creations are available from PlayingCardDecks.com and from other playing card retailers.


Author's note: I first published this article at PlayingCardDecks here.

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Do you own too many decks of playing cards? "Surely that is impossible," I hear you say. "I can never have too many playing cards!"

But that could just prove my case. Isn't denial one of the first signs that you have a problem? Saying "No, I don't have an alcohol problem" can be a hint that an addiction is already happening. Maybe you're just finding ways to justify yourself. "No, I don't have too many decks! NO, I AM NOT RAISING MY VOICE!"

What should you be looking for to know if your collection is too large? Read this list, and ask yourself honestly if you see any of these signs in your own life. Could this perhaps be the moment of enlightenment, the day that you realize that you have a problem, the day that you need to start purging your collection of playing cards? Let's find out!



Indications You Own Too Many Decks

This is of course written tongue-in-cheek, and is intended to put a smile on your face rather than be taken too seriously!  Now that my disclaimer is out of the way, let's see how you do:

You know that you have too many decks of playing cards if:

1. There's no more room under your bed.

This is where it often starts.  You've put decks in every place you can think of in your house, including under your bed.  This is simply being sensible with your space.  Of course you don't have a problem.  But there is a problem with the amount of space under the bed.  It's all filled up with boxes of unopened playing cards, and so is the closet.  And there's more decks arriving in the mail next week.  What to do?

2. Your postman measures your mail deliveries in playing card bricks.

You like your postman.  After all, he's the guy who brings you your playing cards.  And he likes you, because if it wasn't for people like you, he'd be out of a job. But he's starting to recognize the shape and size of the parcels that are being delivered regularly to your door.  So when he shows up for a delivery, he can tell you exactly how many bricks of playing cards you're getting this time.

3. You are starving your pets to pay for new decks.

You are cutting back on pet food, because you want to use that money to buy more decks.   Your cat is mangy and in desperation has resorted to eating grasshoppers, while your dog has started a new habit of going through your garbage looking for food scraps because it just isn't getting fed.  Even your pet fish are suffering.  You don't have the money to feed these animals.  There are decks to buy.

4. You put items of your clothing on Facebook Marketplace to raise more money for decks.

Decks cost money, and your regular day job isn't bringing in enough money to pay for all your purchases.  So you come up with a genius scheme.  Iff you sell some of your clothing, you'll have more money for playing cards.  We don't really need that much clothing, do we?  Come to think of it, you really only need one pair of shoes, one shirt, one set of trousers.  And you can find a way to make do with two pairs of underwear.  As an added bonus, you'll get extra storage space in the wardrobe for more decks.

5. You don't support Kickstarter, but Kickstarter supports you.

You've supported so many Kickstarters, they are giving you regular kickbacks and freebies, because they don't want you to stop.  They are already giving you grocery vouchers, and promising to feed your pets.  Apparently they're even thinking of buying you a new couch, so that you'll have something to sleep on after you get evicted for failing to pay your rent.  You're one of their best customers, and they're pulling out all stops to look after you.



6. You play Jenga with new decks at family functions.

When the family gets together for Christmas or birthdays, they know that they can count on you to bring along several boxes filled with new decks of playing cards.  You're the favourite uncle who uses decks of playing cards to set up a giant game of Jenga on the back veranda for the younger cousins to play.  And what happens when the tower falls over, and all those pristine tuck boxes get dinged up?  No problem, you have plenty more where they came from.

7. You're considering building your new house with bricks of playing cards. 

Building bricks made from clay or stone?  That's old school.  In our modern era, surely it is time to build houses made out of bricks of playing cards.  The classic story of The Three Little Pigs story is overdue for a modern makeover.  Shouldn't there be a fourth little pig who builds his house out of bricks of playing cards?  They're exactly the right shape and size, and there's  no reason you can't use mortar together playing card bricks to form walls.  Imagine the potential value this could have for your grandchildren in years to come!

8. You accidentally buy decks that you already have.

Remember that amazing deck you saw online last week?  It looked terrific, so you bought it.  Actually you bought a brick of them.  Just in case.  But when it shows up in the mail and you are putting it into storage, you come across another 3 bricks of the same deck that you bought 7 months ago.  "Oh that's right, I remember now."  But you have so many decks that you simply can't remember everything you have, and so you often find yourself buying playing cards that you already own.

