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Topics - Don Boyer

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79
Hello, one and all,

Just giving people a heads-up, I will be at Magic Live this year in the Orleans Hotel in Las Vegas, Sunday 8/4 through Wednesday 8/7.  I managed to swing getting a dealer booth - I'm going to be right in front of the Tannen's showcase booth, easily found if you walk a straight line from the entrance!

I'm going to be joined in my booth by Randy Butterfield of Midnight Cards - as most of you know, he's a pretty prolific designer and has a handful of deck designs that are well-suited for the card worker.  I've altered a little over 140 of his decks to sell at the convention and I'll have my tools on hand for on-the-spot work by request.

The ticket price for Magic Live isn't cheap - but it's well worth it.  $445 gives you access to EVERYTHING - all the performances, workshops, lectures, lecture notes, giveaways, etc., the entire ball of wax, AND a cheap room rate of less than $75 a night including the resort fee, taxes and parking.  There are zero "paid premium" extras - everything is included.  There will be 50+ vendors in the dealer room and 1,600 fellow magicians in attendance!  The roster of performers and lecturers is kept a secret until the show, but it never fails to impress.  In summary, it's probably the biggest magic convention in North America.

If that sounds like your cup of tea, stop by our booth and say hello to Randy and me!

http://www.magicconvention.com has all the info and you can still register.

87
For those of you who attended the 52 Plus Joker Annual Convention in Cleveland this month, some of us started playing a couple of card games that I learned as a child and seemed to have an awfully good time of it!  So I'm sharing the rules of the two games here.

Second up is Shrinkdumfunnybuster!  This was one of two games that I learned when I was somewhere in my tween years, taught to me by a lifeguard who'd co-invented it with a bunch of her friends one night while having a few beers.  It's undoubtedly the more INSANE of the two games, invented while they were considerably more drunk than sober, though it still can be family-friendly (if the players remain civilized)!  There's a good deal of memorization involved, so if you're forgetful, you're probably doomed, and it requires a great deal of politeness and attention.  It's a very fun game that's a lot less about winning and a lot more about laughing your butt off as the craziness unfolds!

Minimum number of players: 3
Maximum number of players: you could play with as many as 20, but that's just nuts.  I wouldn't make it more than 8 or 10.  More than 5 or 6 is very difficult.

Object of the game: collect as many families as you can, in a manner similar to "Go Fish," while remaining very polite and avoiding talking to ghosts...

Names of the cards: you only play the game with twenty cards out of a standard deck - all the court cards (Jacks, Queens, Kings) and the Aces and Twos.  These cards no longer have their usual names, however - they've all be renamed for this game, and you have to know their new names in order to play successfully!

The suit are now called "families."  The spades are the Spademan family (that's three syllables, "SPAY-de-man").  The hearts are the Hearteman family (also three syllables).  The clubs are the Policeman family (because policemen carry clubs, get it?), and the diamonds are the Shrinkdumfunnybuster family!  (Just break it down - Shrink - Dum - Funny - Buster.  It's goofy but not that hard to pronounce if you're not too inebriated!)

The cards in each family have their own new names.  We'll start with the Spademan family.  The King is "Mister Spademan Himself."  The Queen is "Mister Spademan's Wife."  The Jack is "Mister Spademan's Son."  The Ace is "Mister Spademan's Donkey," because another word for donkey is ass, and that sounds a lot like Ace!  Finally, the Two is "Mister Spademan's Donkey Cart."

This pattern continues through all four families.  So following the pattern, the Queen of Hearts would be "Mister Hearteman's Wife."  The Jack of Clubs would be "Mister Policeman's Son."  The Two of Diamonds would be "Mister Shrinkdumfunnybuster's Donkey Cart," which is also the longest of any of the card's names!

