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Off Topic Chat => The Conversation Parlor => Topic started by: RandyButterfield on February 10, 2012, 01:50:05 PM

Title: Kickstarter Game over $1,000,000 on it's first day
Post by: RandyButterfield on February 10, 2012, 01:50:05 PM
Did anybody see this. They got past $1,000,000 in the first day!!!!
And they still have 32 days to go! The Kickstarter owners must be drooling
over their 3% cut on this one.

I'm not a gamer so I haven't heard of Double Fine Productions or Tim Schafer
but they must have a lot of diehard fans.

here's the link:     http://kck.st/A9k3jH
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: dmbaggs on February 10, 2012, 05:35:33 PM
Wow that's one insane accomplishment funding wise. I watched the little trailer and it was very well done. I remember old adventure games and I know that there are still many fans out there so it really isn't a big surprise to me that there is such a huge backing for this. 1,000,000 though in eight hours!!!  ??? Wow, kudos.

It'll be cool to see how this turns out.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: xela on February 10, 2012, 06:24:06 PM
Who told you it's 3%? :P It's 5%, and Amazon takes another 5%.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: NathanCanadas on February 10, 2012, 06:33:20 PM
Who told you it's 3%? :P It's 5%, and Amazon takes another 5%.
Wow. That's a lot! Which means you barely make any profit if you reach your goal, unless it is much higher than what you need!
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: dmbaggs on February 10, 2012, 06:47:10 PM
Who told you it's 3%? :P It's 5%, and Amazon takes another 5%.

wow! That's insane. They really are taking a big chunk of one's fundings. I never realized how crazy that is  ???

Do many Kickstarters make a profit at all? I would feel it would be tiny if any
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: MrLukeCarroll on February 10, 2012, 07:26:24 PM
Wow kickstarter and amazon would be making a mint off of most projects let alone one thats cracked the million dollars with 30 days to go. Be really interested to see what amount it gets pledged for in the end.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: NathanCanadas on February 10, 2012, 07:56:56 PM
I say it ends at 20,000,000$. Who says differently? This could be a fun game!
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: Evan on February 10, 2012, 08:12:59 PM
Thats crazy! People pledged $5000 and even $10,000!
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: NathanCanadas on February 10, 2012, 08:44:14 PM
Thats crazy! People pledged $5000 and even $10,000!
And if you go on their website, there are pledges for 50k+!
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: Kanped on February 11, 2012, 07:51:24 AM
Just for the record, Tim Schafer is responsible for virtually EVERY family-friendly, genuinely funny video game ever released.  He was responsible for, most notably Grim Fandango (commonly regarded best adventure game ever) and Psychonaughts (commonly regarded amongst the best games of any kind ever).  He made all his most famous games for LucasArts but they decided that they just wanted to milk the Star Wars franchise and fired all their other gaming staff.  A good portion of the company set up TellTale Games, Schafer set up Double Fine.  They've made a few things (notably Brutal Legend) and the spirit is definitely there but his games were always great for the jokes, characters and story, not so much the gameplay and Brutal Legend focused too much on the gameplay, wasn't great (still good). 

Look, anyone who who actually played one of Schafer's many exceptional games can understand why people are going nuts over this one.  I'm just off to pledge $110 for a poster...
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: RandyButterfield on February 11, 2012, 09:08:03 AM
I pledged $30 for the Documentary series HD download. I'll try the game out (if they port it to Mac or iPhone), but the Documentary sounds like it could be amazing on it's own.



Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: Kanped on February 11, 2012, 10:40:35 AM
Hmm... I don't think Steam works for Mac and they'll probably prioritize PSN and XBLA over Apple stuff.  You could always try Wine or similar; it would be well worth doing, even if you don't like games.  I'm really looking forward to the documentary as well.  I'm studying Games Design and Development at Uni right now so seeing the process in this form is going to be really interesting.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: Don Boyer on February 12, 2012, 12:55:40 AM
I'm totally shocked at the amount of cash this project raised in such a short time.  This guy must truly be the rock star of game designers.  This is Kickstarter's most successful project ever, right?  At least in terms of dollars raised, not by percentage of goal reached.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: xZEROx on February 12, 2012, 01:42:14 AM
I don't get it. It didn't appear to me that it'll attract so much attention and raise these funds with the screen-shot of the game. "classic point-and-click adventure" type of game? Not my thing.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: dmbaggs on February 12, 2012, 04:50:41 AM
Woah this should easily go past 2,000,000! They've just about funding the rest of the adventure games they design  ;)
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: Don Boyer on February 12, 2012, 05:11:05 AM
I don't get it. It didn't appear to me that it'll attract so much attention and raise these funds with the screen-shot of the game. "classic point-and-click adventure" type of game? Not my thing.