9. It takes you three days to hunt through your collection to find a specific deck.

You want to show off a particular deck to a friend.  You know that you have it, because you saw it just three months ago.  Well, perhaps it was a year ago when it came in the mail.  Another 27 decks arrived that same day, so you never got a chance to look at it closely, but you know this one must be cool.  After all, you did see a picture of the cards on Instagram when at the time you bought it.  Fortunately you have some time off work to dig it out.  But you didn't quite expect to spend three solid days going through all your boxes until you found it again.

10. You've rented a storage unit just to store your collection.

The space under your bed is already full, and so is your closet.  There are boxes piled to the roof on your desk and bookshelves, and all over your bedroom floor.  So you take the obvious step: you rent a storage unit.  It just makes so much sense.  After all, really, how can a serious collector expect to keep all his playing cards in just one house?   Whatever made you ever think that your collection could fit here to begin with?  You've clearly outgrown it, and renting a storage unit (or maybe two or three) seems the obvious thing to do.



11. Your neighbours and family have nicknamed you "The Crazy Card Guy".

Word has got out that you're a card collector.  You could hide it at first, at least when your collection was tucked away under your bed.  But as it started growing, spreading into your hallway, into your living room, and filling your garage, you've developed somewhat of a reputation.  It's not all bad, because some of your neighbours start giving you decks of unwanted playing cards they've picked up at garage sales.  And your brother-in-law bought you some decks for Christmas.  But along with this new stage of life comes a nickname.  It just comes with the territory.

12. You plan to break some world record with playing cards.

You've researched the current world records that involve playing cards.  Building the highest house of cards.  The largest structure made out of playing cards.  Surely there is some world record you can beat.  Between what is under your bed, in your closets, in your garage, and in your three specially rented storage units, you have enough playing cards to do it.  You've always wanted to break a world record, so why not become the first person who builds an entire life-sized house out of playing cards?  With a collection your size, there must be a way to build something that gets the attention of the folks at Guinness World Records.

13. Your spouse is considering leaving you.

Your spouse was patient at first.  Initially they indulged you.  They even bought you playing cards for your last birthday.  And they chuckled politely at your request for more decks at Christmas.  They humored you when you wanted more space in the closet.  They snickered when you started building a wall of boxes in the shed.  But now they're getting tired of it.  They've already threatened you more than once: Choose me or your decks.

14. The elderly lady at the playing card club is trying to hook up with you.

You've started attending playing card conventions.  You've woken up at 3am to drive seven hours to a release event in another state.  And you've met like-minded collectors who do exactly the same.  So this is all perfectly normal behaviour.  But after you show some of your favourite decks and photos of your collection at your playing card collectors club, you notice that the elderly lady with the thick librarian glasses, 1960s hairstyle, and lisp starts taking a real interest in you.  She starts making passes at you, and invites you over for a cup of  tea.  But all the signs are pointing to the fact that it's not you that she has a crush on, but your playing card collection.

15. Your family is thinking of staging an intervention.

Your family hasn't seen you in nearly a year, because now you aren't showing up for family events.  Even last Christmas you couldn't make it to the family dinner, because you had your latest shipments of decks to sort through. They've called an emergency family meeting to decide what to do about you.



Final Thoughts

Do you have too many playing cards?   To be honest, the notion can seem absurd to most of us.  But if you genuinely do have too many cards, there are plenty of things you can do about it.   I've given away a lot of decks to friends and family.  I've also given away a couple of hundred decks to high school kids who were keen to learn cardistry and magic. I'd teach them some moves or some card tricks, and give them a custom deck of their choice to help them get started.  I'd even give them a second or third deck if they came back to me to show me what they'd learned on their own.

If your decks are still in shrink, you can always resell them.  Some decks hold their value surprisingly well, especially if they are geared to collectors and are popular decks made in a limited edition.  Or you might hit some local charities to see if they're interested in selling them in their thrift shops.  Or you might donate them to a school or youth organization, so they can be used for playing card games and events.  You can even give them away as prizes, or put together a brick or two as a lot for a charity auction.

Not that owning too many playing cards would ever happen, right?  Or would it?! :)



Author's note: I first published this article at PlayingCardDecks here.