How to play: play starts by dealing all of the cards one at a time in a clockwise pattern.  Depending on the number of players, there may be a different number of cards in some people's hands - life isn't always fair and neither is Shrinkdumfunnybuster!  The first player clockwise from the dealer is the active player.  He or she chooses another player, then asks that player for a specific card from their hand.  If they have it, the player being asked must offer it to the active player, who then takes it, adds it to their hand, and they continue playing, asking for another, specific card from any player who has cards.  Any time the player being asked doesn't have the card being asked for, they say so, the active player's turn ends and the next person clockwise becomes the new active player.

Players are not permitted to lie about whether they have a card that is being requested.  However, if a player asks for a card by not using the correct name, there is no obligation to produce the card - cards must be requested by their full, proper names!

Players are not permitted to conceal the backs of the cards in their hands - if they are holding any number of cards, the backs must be visible to all players.  (The reasons for this become clear below!)

If at any time, you acquire all five cards of a single family, you may place those cards in front of you on the table and you've scored one family - those cards are no longer part of your hand.  You do not lose any families you've scored for any reason in the game.  But if you do not place the cards on the table, they are not yet scored, they are still part of your hand, and can be lost if for any reason you lose your hand to another player.

Thank You and Muggins: whenever a player receives any card(s) from another player, they must say "Thank you!" in a clear voice for all to hear before making contact with the card.  (No, the player offering the card can't force them into contact with it!)  If a player fails to say "Thank you!," any other player may call out "Muggins!"  The first player to do so then receives that player's ENTIRE HAND (and also is required to say "Thank you!" before touching them, as they are receiving cards from another player).

Ghosts and Muggins: whenever a player for any reason has no more cards in their hand (either due to being called "Muggins" by another player, by handing their last card to another player who asked for it or by playing their last five cards into a family on the table), they become a ghost.  Ghosts are still active players, in a way - they do not get to take regular turns, but if a ghost can get another, non-ghost player to speak to them (physical contact isn't permitted!), ANY player may declare "Muggins" on the player speaking to the ghost, including the ghost or any other ghosts - the first one to do so will receive that player's entire hand; if that player was a ghost, he or she is no longer a ghost as they now possess cards and may take turns again as normal!

Timing Disputes: with all this shouting of "Muggins!" going around, there will inevitably be disputes as to who said it first.  If left unresolved, they drag the game's fun to a grinding halt.  So if there is no clear majority among the players as to who declared Muggins first, the disputing players will play a round of "Rochambeau" (also called "Rock, Paper, Scissors") to settle the issue.  If there are more than two players involved, the players will divide into pairs and hold a Rochambeau "elimination" contest until there is one clear winner.  The winner will accept the cards - and is still required, as usual, to say "Thank you!," before making contact!  The same rule can be applied if there's a dispute as to whether a player said "Thank you!" before contacting an offered card, or for settling any in-game disputes quickly to keep the fun rolling.  And remember when settling disputes and asking around the table as to who saw what and when, don't talk to any ghosts!

Example: There are four players, in this order: Aaron, Bob, Charli and Denise.  Aaron deals all twenty cards and every player has five.  Bob goes first, asking Denise if she has "Mister Hearteman's Wife."  Denise looks for the Queen of Hearts, has it, and offers it to Bob.  Bob says "Thank you!," accepts the card, and because he was holding four other Hearteman family cards, plays the entire family in front of him.  He's down to a single card.  His turn continues.

Bob asks Charli if she has "Mister Spademan Himself."  She doesn't, and tells him this.  Bob's turn ends.

Charli asks Bob if he has "Mister Shrinkdumfunnybuster's Donkey."  Bob is only holding one card, the Ace of Diamonds, which he now offers to Charli.  Charli accepts - but fails to say "Thank you!"  Bob and Aaron both call "Muggins!"  Bob was a second quicker, however, and being the first, Charli offers Bob her entire hand.  Bob says "Thank you!," before making contact and takes Charli's cards, leaving her as a ghost - her turn is now over and she will have no more turns this game unless she gets someone else's cards.  Charli asks Denise "What time is it?," but Denise knows better than to talk to a ghost!

