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Off Topic Chat => The Conversation Parlor => Topic started by: Magasaki on November 03, 2015, 04:03:35 AM

Title: Splink!
Post by: Magasaki on November 03, 2015, 04:03:35 AM
Splink!

https://www.kickstarter.com/projects/splink/splink-the-family-friendly-card-game-you-cant-stop?ref=nav_search

or Spunk? complete with 'spunking' effect?

Title: Re: Splink!
Post by: Don Boyer on November 04, 2015, 05:27:00 AM
Man, that looks like a LOT of cards for a single game...  Give me a poker deck, anytime...
Title: Re: Splink!
Post by: Justin O. on November 12, 2015, 02:34:37 PM
Man, that looks like a LOT of cards for a single game...  Give me a poker deck, anytime...

I play a game with some friends called Thunderstone, and it has over 400 cards. Splink! looks manageable
Title: Re: Splink!
Post by: Don Boyer on November 12, 2015, 02:56:50 PM
Man, that looks like a LOT of cards for a single game...  Give me a poker deck, anytime...

I play a game with some friends called Thunderstone, and it has over 400 cards. Splink! looks manageable

There are popular games in parts of Europe where even the 52 cards of a standard deck are too much - they only use 40 of them, or in some cases as few as 32!

In any game, you want there to be a certain amount of variety and complexity of play - but only to a point.  Beyond that point, the game's management becomes more like work, less like play.  The more components, in both number and variety, that a game has, the more complex it becomes, and past that too-much-complexity point, the number of players willing to learn it and play it diminishes with the increase of components.  Fewer people play Go than Checkers, fewer play Mah-Jong than Poker, fewer play Poker than Go Fish (among children, because they have a lower complexity ceiling), fewer play Chess than Backgammon and fewer play Warhammer 40,000 than Chess (financial investment notwithstanding, though cost of a game and the number of people who can afford it is another factor in the number of people playing it) - the simpler games that still provide enough variety of play without excessive complexity are usually the more popular ones.  It's also why nearly every attempt to increase the size of a standard deck of playing cards has met resistance from the market in general and has a very limited audience willing to play with the expanded version.