122
Alpha & Omega Playing Cards (Kickstarter)

https://www.kickstarter.com/projects/elephantplayingcards/alpha-and-omega-playing-cards

A set of three decks of custom playing cards featuring characters from the Early Church, Protestant Reformation & Great Awakening

Cost: ~US$13 per deck
Current funding level: over 800% funded!
Kickstarter ends: Tuesday April 20, 2021



The Alpha & Omega Playing Cards project currently being crowd-funded on Kickstarter consists of three decks, each corresponding to a different significant period of church history:
● The Early Church
● The Protestant Reformation
● The Great Awakening

This project will especially appeal to Christians like myself.  But it will also have appeal to people who have an interest in history, or who simply appreciate high quality custom playing cards.



The person running this project is Ben Jones from Elephant Playing Cards, who is very well known in the playing card industry, and a successful and experienced creator of many wonderful playing cards.  A few years ago I covered quite a number of his custom playing cards in a detailed pictorial review article entitled Elephant Playing Cards - home of the famous Pipmen.  Ben's Pipmen World deck continues to be an all-time personal favourite of mine.

But his latest project is far from whimsical, and deals with very serious material: figures from church history.  As Ben notes on the project page, Biblical themes are a deeply rooted part of our history and cultural fabric, and it was time to produce something without cheesy clipart, and that was a quality product.  What's more, events like the Protestant Reformation have had a significant impact historically, and their theologically importance is profound and ongoing. 

The series approaches these events from a Protestant perspective, which I personally happen to share. But you don't have to agree with Ben's theology to appreciate the quality of these playing cards.



Of the three decks included, for me the Reformation deck is especially of real interest.

 It's a fully custom deck, where all the cards depict various Reformation-related individuals and ideas. For example:
● The Kings are the primary leaders of the Reformation in their respective geographic areas: Luther, Calvin, Knox, and Zwingli.
● The Queens and Jacks are other key figures who played important roles.
● The Aces are milestone events in the reformations (e.g. the Reformation Solas).
● The Jokers are the principal opponents of the movement: Pope Leo X and Tetzel.



The artwork of the court cards is very detailed, and in wood-cut style, e.g. Luther is depicted on one side of the card nailing his era-defining 95 Theses to the door of the church in Wittenberg, while on the other side he is confined to Wartburg Castle to escape the Catholic Church; a scene complete with the ink stain from his encounter with the devil.

The card backs revolve around a central cross that has an open book design to represent the Sola Scriptura principle that was key to the Reformation movement.  The tuck box features Luther?s Rose in embossed gold foil signifying the hearts of the Protestant Reformation.



The other decks have a similar approach to their areas of focus.  So the cards from the Early Church deck include influential leaders like Augustine, Ambrose, Jerome, Athanasius, Polycarp, Chrysostom, and early church fathers like Clement, Origen, Irenaeus, Tertullian, and Cyprian.  The Great Awakening deck features individuals and preachers like George Whitefield, Jonathan Edwards, and Charles Wesley.

The playing cards from this project are being produced on professional grade playing card stock with shiny metallic gold accents. I have several other decks produced by Elephant Playing Cards, and the quality is terrific.  These particular decks are going to be printed by United States Playing Card Company, makers of the famous Bicycle brand, so that itself is a guarantee of quality. 

As a bonus, all backers also get a free eBook with 10 popular card games that can be played with a regular deck.



Disclaimer: I'm not affiliated with this project whatsoever, but I'm just a playing card enthusiast that appreciates creative and quality playing cards.  As a Protestant Christian myself, with an appreciation of Reformed theology, I'm very pleased to see a high quality product that others can also appreciate.  And as a collector of playing cards, I have a real appreciation for any custom deck of playing cards that is well done all round. 

I've enjoyed many of the high quality custom playing cards from Elephant Playing Cards, and these look to be one of the best yet.  Ben Jones is an experienced reputable creator, with a proven track record for delivering on what he promises, so backers can pledge with confidence.  The project closes in less than a week, so if you want to get on board, now is the time to do so.

Kickstarter link:

https://www.kickstarter.com/projects/elephantplayingcards/alpha-and-omega-playing-cards



123
Anubis & Osiris Shadow Luxury Playing Cards (Kickstarter)

https://www.kickstarter.com/projects/steveminty/anubis-and-osiris-shadow-luxury-playing-cards-by-steve-minty

Egyptian themed limited edition custom luxury playing card decks designed by Steve Minty

Cost: ~US$17 per deck
Current funding level: over 1250% funded!
Kickstarter ends: Friday April 30, 2021



Gold foil

The tuck boxes are decked with gold foil for a truly luxurious look.  The gold foil on the card backs looks equally exquisite!