Denise starts her turn by asking Bob for "Mister Shrinkdumfunnybuster's Donkey."  She knows he must have it - he just handed it to Charli, and she handed it back to him when she became a ghost.  He has no choice but to hand it over, and she says "Thank you!," just before making contact with the card.  Now she's stuck trying to figure out who's holding the other cards.

But wait!  Aaron makes a major mistake, asking Charli about the five bucks he loaned her before the game!  Before Charli or Bob get a chance to react, Denise calls "Muggins!"  Now Aaron, red-faced, offers his entire hand to Denise, who accepts - but fails to say "Thank you!"  Aaron is again too slow - this time, Charli swoops in, but so does Bob!  They both seem to say "Muggins!," at the same time, so they agree to a quick round of Rochambeau - Charli wins.  Denise, who just accepted Aaron's whole hand, hands all the cards she got from him and her own previously-held cards to Charli, who remembers just in time to say "Thank you!," before making contact with Denise's cards.  Denise and Aaron, careless and cardless, are now ghosts - Denise's turn is over and Aaron doesn't get a turn.

Charli is now at a serious disadvantage.  She and Bob are the only remaining players with cards.  There are two ghosts, eager to get another card-holding player to talk to them.  And it's Bob's turn!  He surely must know all the cards she's holding, right?  Well...  Bob makes a blunder - he asks Charli for "Spademan's Wife."  The proper name for the Queen of Spades is "Mister Spademan's Wife!"  Charli doesn't have "Spademan's Wife," even though she does have "Mister Spademan's Wife," the Queen of Spades!  She says no to Bob, points out the error he made in asking, and Bob, red-faced, loses his turn to Charli, who is now in a position to clean up and score the three remaining families...as long as she remains very polite and ignores Aaron when he offers to get her a soda from the 'fridge...


As stated earlier, it's less about winning, more about the wackiness that ensues along the way.  For a more ambitious game, you can play tournament style, keeping a running total of families scored between deals and setting a goal of either a certain number of families scored to win or whoever has the most families scored by a certain number of deals.  If you have no pens or paper handy, you can use the remaining unused cards from the pack as score tokens for tracking the number of families a player has scored in previous hands - place them face up in front of the player (so they don't get confused with cards in a player's hand) in a single stack, as you would stack cards in a column for Klondike or many other forms of solitaire.

Strategy: your mileage may vary, but here's a few ideas...
Politeness Counts: always, always, always say "Thank you!," even if you don't have to!  Do it clearly so all the players can hear you and there's no dispute as to whether you said it or not, to avoid a possible Rochambeau showdown or worse, being called "Muggins!"
Pay Attention: some people have a tendency to not pay attention to what takes place when it isn't their turn.  Not a good idea in this game!  Watch who receives what cards - when your turn comes, if those cards haven't been scored yet as part of a family, you can ask for them yourself, knowing exactly who's holding them.
Wait, You Mean This Card?: there's nothing in the rules stopping you from asking for a card you ALREADY POSSESS.  It will cost you a turn, to be sure, but it will also confuse more attentive players who are trying to track who has what!  To avoid falling for this strategy, only track those card requests that are SUCCESSFUL and result in cards changing hands, and treat failed requests with at least some suspicion!
Avoid Being Auto-Ghosted: in a larger game with many players, or later in the game when one or two families have been played, it's easy to accidentally make yourself into a ghost by scoring the only family for which you're holding any cards.  If you can keep track of at least one other card from another family, you should ask for and get that card AT SOME POINT BEFORE scoring your family.  Just be careful on the card exchanges - losing your hand and becoming a ghost before you score those cards means losing the family and handing the score to someone else.
What To Do If You Are Auto-Ghosted: well, you just played the only five cards in your hand, scoring a family.  No rule requires you to announce that you just became a ghost!  You can't conceal your cards, but you have no cards to conceal - pretend you're holding some and ask another player for a card as if it was still your turn, preferably a player who has a lot of cards and isn't paying enough attention to the game!  Be ready to pounce and call "Muggins!," before anyone else beats you to the punch, and you'll be back in the action again - but remember to be polite and say "Thank you!"

