Hello
I'm creating a new card game "Find a Liar".
I'd like to start it on a kickstarter in nearest future.
This card game is about bluffing and deception. The goal of this game is to expose a lie or to trick another person without any suspicions. It is commonly believed that money is very close to lie and deception so I used currency signs as an indices. As for the main image I used negative heroes of that country which currency sign is on the card.
I would like to hear your opinion about this game design. Please feel free to share all of your suggestions here in this topic.
Welcome to the PCF. I moved your topic to the Conversation Parlor. The other boards are reserved for International Standard playing card decks, and to a lesser extent tarot decks as they share many common design elements and historical origins, rather than custom game decks such as yours.
There's not much of an opinion I can offer - you want comments about the game design, but all you're giving us to go on is a single card done in several color schemes and no rules. That's not a game design, that's a series of pictures. The pictures are pretty, I suppose, but alone they don't exactly make up a game.
What purpose do the currency signs serve in your game? I question how common the belief is that "money is very close to lie and deception" - money alone doesn't constitute a lie or a deception.
What exactly do you mean by "negative heroes?" The one card you've shown so far has a generic Old West-style gunslinger, with nothing to indicate whether he's a hero (like a lawman or perhaps a bounty hunter) or a villain (like a bandit or hired killer) or something in-between. None of that really has anything directly to do with lying or deception, per se - there's a lot missing from your game design.
To sum up, asking us to evaluate your game design based on what you've presented is like asking us to play poker with only a three of clubs, a seven of spades and a joker. You're several cards short of a full deck here!