These new editions will be printed by Cartamundi, an industry leader in the world of playing card printers.  Cartamundi has been at the forefront of playing cards that use metallic foil on both sides of the cards (see this article to learn more about foiled playing cards), and that's exactly what we get with this new deck. 

I've seen some cold foil decks produced by Cartamundi, and they're truly stunning, so there's every reason to expect the new Anubis and Osiris Shadow decks to look amazing. 



The original decks

So what's the story behind these lovely decks?  Well it all begins with the creativity of Steve Minty, who is one of the top modern playing card designers.  And of all the decks he's produced, one of my favourites is his Egyptian themed Anubis and Osiris decks, which he created in 2016.  I previously posted a detailed review of these and some of his other decks, which I entitled The most beautiful decks of playing cards I own

Everything about these playing cards was stunning, from the overall graphic design, to the Egyptian theme, and especially the gold foil on the back of all the cards and on the tuck box.  It's truly a work of art and luxury.  Little wonder that they proved to be a huge hit, and these decks now fetch well over $100 each on the secondary market - if you're lucky enough to find one.

Given how popular these decks were, it was great news to hear that five years later Steve Minty was creating a new edition of these wonderful decks.  And that's where the Anubis and Osiris Shadow Playing Cards Kickstarter comes in. 

The Anubis Shadow deck

Everything about these new decks looks outstanding, especially the tuck box, the court cards (which feature Egyptian gods), and the card backs.





The Osiris Shadow deck

I'm especially partial to the colour of the Osiris deck, which really works well with the gold foil.





What has changed?

These are not identical to the original decks, but feature updated colours (purple and green).  And as mentioned, they'll be printed by Cartamundi instead of USPCC.

The overall design will look immediately familiar to anyone who has seen the original decks, although there's a new Jack of Clubs (Sobek).  But having foil on both sides of the cards will only up the luxury look from the original.  The tuck boxes will also have foil on the inside for even more glamour and bling.



Besides the actual decks, there's also a number of special add ons, like lapel pins, foil decals, metal coins, metal playing cards, card clips, and even a hooded blanket.

Recommendation

If you enjoy luxury playing cards, this is a project that you absolutely won't want to miss!

Kickstarter link

https://www.kickstarter.com/projects/steveminty/anubis-and-osiris-shadow-luxury-playing-cards-by-steve-minty/



124
10 Types of Playing Cards You Should Know About

People new to playing cards are typically familiar only with what they've seen and experienced firsthand, namely the classic Bicycle deck with standard court cards.  The average person simply isn't aware of the many beautiful custom decks of playing cards that are on the market today, and how popular these are.

But as any collector will know, there is a wide range of fantastic and creative playing cards available today, and a vast array of different types of decks is being produced on a regular basis.  Many of these display wonderful creativity in terms of their graphic design, with heavily customized faces and pips, card backs, and stylish tuck boxes.  This variety is not a new phenomenon by any means.  Already in the 15th and 16th centuries, when playing cards were first spreading rapidly throughout Europe, they were anything but "standard".  The history of playing cards is a rich tapestry that includes a wide range of different styles of playing cards.

So what are some of the different types of decks that are available?    In this article, we'll introduce you to some of the more common types that have been produced.  It's not an exhaustive list, but is intended to serve as an introduction to some of the different types of decks that are available.  The aim is to arouse your curiosity about these types, and perhaps whet your appetite to learn more about them, and explore some of the other kinds of non-standard or unique decks that you'll find in the wonderful world of playing cards. 



Standard decks

When collectors refer to a "standard deck", what they typically have in mind is a deck that has a very traditional look.  Over the years the court cards have become more or less standardized, and so has the shape and style of the pips and indices.  While card backs vary, and the Ace of Spades and Jokers can also be customized, the rest of a standard deck typically looks the same.  Typically the faces of the cards are exactly as you'd expect to see them in a normal Bicycle style deck, aside perhaps from minor variations, such as in the colours used for the court cards.

Card gamers tend to prefer relatively standard decks like this, primarily for practical reasons.  While it's fine for a deck of standard playing cards to have a classy looking tuck box that exudes sophistication and style courtesy of embossing and foil accents, the cards themselves need to be functional and immediately recognizable, in order to play games with them.  A standard deck of playing cards, with clearly recognizable indices and suits, will usually serve that purpose best.