88
For those of you who attended the 52 Plus Joker Annual Convention in Cleveland this month, some of us started playing a couple of card games that I learned as a child and seemed to have an awfully good time of it!  So I'm sharing the rules of the two games here.

First is Ninety-Nine.  This was one of two games that I learned when I was somewhere in my tween years, taught to me by a lifeguard who'd co-invented it with a bunch of her friends one night while having a few beers.  It's definitely the more SANE of the two games, and completely family-friendly.  Depending on the number of players, it can take as little as a few minutes to complete a hand or as much as fifteen or twenty minutes if things really get going.  A two-deck game with a LOT of players will obviously take much longer.  The pace is fast and it puts your basic arithmetic skills to the test as you have to do a lot of simple addition and subtraction, so it's as fun for younger grade schoolers as it is for adults (perhaps even more fun, since they're usually more recently practiced at it than the older folks are)!

Minimum number of players: 2
Maximum number of players: one-deck version, 5; two-deck version, 10-12 (but the game will take a LOOOONG time to play)!

Object of the game: keep the discard pile from going over a value of 99 points.  Players are eliminated if they can't play a card to the discard pile without making it go over 99 - be the last player left!

How to play: play starts by dealing seven cards to all players and creating a face-down draw pile in the center of the table with the remaining cards.  The first player chooses a card, announcing its value (based on the card's rank), and places it in the discard pile next to the draw pile.  He or she then draws a card from the draw pile and their turn is over.  The next player clockwise from the first player chooses a card to add to the discard pile, but literally adds the value of that card to the card already there, announcing the discard pile's total value, then draws a card from the draw pile.  This continues from player to player going clockwise.

Example: Bob goes first, plays a Jack (worth 10) in the discard pile, says "Ten!" and draws a card from the draw pile.  Jane goes next, plays a 7 to the discard pile, says "Seventeen!" and draws a card from the draw pile, ending her turn.  Pete goes next, playing a 5 to the discard pile, saying "Twenty-two!" and drawing a card from the draw pile.

The value of the discard pile can't exceed 99.  If you can't play a card without making it go over, you're out - discard your entire hand and play continues until only one player remains.  The last player doesn't have to be able to play a card without making the pile go over - they just have to be the last player left when all the others have gone out before them.

Aces are worth 1 point.  Jacks and Queens are worth 10 points.  Other cards are worth their numerical rank, with the exception of the special cards mentioned below.

There are FOUR SPECIAL CARDS, used to prevent the discard pile from going over 99 (and make the game interesting!).  When played, you announce them as described below:

* KINGS are called "Pass Me By."  When you play one to the discard pile, you say "Pass Me By," you add nothing to the discard pile, you draw a card from the draw pile and the next player goes.  The pile's value remains the same as it was at the start of your turn.
* FOURS are called "Back To You."  When you play one to the discard pile, you say "Back To You," you add nothing to the discard pile, you draw a card from the draw pile and you REVERSE the order of play - the player who played before you is now the next player to play, and play continues in that direction (if you were playing in turns clockwise, you now go counter-clockwise, and vice versa).  The pile's value remains the same as it was at the start of your turn.
* TENS are called "Minus Ten."  When you play one to the discard pile, you SUBTRACT 10 from the pile's value.  So if the pile was valued at 99, you now say "Eighty-Nine!," draw a card from the draw pile and play continues as normal.  If the discard pile was worth 70, it's now worth 60; if the pile was worth 0 (zero), it's now worth -10 (negative ten), and so on.
* NINES are called "Ninety-Nine."  When you play one, the pile is automatically worth 99, regardless of what it was worth previously, even it if was already 99 to start with.  You can even play a Ninety-Nine as the very first card, launching the discard pile to 99 on the first turn played!  When you play one, you say "Ninety-Nine!," draw a card from the draw pile and the next player goes.

