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Medieval Magic & Myth
« on: March 20, 2019, 07:26:17 AM »
 

medieval

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Our small studio is launching an Indiegogo campaign for our cardgame.
Indiegogo link: https://igg.me/at/MMMtabletop/x

About the game:
Dropping cards and winning a hand has the logic of the game Hearts (we are big fans of that game) but here is the difference. Our game has 5 factions with 10 type of cards for each faction.
4 factions (earth,air,fire and water) will give players positive points while the evil faction will give players negative points.
There are also 8 special cards which when dropped will give the player special abilities for that hand like:
Game starting card : used to start the game on the very first hand
Winds on your favor: Player who drops this card starts the next hand first no matter who won the previous hand
Purple Magic: Converts all the negative points (ie: from the evil faction) to positive points

We will be very gratefull for your support!
Please help us bring this game to life.
More games to follow in the future with different theemes.
« Last Edit: March 30, 2019, 06:43:28 PM by medieval »
 

Re: Medieval Magic & Myth
« Reply #1 on: March 20, 2019, 01:19:18 PM »
 

Don Boyer

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Hi!

I moved your topic to the Conversation Parlor.  We reserve the Playing Card Plethora board for discussion of International Standard decks and use the Parlor for discussions of, among other things, non-standard decks.
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Re: Medieval Magic & Myth
« Reply #2 on: March 27, 2019, 10:53:27 AM »
 

medieval

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Capaign is live https://igg.me/at/MMMtabletop/x/20051506
Your support is highly appreciated.
By supporting this campaign you will not only get just a good cardgame in your hands but also you will be helping an indipendent artist get his work in the crowd and start something beautiful in the Tabletop game industry. Thanks in advance for all your help
 

Re: Medieval Magic & Myth
« Reply #3 on: March 30, 2019, 08:57:19 AM »
 

Don Boyer

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Capaign is live https://igg.me/at/MMMtabletop/x/20051506
Your support is highly appreciated.
By supporting this campaign you will not only get just a good cardgame in your hands but also you will be helping an indipendent artist get his work in the crowd and start something beautiful in the Tabletop game industry. Thanks in advance for all your help

Out of curiosity, why did you opt for Indiegogo rather than Kickstarter?  I've found IGG to have some rather restrictive policies, personally.  For example, when I backed a project that was canceled by the creator, I learned their policy is to HOLD my funds until the project's scheduled close date, because in their view, a project can't be "canceled."  I had to kick up a fuss to get them to give my money back.  KS doesn't even collect your money until the end of project, and then only if it succeeds.

Also, there are a lot of projects, some with varying degrees of shadiness, on IGG, including "fundraisers", that use "flex funding" - the project's creator gets paid whether or not the goal is reached.  So, one could back a project, get charged for it, watch it fail, and never get their funds back.  Doesn't sound like a great deal to me.
Card Illusionist, NYC Area
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Re: Medieval Magic & Myth
« Reply #4 on: March 30, 2019, 06:33:45 PM »
 

medieval

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From what i have read around kickstarter would have been a better deal than Indiegogo for this kind of business but unfortunately my country is not part of EU and kickstarter doesn't accept projects from countries outside of EU.
About the flex funding I chose it because if i don't reach the entire goal i wont be able to make a mass order production but ill be able to produce only for those who backed it and obviously the cost is high when you don't order large quantities. At the end of the campaign I will be able to calculate the total amount of money gathered and the production and shipping costs and if i can produce enough decks for those who backed without me having to spend money from my pocket i will do it no matter if i wont earn anything, in this case i would win some good backers for future projects and people would trust and support me again. If i wont be able to gather enough then i will just refund all the backers and this will earn me their trust for future projects as well because they will know i won't run away with their money. So flex funding if not earning me money will earn me my backers trust,that's why i considered it a better option. I am a freelance graphic designer and crowdfunding is something new to me so maybe i am not running the perfect campaign but i will learn from it. I have read alot about the shadiness and suspicions that flex funding might raise but its a risk i had to take because as i explained above for now its more important for me to earn a good group of supporters and hopefully make them happy with my work.
I have applied this way of working in freelancing and it gave me good results.
All i know for sure is that i will not fail my backers.
BTW why haven't you backed me yet? :D joke
Thanks for asking me questions and giving me the opportunity to talk about my project more.
Take care
 