"Stacking" was a point-and-click adventure game with elements of puzzle-solving.  And it was phenomenally successful, since it was never delivered in a physical format, only online - it had a manufacturing cost of $0.00, and a distribution cost that was only a fraction of the games that exist on discs that have to be trucked to stores and kept inventory of.  The game was cheap and popular, and the company Double Fine made a lot of cash on it.

And that's just ONE of their games...

But if you aren't into that kind of game, well, you aren't into it.  No two ways about it.  But it has the potential to be very successful, just like the company's previous releases.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: Kanped on February 12, 2012, 05:18:46 AM
Schafer isn't exactly like a rock star of games design.  He had a (pretty big) loving fan base that only got more resolved when LucasArts fired everyone.  It's not just admiration, people genuinely love the guy.

BTW, Randy I was totally wrong; Mac and iOS is their number 1 priority after Windows, so it'll definitely be available on those platforms.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: Don Boyer on February 12, 2012, 06:18:52 AM
Schafer isn't exactly like a rock star of games design.  He had a (pretty big) loving fan base that only got more resolved when LucasArts fired everyone.  It's not just admiration, people genuinely love the guy.

BTW, Randy I was totally wrong; Mac and iOS is their number 1 priority after Windows, so it'll definitely be available on those platforms.

OK, I'll grant you that.  When using the term "Rock Star", I simply meant he had a large and devoted following - on which we seem to agree.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: fusionx2 on February 12, 2012, 04:30:29 PM
Hmm... I don't think Steam works for Mac and they'll probably prioritize PSN and XBLA over Apple stuff.  You could always try Wine or similar; it would be well worth doing, even if you don't like games.  I'm really looking forward to the documentary as well.  I'm studying Games Design and Development at Uni right now so seeing the process in this form is going to be really interesting.

Steam works for mac, but there aren't many games on it compared to the PC (mostly just all the valve games and a few indie games).
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: shutupdangit on February 13, 2012, 12:26:34 AM
I'm totally shocked at the amount of cash this project raised in such a short time.  This guy must truly be the rock star of game designers.  This is Kickstarter's most successful project ever, right?  At least in terms of dollars raised, not by percentage of goal reached.
Correct, the most successful project in terms of percentage belongs to the Elevation Dock: http://kck.st/uu4Ty8


With so much money being raised I bet the big name game publishers are kicking themselves right now.


Also, in case anyone is still thinking of pledging, here are some other rewards:


Quote
Pledge $15,000 or more: Dinner with Tim Schafer and key members of the dev team.
Pledge $20,000 or more: Dinner and BOWLING with Tim Schafer and key members of the dev team.
Pledge $30,000 or more: Picture of Ron Gilbert smiling.
Pledge $35,000 or more: Undoctored picture of Ron Gilbert smiling.
Pledge $50,000 or more: Become an actual character in the game.
Pledge $150,000 or more: Tim Schafer (that’s me) will give last four remaining Triangle Boxed Day of the Tentacles, in original shrink-wrap.” (Limit of 1) (Holy crap, what am I thinking? I only have four of those!)
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: ReaganM on February 14, 2012, 01:15:01 AM
Holy crap, that makes my project feel so small and insignificant... I remember being so excited when I made 200 bucks the first day.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: xela on February 14, 2012, 06:42:40 AM
I hate to be a hater, but almost 100% of the top KS projects are total trash. This game ... I don't even know what its point is. Point & click was a terrible genre for a simple reason: you can't do what you want to do. You're limited to basic preset commands and nothing more, and you get to stare at terrible fonts and 2D graphics for hours and hours. I used to play them in the 90s and I am glad they went out of style.