If at the end of your turn, you forget to draw a card from the draw pile before the next player successfully plays a card to the discard pile and draws from the draw pile, YOU DON'T GET TO DRAW for that turn - you are now playing at a handicap, with one less card in your hand!  So remember to draw!  (You have to give the previous player a moment after they've played their card before you go to play yours.)  If two players in a row forget to draw, they have until the third player draws to remember to draw (and if the second player draws before the first player, the first player doesn't get to draw).    If three or more players in a row forget to draw, they have until the next player draws to remember to draw (and if at some point any player remembers and draws in time, any players BEFORE that player don't get to draw).

The player who picks up the last card in the draw pile takes the entire discard pile, leaves the top card on the table in the new discard pile and reshuffles the rest, placing them face down to make a new draw pile.

STRATEGY: Different people will want to play in different ways.  Here's a few strategic suggestions to start with.
High-Value Cards - it's best to play them as quickly as you can to get rid of them, as they'll get harder to play once the discard pile's value gets closer to 99.  Alternately, they're fun to jam up other players when the pile is at 99 and someone play's a Minus Ten, bringing the pile down to 89 - your Queen or Jack will bring it right back to 99 all over, leaving them short on options.
Low-Value Cards - best saved for when the pile is closer to 99, for the reasons given above.
Special Cards - I like to use my Back To You's and Pass Me By's first, especially the Back To You's as they can mix things up a bit with their order reversals.  Ninety-Nines are better reserved for when those other cards are gone - if the pile is near 99 and you don't have low cards, a Ninety-Nine can save you from going out.  Minus Ten's I tend to try saving as a last resort - they give your opponents as much of a break as they give to you if not more, giving them a chance to keep playing without using up their Special Cards.
The Early Shut-Out - if you start the game with a lot of Special Cards and at least one of them is a Ninety-Nine, you might want to bring the discard pile immediately to 99.  But you better have the cards you need to back up such a play or you might end up shutting yourself out instead!  This can also work if you start with some Special Cards and acquire more early in the game, triggering a Ninety-Nine a few turns after the start while the discard pile's value is still somewhat low - but remember that your opponents will have also had a chance to acquire Special Cards as well, so you will want to try this only if you think you've got enough to outlast them.

89
Playing Card Plethora / Frankly, I'm kind of surprised
« on: August 07, 2018, 02:40:21 AM »
Hey, everyone,

I'm kind of surprised that no one is taking advantage of this opportunity with the Diamond Awards in full swing.  We have all these topics on this board dedicated to the nominees for Playing Card Deck of the Year and Playing Card Artist of the Year and they're totally inactive even though voting started nearly a week ago and has a month or so left.

52+J MEMBERS: you have a great opportunity to ask about these awesome decks and the artists who make them.

NON-MEMBERS: even though you can't vote for the Diamond Awards, you're free to ask as well!

ARTISTS: feel free to jump right in and say a few words about your work!  I'm sure people would love to hear from you about it and they might even have a few questions for you if they know you're around to respond.  It wouldn't hurt to post a few images as well - I know for some of your work, I got what images I could but I'm sure you have ones that are far more impressive!

I look forward to others chiming in some time soon!

90
Good morning, everyone!

You might have noticed, if you were paying attention, that there's a new sub-board of the Playing Card Plethora.  It's dedicated to the 2018 Diamond Awards.