Re: Medieval Magic & Myth
« Reply #5 on: April 02, 2019, 02:35:15 AM »
 

Don Boyer

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BTW why haven't you backed me yet? :D joke

I no longer back ANYTHING on Indiegogo.  Their policies are pretty heinous.
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Re: Medieval Magic & Myth
« Reply #6 on: April 02, 2019, 04:37:28 AM »
 

medieval

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well all platforms have their problems. if creators work honestly doesnt matter which platform it is.
 

Re: Medieval Magic & Myth
« Reply #7 on: April 08, 2019, 05:19:24 AM »
 

Don Boyer

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well all platforms have their problems. if creators work honestly doesnt matter which platform it is.

It's less a matter of honest or dishonest creators, more a matter of the company running the platform holding your money hostage if a creator cancels his or her project, among other things.  It's pretty clear that they make extra money from the "float" they get from holding pledged funds.  Kickstarter doesn't even draw funds from your account unless a project is a success - Indiegogo draws your money immediately and doesn't let it go until the project comes to term, whether successful or not.  If successful, the creator gets it and you get (in theory) a reward; if not, and it's flex funded, the creator gets it and you get...what, exactly, if he didn't raise enough funds to create the project?  And if he simply fails altogether without flex funding, you get your money back after waiting for the entire project goes to term - after they're held onto it for however many days you backed it for; the earlier you backed, the longer they've held it.

When you stop and think about it, it really discourages people from backing, once they know the entire score.  Many people don't back a project until they see it's hit "critical mass," enough funding that it's practically if not guaranteed to make its goal.  But people who know IGG and dislike their "float" policy won't back early, knowing it will tie up their funds the entire length of the period for which they're backing, meaning it prevents the project from hitting critical mass early unless it's some absolutely gotta-have-it kind of thing being created.  Among those people, the ones who really want to back but really don't want their funds tied up all that time will not back until near the deadline - by which time any chance of hitting critical mass and snagging extra funds from people joining the bandwagon's momentum has greatly diminished.
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Re: Medieval Magic & Myth
« Reply #8 on: April 08, 2019, 06:33:10 AM »
 

medieval

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Well a honest creator would return the money if his project is unsuccesfull and as i have mentioned in a previous repply that would be more benficial to him rather than keep the money and run away which would be also a low move not just a bad move.
I have joined the forum to let people know about my game and my crowdfunding campaign. I dont really see why would you keep pushing on an indiegogo vs kickstarter conversation which is totally out of topic.
Some might think you are trying to drive the attention away from my game.
 

Re: Medieval Magic & Myth
« Reply #9 on: April 08, 2019, 06:36:15 AM »
 

medieval

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On another note whoever would like to help i have set up a referral program through kickbooster.me
https://medieval-magic-myth.kickbooster.me/boost?signup_source=marketplace
Check it out if you're interested. I would like to have you onboard. :)
 

Re: Medieval Magic & Myth
« Reply #10 on: April 15, 2019, 05:13:29 AM »
 

Don Boyer

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Well a honest creator would return the money if his project is unsuccesfull and as i have mentioned in a previous repply that would be more benficial to him rather than keep the money and run away which would be also a low move not just a bad move.
I have joined the forum to let people know about my game and my crowdfunding campaign. I dont really see why would you keep pushing on an indiegogo vs kickstarter conversation which is totally out of topic.
Some might think you are trying to drive the attention away from my game.

Please forgive me for the fact that I find IGG's business practices to be extremely distasteful.  They're much less reputable in general than Kickstarter, but I understand that KS isn't available in every country around the world.
Card Illusionist, NYC Area
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