I'm sure the devs are talented, I'm a hardcore gamer and I can respect what they do. However, not every effort is a good one. Modern gaming has a "hipster" movement about it where objectively terrible games are put up on a pedestal. For example, Minecraft is one of the most mind-numbing and boring things in the world and its popularity is through the roof.

Perhaps I am just a rare breed of gamer that prefers an escape from the mundane of reality.

As for the other top KS projects, meh. Most of it Apple related. It baffles me to see literally iphone/pad case come out and get funded one after another. How many cases do you need for your phone?! I own a Nexus S and I rock it without a case. If I buy one, I will buy one, not forty of them, and certainly not for ten times what it costs to get the best cases from retail stores.

The real awesome KS projects take a bit of searching for.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: moonexe on February 14, 2012, 06:49:39 AM
Modern gaming has a "hipster" movement about it where objectively terrible games are put up on a pedestal.
Amen to that. Have you actually tried minecraft, though? I had the same vision of it before, but it's the kind of thing that just sucks you in once you actually make the effort to be interested. And I'm definitely not one of those "hipsters" - I love originality, but I have yet to see a single one of those indie game that is actually worth my money. :P
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: Kanped on February 14, 2012, 08:13:18 AM
Alex, you actually have me gritting my teeth i frustration.  Adventure games have always been the best way to convey depth of character and tell a well-paced story in games.  You are given a world to play with, to question; you absolutely have freedom, much moreso than Linear Corridor Shooter 3.

Escape from the mundane of reality?  This teams previous efforts were about a bunch of kids stuck in a house occupied by sentient tentacles across 3 different time zones and a dead man who was forced to become a travel agent in the afterlife chasing the (dead) love of his (after)life through some of the most brilliantly realized fantasy worlds in gaming history.

I admit, there was a lot of crap in the adventure gaming market because they were easy to make but they were extremely difficult to make well and Schafer, along with others on his team (notably Ron Gilbert, who pretty much invented the genre) have nailed it each and every time.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: moonexe on February 14, 2012, 03:18:09 PM
If any of you has a DS, I only have one thing to say: 999. Best. Game. Ever. :P
If you like reading, that is.
But I can see where Alex is going. Sure, there are some good point-and-click games(mostly japanese-made visual novels, the genre being much more developped there), but unless everything is nearly perfect, it can become very boring very quickly. And with today's gaming market, nothing is ever perfect.

I'll just sit back and see where this goes - if it really is that great, I might buy it on steam later on.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: xela on February 14, 2012, 03:38:05 PM
Chris, a good point&click does not a good game make. My issue with the genre is that it's very headache inducing. It's not relaxing, at least not to me, when I have to combine reading with the stress of finding the right 3x3 pixels to click.

If you're after characterization, read a novel, that's what I do. It's relaxing and doesn't require your brain to solve ridiculously pointless puzzles while enjoying the plot. From the screen shots of their game I can already tell it's going to be bad, for me anyway. I could enjoy a p&c game if the graphics didn't make me feel like I am in an insane asylum (they have a knack at nailing in the uncanny valley into even inanimate objects!). Maybe if the UI didn't look like it was from the 80s, maybe then I could give it a shot once more.

I'll put it this way: 90s turn-based RPGs were amazing. I would buy the hell out of a FF5/6/7/8 remake. However, modern technology allows for a game engine that goes infinitely further than what we had in the 90s. I wouldn't settle for a remake with updated graphics - gameplay would have to be improved as well.

In summation, there is nothing wrong with what these guys are doing, I just don't think it's worthy of the money they have raised. A game like that costs maybe 10% of what they raised, max.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: Kanped on February 14, 2012, 06:10:20 PM
Extra money just means more characters (voice actors) and platforms.  They haven't released any screenshots of THIS game.  There are pictures of 'Stacking' (not point and click), Day of the Tentacle (from the early 90s) and concept art from Psychonaughts (also not a point and click). 