All members of 52 Plus Joker get to vote in the annual Diamond Awards, which are generally held in late summer - this year, voting begins today, August 1st, and concludes on Saturday, September 8th at 12:01 am Eastern time (04:01 UTC).  Three awards are given out at the Gala Dinner, scheduled for Saturday, October 13th, which closes the 52 Plus Joker Annual Convention, to be held this year in Cleveland, Ohio.  Those awards are:

  • The Dawson Award - for major lifetime contributions to the hobby of collecting American playing cards.
  • Playing Card Artist of the Year
  • Playing Card Deck of the Year

The first award is selected by the Board of Directors of 52 Plus Joker, while the remaining two are voted on by the membership.  A list of nominees for those two awards is selected by the Diamond Awards Committee, five for each award, and you'll see topics dedicated to those nominees in that sub-board.  Artist of the Year nominees who are also up for Deck of the Year have a single topic to cover both nominations.

While forum users who aren't in the club aren't eligible to vote, you are all free to look at the topics and make posts discussing the nominees.  The artists themselves have all been invited to join in the discussion and answer any questions you may pose for them as well as to promote their work and encourage people to vote for them.

If you aren't in 52+J and want to vote, it's not too late to join!  Head over to 52plusjoker.org now and sign up!  Click here to see a list of the benefits of membership and click here to sign up now.

91
Hello, everyone, and welcome to the Nominee Topics board for the 2018 Diamond Awards.

The Diamond Awards are handed out annually by 52 Plus Joker as a way to honor excellence in the fields of playing card design, manufacture and collecting.  The general membership of 52+J has the privilege of voting for the Playing Card Artist of the Year (AotY) and the Playing Card Deck of the Year (DotY).  They'll receive emails about where to find the Google Forms ballot for casting their votes on Wednesday, August 1st, at which time voting will be open and remain so until Saturday, September 8th, 2018 at 12:01am New York time (04:01 UTC).  Each ballot contains the list of nominees and a link to the related topic for each - the topics you see on this board, which will contain information about the nominees such as images and links.  Artists are invited to comment on their own works in these topics and answer any questions people may have, as well as to encourage and invite people to vote for their work!  Members of 52+J and non-members who are forum users may comment on decks and artists and ask questions about nominees, within the limits of standard spam restrictions of the forum.

Members are permitted to vote for other works as well as a write-in entry on their ballots - to be eligible for consideration in the current award cycle, an artist must have released their playing card deck between July 1, 2017 and June 30, 2018.  "Released" is defined as made available for retail sale, given away to the public for free, distributed to crowdfunding backers or made available as a free, limited promotional item, with the final determination of eligibility to be made by the Diamond Awards Committee and the Board of Directors of 52 Plus Joker.  Forum users are permitted to promote eligible decks by creating new topics on this sub-board, one topic per eligible candidate, subject to eligibility of the artist/deck and standard spam restrictions of the forum.

"Why wasn't my favorite deck/artist nominated to be on the ballot?  The work in question was eligible!"  Before asking anyone that question, ask yourself this question: "Why didn't I volunteer to be on the Diamond Awards Committee (DAC) and participate in the nomination process?"  I have an open call to all 52+J members to participate in the DAC and make the nominee selection process as robust as possible to best reflect the opinions of the membership and the card collecting world in general - and I have yet to reach the point that I have too many active Committee members!  To volunteer for the DAC and help with next year's nominee selection process, contact me at donboyermagic - at - gmail - dot - com.

Not a 52+J member?  It's not too late to join!  Members get to vote for the Diamond Awards, but that's hardly the only benefit!  Go to this page for a listing of the other benefits of membership and to this page to sign up!

Winners will be announced at the Second Annual Diamond Awards Presentation at the Gala Dinner during the 2018 52 Plus Joker Convention in Strongsville/Cleveland, Ohio on Saturday, October 13th, 2018.

92
Brain Vessel Creative "Kickstarted" the second of their Artist Series decks with a real stunner, Masquerade, created by Canadian artist Denyse Klette.  Two editions were created - a "Black Box" Edition and a Special Limited Edition with a print run of 1,000, of which 800 were set aside for a Fundraiser Gala held for the Central Pennsylvania chapter of the Juvenile Diabetes Research Foundation (JDRF).

