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"Hard Angle"

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Re: "Hard Angle"
« Reply #25 on: May 08, 2014, 09:46:14 AM »
 

Shebhnt

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Hey Shebhnt,
  Great work so far.  Hate to show up late to this convo but here are my suggestions to help improve your deck:
First is color - you're getting what is called 'vibrating boundaries' with all your super bright and saturated colors.  This is usually something to avoid unless you are specifically going for an op art look.  A great tool for picking out colors is https://kuler.adobe.com/create/color-wheel/ (Super free / Super awesome)  So, because you related them to Casino Royal, I took some spot samples and replaced the colors with the movies.  For the grayscale card, I simplified the number of shades from 7 to 5 - only having 3 shades of gray helps boost contrast and readability.

Second is consistency - Keeping the same stoke width helps unify a set of pips and prevents uneven amounts of detail.

Again, solid design. Looking forward to where it ends up'

Thank you so much!  You were so right about the colors.  I knew I would have to change them but you are right on.

Also I love the changes to the aces, I think I will take those corrections and use them.  Thanks again for the great help.
 

Re: "Hard Angle"
« Reply #26 on: May 08, 2014, 01:15:38 PM »
 

Shebhnt

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Here is the new colors based, thanks again so much, this makes this look so much better
 

Re: "Hard Angle"
« Reply #27 on: May 09, 2014, 01:15:58 AM »
 

Don Boyer

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Hey Shebhnt,
  Great work so far.  Hate to show up late to this convo but here are my suggestions to help improve your deck:
First is color - you're getting what is called 'vibrating boundaries' with all your super bright and saturated colors.  This is usually something to avoid unless you are specifically going for an op art look.  A great tool for picking out colors is https://kuler.adobe.com/create/color-wheel/ (Super free / Super awesome)  So, because you related them to Casino Royal, I took some spot samples and replaced the colors with the movies.  For the grayscale card, I simplified the number of shades from 7 to 5 - only having 3 shades of gray helps boost contrast and readability.

Second is consistency - Keeping the same stoke width helps unify a set of pips and prevents uneven amounts of detail.

Again, solid design. Looking forward to where it ends up'

Now THAT'S a mighty fine bit of analysis you've got there!  Great work.
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