A novel is linear; you can't do things in a different order and none of it is optional.  This character's funny, so I'll ask him a few more questions.  This character isn't, so I'll find out what I need to know and leave.  Little objects have descriptions but it's all optional, all at your discretion and pace; the same is just not true of novels.  As for the reading, they have voice overs now.  I know a bunch of games went nuts with obscure puzzles but Schafer's games have contained almost exclusively very logical and clever puzzles (with a bunch of really easy ones in there, too).  Twitchy fighting games, shooters etc. are surely less relaxing than thinking about a challenging puzzle?
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: NathanCanadas on February 14, 2012, 06:45:49 PM
On Kickstarter, good/funny trailer = funded project. This trailer is funny but doesn't say anything about the game itself. + I notice their funds slowed down SO much!
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: dmbaggs on February 15, 2012, 12:28:30 AM
On Kickstarter, good/funny trailer = funded project. This trailer is funny but doesn't say anything about the game itself. + I notice their funds slowed down SO much!

I highly doubt that is why this is getting funded. I really like the trailer but I didn't back. I know there are many fans of the classic adventure game and I'm sure they are backing it because of their love for the game and because they want this to succeed. The game hasn't been made yet so the trailer can't say much about it yet. The making of the game is a journey that you are becoming apart of by backing and in the end hopefully there will be a great game that came of it. Also it's very common for the funds to slow down after "the honeymoon period" or whatever you want to call it. The beginning is usually the period with the most funds and then it will often slow down.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: shutupdangit on February 15, 2012, 02:45:07 PM
Super Meat Boy
Bastion
Braid
Limbo
Trine


I don't consider myself a "hardcore" gamer, but I'd say all of these were well worth my money. I suggest everyone tries them out.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: Kanped on February 15, 2012, 09:01:42 PM
Definitely agree with the 'try them out' sentiment but a quick review, anyway (one man's opinion);

Super Meat Boy; A worthwhile challenge you can enjoy at your own pace.  Can be very difficult and controls while accurate can be hard to grasp

Bastion; Haven't played it yet but I did d/l it

Braid; Slightly pretentious with awkward, broken story telling but puzzles are second to none; exceptional gameplay if you approach it with the right mindset.

Limbo; Atmospheric masterpiece but gameplay isn't the best and the puzzles are often trial and error.  Unique experience worth having, nonetheless.  Short and sweet but the experience comes entirely from the atmosphere so you need to bring a bit of yourself along for the ride.

Trine; Haven't played it, probably will do.
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: shutupdangit on February 16, 2012, 02:01:23 AM
Super Meat Boy; A worthwhile challenge you can enjoy at your own pace.  Can be very difficult and controls while accurate can be hard to grasp.
Understatement of the year.

Quote
Bastion; Haven't played it yet but I did d/l it
Lots of customization, I still haven't beaten it though.

Quote
Braid; Slightly pretentious with awkward, broken story telling but puzzles are second to none; exceptional gameplay if you approach it with the right mindset.
I wouldn't say the story telling is broken, just that the story gets more complex than it needs to be. If you've beaten the game then you know what I'm talking about. Everything else I agree with.

Quote
Limbo; Atmospheric masterpiece but gameplay isn't the best and the puzzles are often trial and error.  Unique experience worth having, nonetheless.  Short and sweet but the experience comes entirely from the atmosphere so you need to bring a bit of yourself along for the ride.
Couldn't have said it better myself.

Quote
Trine; Haven't played it, probably will do.
To sum it up, 2D platforming done well (and beautifully).
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: xela on February 16, 2012, 03:05:26 AM
Trine was a lot of fun. :)

Alright so I rewatched the trailer and now I am a bit lost - what exactly is this game? How are people backing it without trailers, gameplay concepts, screenshots or anything substantial? I've bought almost every COD game released and despite that, I would never commit to buying the next title without intricate details of the gameplay. This is for a game I am already a huge fan of.

It's the same reasons I skipped FFXIII-2, it's why I don't commit to buying a game when I am told its official launch name by Kotaku. I wait until there is tangible information that tells me exactly what product I am shelling out cash for.

Chris - enlighten me on exactly what this KS project is because I'm a bit lost right now. :P
Title: Re: Kickstarter Game over $1,000,000 on it's first day
Post by: Kanped on February 16, 2012, 04:26:57 AM
Well, a lot of it is down to the faith people have in Schafer and it's probably the last chance to get this kind of game made by a proper dev team.  Nobody knows what the game is going to BE yet but many elements will be implemented from suggestions by backers; there's going to be a forum for people to give feedback and the dev team will take that on board.