Most magicians also prefer to work with a standard deck, because they don't want their spectators being distracted by fancy artwork or hard-to-read pips and indices.  Furthermore, the sleight of hand skills they have developed will often make tricks seem more impossible and miraculous if the deck of playing cards they are using looks ordinary in every respect.  So despite the success of custom playing cards, we can expect standard decks to continue to be popular for card games and card magic.



Novelty decks

A "novelty deck" is simply a different way of referring to a "custom deck".   The definition of the word novelty is something new, original, or unusual.  As a result, any deck that has been heavily "customized" with original or unusual elements will sometimes be described as a novelty deck.

In contrast to a standard deck, a novelty deck or custom deck will at a bare minimum have completely customized artwork for the court cards.  Often the pips and indices will be stylized and customized as well.  A fully custom deck is usually preferred by collectors since each and every card in the deck has a unique look that sets it apart from a standard deck.



Game decks

Some standard decks have been slightly altered to optimize them for use in playing popular card games, even though many of these card games could be played just as easily with a traditional deck of playing cards.  Often this simply involves adding point values to specific cards.  A classic example is Canasta, which was especially popularized in the 1950s.  Canasta sets usually consist of two decks, and point-scoring cards have their values printed on them to make it easier to play the game.

The popular trick-taking game Euchre, on the other hand, doesn't employ anywhere near a complete deck.  Decks of Euchre cards typically include enough cards for two games of Euchre, along with special cards that can be used for scoring during the game.  Wizard is another very successful trick-taking game, and is effectively just a standard deck with slight adjustments to incorporate custom Wizard and Jester cards.  The classic card game Pinochle, on the other hand, requires a custom deck because it consists of two copies of the 9s through Aces in each suit, thus creating a 48 card deck.  These are also sold separately, but strictly speaking it is no longer a traditional deck given the unusual composition of cards.



Gaff decks

Just like there are decks for gamers, so too there are decks for magicians.  Most custom decks nowadays will come with some "gaff cards", so collectors will usually be accustomed to getting a modern deck of playing cards that comes with a double backer or blank card.  These cards are used by magicians for card magic, and are typically included because USPCC offers a 56 card deck as a standard when printing, meaning that there's two additional cards besides the Jokers and the deck itself.  While these can be used as ad cards, using these extra cards to include gaff cards increases the likelihood of a particular deck having appeal to magicians, and so creators will often choose that option.

A gaff deck, however, is when an entire deck consists of gaffed cards, also sometimes referred to as gimmicked cards.  Sometimes these will just consist of a deck with individual gaff cards that are intended to be used separately, like a double backer or blank card.  But there are also some special decks created purely as "trick decks", and these enable you to accomplish things that you couldn't achieve with a regular deck.  Highly specialized gaff decks are occasionally created for a single magic routine, but there are also some very common gaff decks that are widely known and readily available.  These are often sold to the general public by pitchmen at fairs and markets, such as the Svengali deck and Stripper deck.



Marked decks

Another handy tool for the magician is the marked deck.  Don't expect me to reveal everything here, because some performers use these as part of their livelihood!  Let me first say, however, that while it is true that magicians and mentalists will occasionally use marked decks, the bulk of card tricks you'll see performed are accomplished with a completely regular deck, by sheer skill and sleight of hand.

But occasionally a magician will rely on a marked deck, which is where the playing cards have secret marks on the back of each card, enabling them to identify the value and suit of the card in question.  There are two main systems used by marked decks.  Marked decks with reader systems actually have the name of the card written somewhere on the back - usually just with a number and letter that indicates its value and suit - carefully camouflaged into the artwork.  Marked decks with coded systems indicate the value and suit of the cards using shapes or some other visual clue that needs to be decoded from the card back.

Marked decks do have an Achilles heel, because they can usually be identified by "taking the deck to the movies", or giving it a "riffle test", which involves using your thumb to quickly flip through the entire deck, in the process watching the backs closely to see if there is any movement or change in the back design.  Marked decks certainly shouldn't be used for cheating in a card games or gambling, and are strictly to be used for performing magic type routines.



Vintage decks

Serious collectors will usually be careful to distinguish the term "vintage" from "antique".  While "antique" technically refers to something that is more than a hundred years old, the word "vintage" is more flexible, and can refer to anything from an earlier generation or time.