A third edition, Mardi Gras, expanded on the theme, changing the black-and-white-and-red color scheme to full color - it was intended as a stretch goal but when the stretch goal was missed, it was branched off into a separate project of its own which is closing on Kickstarter on July 30th (making it eligible for NEXT year's Diamond Awards)!

{Kickstarter project page}

{Brain Vessel Creative's website}

{"About" page from Denyse Klette's website}

93
Alain Benoit, who hails from South Florida, is a newcomer to playing card design - Cartomancer Poker is his first deck design to be released, crowdfunded on Kickstarter - he raised nearly $19,000 with a goal of $15,000.  It was printed by the US Playing Card Company.  It's a very unique deck in that it fully incorporates themes of cartomancy into the design - cartomancy being the use of playing cards for fortune telling.  Having achieved a stretch goal of $16,500, a 32-page booklet was created by Benoit that accompanies each deck and explains the divination uses and meanings of each of the cards.

{The artist's website for the deck release}

{Kickstarter project page}

{article on Max Playing Cards}

{artist profile on Kickstarter}

94
Bocopo Playing Cards has become a very prolific producer of decks.  This project is certainly one of their standouts.  Released on Kickstarter, Luna Moon was completely sold out in only 26 hours for both the Classic and Deluxe Editions.  To satisfy the hunger of crowdfunding backers, the Helius Sun deck was released into the project as a companion deck to Luna Moon, also in Classic and Deluxe Editions.  The Deluxe Editions of both has a uniquely engineered package, inspired by the peeling of an orange - a case that expands when "peeled" open to reveal the contents.  Even for experienced, jaded collectors, it needs to be seen to be believed.

{Kickstarter project page}[/url\]

[url=https://www.facebook.com/The-Bocopo-Playing-Card-Company-1374529109524402/]{Bocopo Playing Cards Facebook page}

95
Playing Card Plethora / 2018 AotY nominee: LORENZO GAGGIOTTI
« on: July 23, 2018, 02:29:02 AM »
Lorenzo Gaggiotti is better known to many playing card collectors under his studio name of Stockholm17.  While usually quite prolific, the only known release during the award period from July last year to June this year is Ravn Purple Haze.

The Ravn deck design was created specifically for Stockholm, Sweden magician Carolin Ravn.  The "Purple Haze" project is the second Kickstarter project in the Ravn series - the first one, released in 2016, created the Crimson Red and Petrol Green decks.

This project was a single color, Purple Haze, but released as both a poker deck and a mini deck, making it the first Diamond Award nominee to be nominated for a project with a mini deck.  Another Diamond Award first: this is the first nominee to be printed by Cartamundi, using their popular B9 Cardistry stock.

{Kickstarter project page}

{artist's website}

{artist's Facebook page}

{Caroline Ravn's website, in English}

96
Playing Card Plethora / 2018 AotY nominee: JODY EKLUND
« on: July 23, 2018, 02:28:34 AM »
Jody Eklund has been a popular designer of playing cards and a member of the club's forum since before the club owned it.  He's very prolific, producing his decks through his own Black Ink Playing Cards using crowdfunding from Kickstarter and printing with Legends PCC.  This year's been no exception - four projects produced between July 2017 and June 2018, with a total of nine deck editions between them.

{Kickstarter page for Devastation Silver Edition}

{Kickstarter page for Iron Horse}

{Kickstarter page for Titans Robber Baron Edition}

{Kickstarter page for Top Aces of World War I}

{Black Ink Playing Cards website}

97
Alexander Chin is no stranger to either the Diamond Awards or 52 Plus Joker - he's been nominated before for his work and has been a member for a number of years, an early member of the new wave of modern and custom deck collectors encouraged by Club President Lee Asher to join.