A vintage deck, then, is a deck that hails from a previous era.  Vintage decks from before World War II that are in good condition are often quite rare, because playing cards are a commodity that was created to be used rather than preserved, and most playing cards from that era have long since been thrown away, or if they do surface, are very well used.  As a result, the market for vintage and antique decks typically brings prices into a much higher bracket, considerably more than what the average playing card enthusiast is prepared to pay.

However just because a deck has vintage look doesn't necessarily mean it has to be old.  There are some delightful and eye-catching decks that look very tired and old, even though they are in fact made of high quality playing cards that are brand new.  This can be achieved by using a graphic design which gives the cards a vintage or a deliberately distressed look.  Sometimes these are actual replicas of a classic deck from the past, while other times they have artificially been given a vintage look using artistic license to create something that merely has the appearance of age.   Either way, many of these modern decks can be described as "vintage decks", and look like they have arrived into the present straight from the distant past, while still being quality products that feel great and perform well.



Reproduction decks

With the availability of technology that enables us to quite readily reproduce decks from yesteryear, a whole category of playing cards has sprung up that is devoted to producing reproductions of historically significant or rare decks from the past.  This is not a new development, since historically important and attractive decks like the J.G. Cotta transformation decks have seen several reproductions of the original since it first appeared more than two centuries ago.  But today's technology certainly makes it easier to accomplish this, with the help of digital scans and digital art.  And with the advent of crowdfunding and the internet, there are now more ways than ever before for collectors to find out about these projects and to support them.

One of the publishers leading the way here is Home Run Games, who have produced some delightful and authentic reproductions of some of the very first playing cards produced in America.  These include iconic and notable decks like Hart's Saladee's Patent (1864), Triplicate No. 18 (1876), Mauger Centennial (1876), Murphy Varnish (1883), and Tally-Ho No. 9 (1885).  All of these reproduction decks were produced by USPCC in high quality editions with a modern air cushion finish, so they handle beautifully and look great.

PlayingCardDecks has also been at the forefront of this development, and has brought some wonderful reproduction decks to the market in recent years. These include Eclipse Comic (1876), Faro Vintage (1887), Vanity Fair (1895), Hustling Joe (1895), Ye Witches Fortune Telling (1896), Circus Reproduction (1896), and most recently the J.G. Cotta decks (1805).

Another contributor in this area is publisher US Games Systems Inc, and they have produced some lovely reproduction decks, although not with the same quality.  I particularly like their Airline Spotter and Naval Spotter decks, and some of their other reproduction decks are well worth looking at as well, e.g. Samuel Hart's 1858 deck, Cohen's 1863 Patent National deck, and Cohen's 1864 Highlanders deck.



Faro decks

Faro decks are a particular kind of Vintage deck, and have come to refer a particular style of deck, namely one with no indices.  The name may be familiar from the Faro Shuffle, which is quite well known among playing card enthusiasts and cardists.  That is a technically difficult move where you place the two halves of a deck into each other, card by card, and weave them together like a zipper.  The name however, has its origin in a 19th century gambling game, which first appeared in France, and became extremely popular throughout Europe.  From there it migrated to the United States, and quickly became the gambling game of choice in American casinos until it was eclipsed by Poker in the 1950s.

Gambling decks from this era typically had one-way court cards that occupied the full face of the card, and had no indices.    Indices only became standard on playing cards as a result of American innovation in the mid 19th century, and prior to this point, playing cards simply consisted of the pips and courts.  Given the popularity of the game of Faro in the pre-index era, playing cards without indices have come to be described as a Faro deck, because they epitomize the look of the gambling decks from the Wild West when Faro was the game of choice.    Today, the term "Faro deck" is an indication of the style of playing cards from this period, and can be used to describe any deck that has playing cards without indices.



Transformation decks

Now we come to one of my all-time favourite types of playing cards: transformation decks.  These are playing cards where the pips have been incorporated creatively and artistically into a larger image.  So for example, the pips on a Six of Clubs might be transformed into the leaves of a tree, and the pips on a Two of Hearts might be transformed into two swans, with the tree and swans perhaps being part of larger pictures that occupy most of the space on the card faces.

A conventional transformation playing card retains the original location and shape of the pips, while a semi-transformation deck gives the artist more freedom to work with, because the pips can be altered and moved however the artist wants.  A fine modern example of a semi-transformation deck is the Ultimate deck produced by Art of Play.   It's not hard to see that this type of artwork brings with it a real limitation on the part of the artist.  At the same time it gives scope for tremendous creativity, since there is the challenge of producing something that is innovative and attractive, while operating within the constraints of the genre, and it is this creativity that makes them so attractive and popular.

Transformation playing cards first started appearing at the turn of the 19th century, with the famous J.G. Cotta transformation decks being the very first complete decks of transformation playing cards that were published.  This led to a period of real fascination with transformation decks, and some delightful decks were produced in this style towards the end of the 19th century, and again towards the end of the 20th century. In our modern crowd-funding era there has been a renewed appreciation for this type of playing cards.  Some classic transformation decks have been reprinted in fine reproduction editions, while new transformation decks created by original designers have also hit the market and been well received.



Regional decks

Playing cards aren't the same the world over, not just in terms of the designs, but also in terms of the composition of the deck.  Most of us are used to a standard Bicycle deck of playing cards which consists of 52 cards, plus two Jokers.  But this is the result of centuries of development, and even the "traditional" artwork as we know is the result of a long period of evolution.  Even the Joker is only a very late American addition.  When playing cards first arrived in Western Europe in the late 14th century, and first spread throughout Europe, there was considerable diversity in the names and styles of the suits, and even the number of cards in a deck.

The suits used in Italian and Spanish cards were cups, coins, swords, and clubs, and Spanish court cards consisted of a king, knight, and knave, with no queens.   German decks adopted more rural flavour, with acorns, leaves, hearts, and bells used as the suits, while in Switzerland the leaves were replaced with flowers and the hearts with shields.  A 52 card deck with the four suits of hearts, spades, diamonds and clubs only became dominant after the French developed techniques to produce playing cards more rapidly and cheaply than other parts of Europe, and it was their success in production that saw their form of the deck monopolize Europe.

But regional decks still persist in parts of Europe, and many of them trace their roots back to earlier centuries. Such decks aren't likely to disappear quickly, because they are closely linked to a particular cultural heritage, and also to regional card games that remain incredibly popular in these parts of the world.  Many of these decks also consist of smaller numbers of cards, such as a 40 card deck or a 32 card deck.  European publisher Piatnik still publishes many of these regional decks in large numbers for the European market, and they often have incredibly vibrant and beautiful artwork.  One of my favourites is the Tell deck, which depicts characters from the story of William Tell.



These ten types of decks of playing cards don't exhaust all that there is just yet.  In a follow-up article I'll cover ten more different types of decks, including several types of novelty decks.

Author's note: I first published this article at PlayingCardDecks.

125
Deck Reviews! / Review: Glider Back Playing Cards
« on: April 05, 2021, 11:27:22 AM »
Glider Back deck

Ever since my childhood I've loved making and flying paper planes, so I didn't need much convincing to check out the Glider Back Playing Cards.  This deck only just hit the market from Penguin Magic at the start of April 2021, so it's a fresh new release.



This custom deck is being advertised as featuring origami-inspired artwork.  To be honest, despite all those paper planes I've made over the years, I've never thought of them as origami, but since origami is the art of paper folding, I suppose that's what they're about.    The front of the tuck box introduces us to our familiar looking paper glider, which may bring back memories of school for many of us.

But the real point of interest is the card back design, which is also found on the back of the tuck box.  The triangles that make up our paper plane are present in a spiral pattern in the center of the cards.  The bold blue circle in the middle is the main point of interest and grabs the eye, but upon closer examination you'll see that this is set on a backdrop that consists of tiled paper planes.  Using a simple blue and white colour scheme helps emphasize the geometric patterns and the shapes.



The custom artwork on the faces of the cards continues the paper plane theme.  The court cards are decked in plain red or black, depending on the suit, and are heavily stylized with line drawings, with the triangular folding pattern from our gliders being in evidence everywhere.  The characters used for the Jokers have a similar design style.  The origami feel is also evident on the number cards, with all the pips featuring a split design, and divided into triangular shapes, which gives the impression that they've been folded out of paper.  All four Aces are over-sized and feature giant pips with lines that also suggest folding into quarters.

But perhaps the best secret is discovered when you take a closer look at the card backs: they're marked.  Actually, it's hard to discover this secret, even if you know that you have to look for it.  It's a coded system that the usual riffle test won't uncover.  With the deck you get access to a video that explains the marking system, which is a coded system that is surprisingly easy to learn.  You'll need a sharp eye, but once you know what to look for, you'll quickly be taking to the skies of magic along with your glider backs.



This deck is available from Penguin Magic.

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