He's also no stranger to innovations in playing card design.  The deck he designed for the club last year had a layer of actual wood applied to the tuck box, forming a bamboo-like pattern.  His Deck of the Year nominee, Apothecary 2, continued the practice of releasing a Black Label Edition and a special White Label Edition using a specially-treated tuck box that changes color when touched due to thermal-sensitive inks and colored gilding for the card edges.  Lastly, for the National Playing Card Collection 2017 deck, he used six different colors for the two-part tuck boxes, distributing them at random to people playing orders while insuring that people wouldn't receive more than one of the same color when ordering multiple decks!

{Kardify article: interview with Alex Chin on designing the 2017 Club Deck}

{Kardify article: 5 Things You Should Know About the 2017 NPCCD Deck}

{National Playing Card Collection Day website}

{Kickstarter page for Apothecary 2}

{Seasons Playing Cards website}

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Playing Card Plethora / 2018 AotY nominee: LOTREK
« on: July 23, 2018, 02:25:43 AM »
The artist using the working name of Lotrek hails from Greece and was last year's winner of the Deck of the Year for the Golden Oath deck.  This year, he's joined 52 Plus Joker and plans to attend this year's convention, giving a lecture on his work in playing cards.

His designs lean toward the stately, ornate, metallic and luxurious, as his work for the year of July 2017 to June 2018 will testify.  For many of his most limited editions, he is quite unique in that he actually does the printing himself, through his Oath Playing Cards company (formerly Half Moon Playing Cards).  His releases for July 2017 through June 2018 are:

* Ambassadors (Player's Edition in red & green, Collector's Edition in grey & red, Signature Edition - 5 decks total)
* Arabesque (error print, corrected and Silver Edition - 3 decks total)
* Grotesk Macabre Black Mass
* SANCTUS

{Ambassadors Kickstarter page}

{Oath Playing Cards website}

{Oath Playing Cards Facebook page}

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Randy Butterfield's been a long time club member - I remember meeting him at the 2015 convention in Orlando.

He's a rather prolific artist and has worked on his own projects under his company name, Midnight Card Company, as well as in concert with other companies.  Click here to see his company's Facebook page and here to see his company store.

This year (July 2017 through June 2018), he produced quite a healthy number of decks:

- Bicycle Emoji, with CollectablePlayingCards.com, printed by USPC {store link} {video review by MagicOrthodoxy}

- Bicycle Inspire, with the Blue Crown/House of Playing Cards, made in red and blue, printed by USPC {store link (sold out!)} {video review of blue deck by MagicOrthodoxy}

- Draconian Wight, on Kickstarter under his own Midnight Playing Cards, printed by Legends PCC (NOMINATED FOR DECK OF THE YEAR) {Kickstarter project page} {video review of Draconian Wight and Draconian Wildfire by CardTricksRevealed}

- Draconian Wildfire, Fury Knight and Rage Knight, a three-deck Kickstarter project under Midnight Playing Cards, printed by Legends PCC {Kickstarter project page}

- Honeybee Special Edition MetalLuxe, a Kickstarter project with Penguin Magic, printed by USPC {Kickstarter project page} {store link}

- Honeybee, Version 2, a two-deck Kickstarter project in black and gold with Penguin Magic, printed by USPC {Kickstarter project page} {video review of black Honeybee by MagicOrthodoxy}

- LUXX Redux, with JP Games, Ltd., printed by Legends PCC {store link} {Deck View article by Kardify}

- Midnight Euchre, a two-decks-in-one-box, red-and-blue set of euchre packs (no cards with ranks Ace through Eight) under his own Midnight Playing Cards, printed by Legends PCC {store link}

- Oculus, a Kickstarter project with Mike Wilson (a.k.a. TheDoc318), printed by Hanson Chien Production Company {Kickstarter project page} {video review by MagicOrthodoxy}

- Snake Oil Elixir, with the Blue Crown/House of Playing Cards, printed by USPC {store link} {video review by MagicOrthodoxy}

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